Geartowns MCP Server

io.github.drhelius由 GitHub 帳號 drhelius 發布v1.0.6更新於 Nov 7, 2026

MCP server for the Geartowns FM Towns emulator

已驗證STDIO僅桌面開發者工具AI 與機器學習

概覽

AI 產生的概覽

在 Geartowns FM Towns 模擬器中內建 MCP 伺服器,讓 AI 助理控制執行並檢查記憶體、中斷點與硬體以進行除錯。

可以做什麼
  • 控制模擬器執行:執行、暫停、單步與倒轉
  • 檢查與編輯記憶體、暫存器、描述符表與分頁
  • 設定與管理中斷點:執行、資料、I/O 與插斷
  • 反組譯程式碼、瀏覽呼叫堆疊並載入除錯符號
  • 讀取硬體狀態:視訊、音效晶片、CD-ROM、軟碟機、SCSI 與計時器
適用情境
在除錯或逆向分析 FM Towns 軟體時使用,讓 AI 代理直接操作模擬器的除錯器,例如追蹤程式碼、尋找用於作弊的記憶體數值或檢查硬體狀態。
執行需求
需要本機 Geartowns 模擬器(Windows、macOS 或 Linux),以 MCPB 套件形式提供。模擬器執行需要 FM Towns 系統 ROM。MCP 伺服器透過 stdio 或 HTTP 傳輸參數隨模擬器啟動,建議使用 stdio。
安裝前請注意
伺服器可控制模擬器執行並修改記憶體,代理的操作會改變執行中機器的狀態。載入存檔會撤銷此後的磁碟與記憶卡寫入。模擬器需要自行提供受著作權保護的 FM Towns 系統 ROM。

安裝

在 SourceWeft 中

  1. 開啟 儀表板中的 Geartowns MCP Server,將其新增到工作區。
  2. 為需要使用其工具的對話啟用該服務。

Desktop only,透過 STDIO。 STDIO 服務會啟動本機處理程序,因此需要 SourceWeft 桌面主機。

其他 MCP 客戶端

參照 儲存庫 中的啟動說明。

README

Geartowns

[GitHub Workflow Status] [GitHub Releases)] [commits)] [GitHub contributors] [GitHub Sponsors] [License] [Twitter Follow]

Geartowns is a very accurate, cross-platform Fujitsu FM Towns emulator written in C++ that runs on Windows, macOS, Linux, BSD and RetroArch, with an embedded MCP server for AI debugging and development.

This is an open source project with its ongoing development made possible thanks to the support by these awesome backers. If you find it useful, please consider sponsoring.

Don't hesitate to report bugs or ask for new features by opening an issue.

[圖片]

Downloads

PlatformArchitectureDownload Link
WindowsDesktop x64Geartowns-1.0.6-desktop-windows-x64.zip
Desktop ARM64Geartowns-1.0.6-desktop-windows-arm64.zip
macOSHomebrewbrew install --cask drhelius/geardome/geartowns
Desktop Apple SiliconGeartowns-1.0.6-desktop-macos-arm64.zip
Desktop IntelGeartowns-1.0.6-desktop-macos-intel.zip
LinuxUbuntu PPAdrhelius/ppa-geardome
Fedora RPMdrhelius/rpm-geardome
Desktop Ubuntu 26.04 x64Geartowns-1.0.6-desktop-ubuntu26.04-x64.zip
Desktop Ubuntu 26.04 ARM64Geartowns-1.0.6-desktop-ubuntu26.04-arm64.zip
Desktop Ubuntu 24.04 x64Geartowns-1.0.6-desktop-ubuntu24.04-x64.zip
Desktop Ubuntu 24.04 ARM64Geartowns-1.0.6-desktop-ubuntu24.04-arm64.zip
MCPBAll platformsMCP Readme
RetroArchAll platformsLibretro core documentation
Dev BuildsAll platformsGitHub Actions

Notes:

