
Universal Game Modder
io.github.doritoman90000由 GitHub 帳號 doritoman90000 發布v0.1.4更新於 Oct 24, 2026
Local MCP server: detects a game's engine and gives agents native binary analysis/patching tools.
概覽
本機 MCP 伺服器,可辨識遊戲引擎,並讓 AI 助理以原生工具分析、搜尋、修補與比對遊戲二進位檔。
- 可以做什麼
- 辨識遊戲引擎(Unity、Unreal、Godot、Java、原生)並設為目前目標,附帶工作階段、Steam 遊戲庫查找及模組骨架與除錯流程工具。分析二進位檔:PE 標頭、檔案格式、DLL 結構、RVA 與位移互轉、Godot PCK。讀取、寫入、搜尋與取代十六進位位元組,並執行樣式掃描。擷取字串與 DLL 類別,計算校驗碼並比對二進位檔。原生反組譯函式與位址範圍。
- 適用情境
- 適合讓助理對您合法擁有或獲授權分析的軟體進行逆向工程與模組製作:辨識遊戲引擎、檢查二進位檔、定位數值,並在本機套用與驗證位元組層級修補。
- 執行需求
- 以本機 stdio 程序執行,透過 npm 套件 universal-game-modder 安裝,需要 Node.js 18+ 與支援 MCP 的用戶端(如 Claude Code)。支援 Windows、macOS 與 Linux。不需帳號或 API 金鑰;可選用 UGM_CONFIG 環境變數指定設定檔。
安裝
在 SourceWeft 中
- 開啟 儀表板中的 Universal Game Modder,將其新增到工作區。
- 為需要使用其工具的對話啟用該服務。
Desktop only,透過 STDIO。 STDIO 服務會啟動本機處理程序,因此需要 SourceWeft 桌面主機。
其他 MCP 客戶端
參照 儲存庫 中的啟動說明。
README
Universal Game Modder
One MCP server to inspect and mod any game — driven by an AI agent.
Universal Game Modder (UGM) is a local Model Context Protocol server that gives an AI agent (like Claude in Claude Code) hands for game reverse-engineering and modding: it auto-detects a game's engine, then exposes a toolset for analyzing and patching the binaries — all running locally on your own machine, no cloud, no telemetry.
This is the free open-core edition (v0.1.3).
⚠️ Responsible-use notice
UGM is a general-purpose binary-analysis and interoperability tool. It is meant for modding, interoperability, security research, and education on software you legally own or are authorized to analyze. You are responsible for how you use it. Before installing, read ACCEPTABLE_USE.md and LICENSE-EULA.md.
What's in the free edition
- One stdio MCP server that an agent connects to and drives.
- Game-engine auto-detection — point it at a game directory; it identifies Unity (Mono / IL2CPP), Unreal, Godot, Java, and native binaries from file signatures.
- Native binary analysis + patching toolset — PE header analysis, hex read/write/search/replace, IDA-style pattern scanning, string extraction, checksums, and binary diffing, running natively in-process (no external tools required).
The guided game-modder workflow skill and the delegated decompilation backends land in a later release; this edition is the MCP server + engine detection + the native toolset.
Not in the free edition (Pro tier)
The web dashboard, the delegated Unity/Unreal/JAR decompilation backends, and native disassembly are part of the Pro tier and are not included here. The free edition is fully functional on its own for engine detection and native binary work.
Requirements
- Node.js 18+ (uses ES modules and
better-sqlite3) - Claude Code or any MCP-capable client
- Windows / macOS / Linux (native tools are cross-platform; the smallest cut ships no OS-specific binaries)
Install
Or manually (dist/ ships prebuilt; there is nothing to compile in this edition):
Then register the server with your MCP client. For Claude Code, add to your MCP config:
On first run, ugm.config.json ships with empty placeholders — the free edition needs no external paths. (The Pro delegate backends are where those get filled in.)
Config resolution
The server reads the first of these that exists and merges it over built-in defaults:
- the file named by the
UGM_CONFIGenvironment variable ugm.config.local.jsonnext topackage.json— your machine-specific paths; keep it out of version control (the repo's.gitignorealready does)ugm.config.json— the tracked file, placeholders only
So you can fill in backend paths without ever editing a file that could end up in a release or a pull request.
Quickstart
Once connected, ask your agent to work through these. Every example below is executed against a real binary before each release — see Verified examples.
Parameter naming: file-level tools take
file_path(andfile_path_a/file_path_bfor comparisons). Game-directory tools takegame_path. Disassembly tools takebinary_path.
1. Detect what a game is built with:
2. Set it as the active target:
3. Analyze a binary:
4. Search and inspect:
5. Patch and verify:
6. Disassemble (native, included):
Full free-edition tool list
These 29 tools run entirely in-process and need no external backend.
Native binary tools (19) — all take file_path unless noted:
Detection / PE: analyze_pe_full, analyze_file_format, analyze_dll_structure, rva_to_offset (+rva), offset_to_rva (+offset)
Hex: hex_read (+offset), hex_write (+offset,hex_data), hex_search (+hex_pattern), hex_replace (+replace_hex)
Scanning: pattern_scan (+pattern), pattern_scan_all (+pattern), search_binary_pattern (+patterns)
Strings / classes: extract_strings, extract_strings_advanced, extract_dll_classes
Integrity / diff: calculate_checksums, compare_binaries_detailed (file_path_a,file_path_b)
Godot: analyze_godot_pck
Disassembly: disassemble_function (binary_path,rva)
Workflow / session tools (10):
detect_engine, load_game, game_status, find_steam_games, mod_this_game, find_gameplay_values, build_and_deploy, debug_mod, scaffold_mod, list_available_tools
What the server also lists (Pro backends)
For transparency: the server advertises 100 tools total. The other 64 are the Unity (27), Unreal (11), and Java/JAR (26) decompilation suites, which route to external Pro-tier backend executables. They appear in the tool list, but calling one without a configured backend returns a clear error:
That is expected behavior in the free edition, not a defect. Configure their paths in ugm.config.json (Pro) to enable them.
Verified examples
The Quickstart calls above are not aspirational. Each release is gated on a verification pass that executes them against a real PE binary and requires every one to return real data. The v0.1.3 pass (2026-09-02, on the restored release cut) ran the gate's 20 documented calls plus 3 clean-failure checks; results are recorded in VERIFICATION.md.
License
The UGM code is released under the MIT License. Use of the tool is additionally governed by LICENSE-EULA.md and ACCEPTABLE_USE.md. Third-party components used by the Pro-tier backends are attributed in licenses/.
Changelog
See CHANGELOG.md. Current version: v0.1.3 — the config can no longer ship machine paths, and the release was
restored and re-verified after a disk incident. v0.1.2 fixed engine detection; v0.1.1 fixed the docs and added the gate.
來源:README.md,提交 c172133
工具
0版本歷史
1- v0.1.4最新Sep 16, 2026
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