Features

  • Very accurate 80386 core that passes test386 and SingleStepTests/80386.
  • FM Towns (Model 1/2), 1F/2F, 10F/20F, FM Towns II CX, UX, UG, HG, HR, UR, ME, MA, MX and MF/Fresh, and FM Towns Marty emulation.
  • CD-ROM drive emulation with cue/bin, iso and chd images, m3u disc playlists and disc swapping, with optional compressed images (zip).
  • Physical CD-ROM discs on Windows, macOS and Linux.
  • Floppy disk emulation with two drives supporting d77, d88, hdm, xdf, img and HxC mfm images, m3u playlists, write protection and optional persistence of disk changes.
  • SCSI hard disks on IDs 0-6 with raw and chd images, blank disk creation and Towns OS installation.
  • IC memory card slot with raw card images, the JEIDA 4 banked windows, blank card creation and booting from the card.
  • Save states with 5 slots and rewind support.
  • Run-ahead support to reduce input latency.
  • Video recording to AVI and screenshots.
  • VGM recorder for the YM3438 and RF5C68 sound chips.
  • Internal database for automatic media detection and hardware selection if Auto options are selected.
  • Supported platforms (standalone): Windows, Linux, BSD and macOS.
  • Supported platforms (libretro): Windows, Linux, macOS, Raspberry Pi, Android, iOS, tvOS, webOS, PlayStation 3, Nintendo GameCube, Nintendo WiiU, Nintendo Switch, Emscripten, Classic Mini systems (NES, SNES, C64, ...), OpenDingux, RetroFW and QNX.
  • Full debugger:
    • Just-in-time disassembler, code navigation, call stack, debug symbols and automatic labels.
    • Execute, data, I/O and interrupt breakpoints.
    • Memory editor, trace logger and profiler.
    • i386 registers, descriptor tables and paging inspectors.
    • Viewers for CRTC, palettes, framebuffers, sprites, YM3438, RF5C68, CD-ROM, floppy controller and disks, SCSI controller and disks, interrupts, timers, DMA, RTC, keyboard and game ports.
  • MCP server for AI-assisted debugging with Claude Code, Codex and similar, exposing tools for execution control, memory inspection, hardware status, rewind and more.
  • Windows, Linux and macOS Portable Mode.
  • Programmable Shader Chain.
  • Media loading from the command line by adding the CD-ROM, floppy, hard disk or IC memory card image path as an argument.
  • Media loading using drag & drop.
  • Support for modern game controllers through gamecontrollerdb.txt file located in the same directory as the application binary.

Tips

Basic Usage

  • Firmware: Geartowns requires the FM Towns system ROMs to run. Use Emulator → Firmware... to choose the folder that holds them, with one subfolder or MAME zip per set. See BIOS_README.md for the sets each model needs, where to put them and their checksums.
  • Machine: Machine → Model, CPU Speed and Main RAM default to Auto, which picks:
    • The model, CPU speed and RAM that the game database names for the game.
    • The FM Towns II HG for 1.44 MB floppy disks.
    • The FM Towns (Model 1/2) for other content.
  • CD-ROM Images: Geartowns supports chd, zipped and unzipped cue/bin and iso images, and m3u playlists for multi-disc games. CUE audio tracks can use raw BIN, compatible WAV (44100 Hz, 16-bit, stereo) or Ogg Vorbis files. Change discs from Drives → CD-ROM.
  • Floppy Images: Insert floppy disks from Drives → Floppies, or load them from the command line. Supported images are d77, d88, hdm, xdf, img and mfm, also inside zip files, and m3u playlists.
  • Portable Mode: Run with --portable, or create an empty file named portable.ini in the same directory as the application binary. On macOS, place the file next to the .app bundle.

Hard Disks

Up to seven SCSI hard disks can be attached, on IDs 0-6:

  • 1F/2F and later: built-in SCSI interface.
  • FM Towns (Model 1/2): a SCSI card is fitted while a disk is attached.
  • FM Towns Marty: no SCSI.
Image Formats
  • Raw images (hdd, h0-h6, and hdm over 8 MB): 512-byte sectors. Smaller hdm images are floppies.
  • MAME hard disk chd: read-only. At the first write, Geartowns makes a raw working copy in the Save Files folder and uses it from then on.
Attaching Disks
  • Desktop: use Drives → Hard Disks, drag & drop or the command line. With drag & drop and the command line, the extension picks the ID:
    • h0-h6: that SCSI ID.
    • hdd and hdm over 8 MB: the first free ID.
  • Libretro: load the image as content, alone or in an m3u playlist with the CD. Changes go to a working copy in the save directory and the original is never written.
  • Running machine: attaching or detaching a disk takes effect at the next reset.
Disk Writes and Save States
  • Writes are saved a few seconds after the machine stops writing.
  • Save states, rewind and run-ahead hold no disk data. Loading one undoes the disk writes made since then (the last 32 MB of them per disk), and warns when it can't.
Installing Games

With Formatted checked, New Blank Disk... makes a disk partitioned and formatted like Towns OS does, with one empty drive per 127 MB (up to ten). Games booted from their CD can install to it. It holds no system and doesn't boot.

Installing Towns OS
  1. Create a disk with New Blank Disk... and Formatted unchecked.
  2. Boot the Towns OS V2.1 CD and run HD Install from the Tools folder of TownsMENU V2.1.
  3. Eject the CD and reset.

Towns OS V2.1 needs 4 MB of RAM to start from a hard disk. Main RAM on Auto gives at least that while a disk is attached.

Booting From the Hard Disk
  • A bootable CD boots before the disk.
  • To boot the disk with a CD inserted, pick it in Geartowns → Reset and Boot From. This holds the system ROM's boot keys (H and the SCSI ID) through the reset.
  • The Model 1/2 and Marty ROMs don't read these keys.
Drive Letters

Towns OS keeps hard disk drive letters in the model's CMOS, not on the disk, and only uses the partitions that have one.

  • Assign Drive Letters on (Drives → Hard Disks, the default): each reset gives the free letters from D: to the partitions of an attached disk that have none. Letters already set are kept. This lets a disk installed on another model or emulator boot.
  • Assign Drive Letters off: assign the letters yourself in Towns OS:
    1. Boot the Towns OS V2.1 CD.
    2. Open Settings → Drive Configuration.
    3. Click the disk's SCSI ID, then Add Drive and Execute.
    4. Eject the CD and reset.

IC Memory Card

Every model has one slot for a battery-backed SRAM card. Towns OS uses the card as a drive.

Images
  • Raw images (icm): the card's bytes, a whole number of KB up to 64 MB. The file is the card: writes are saved a few seconds after the machine stops writing, and when the card is ejected.
  • Desktop: use Drives → IC Memory Card to insert a card, create a blank one, eject it or write protect it. Drag & drop and --card insert one too.
  • Libretro: set IC Memory Card to Per Game (a card named after the content) or Shared (one card for all content). The card is kept in the save directory and created blank with IC Memory Card Size when missing.
Using the Card in Towns OS
  1. Add DEVICE=\SYS\TICM.SYS /U0 to CONFIG.SYS. At boot the driver shows the card's drive letter, for example E:.
  2. Format the card with TICMFMT E: /S1024, the size in KB.

Towns OS V2.1's TICM.SYS uses at most 8 MB of a card. On the UX and the Marty it also misplaces transfers that cross from the second 1 MB bank of a card into the third, so keep cards there to 2 MB. The UG reaches 1 MB.

Booting From the Card
  • A card that starts with an IPL4 boot sector boots before the CD, on every model.
  • Geartowns → Reset and Boot From → IC Memory Card holds I, C and M through the reset, which the UX and HR system ROMs read to boot the card before any device they remember.
Save States

Save states, rewind and run-ahead hold no card data. Loading one undoes the card writes made since then, and warns when it can't. A state loads only with a card of the same size in the slot, or with the slot empty if it was empty.

Debugging Features

  • Docking Windows: In debug mode, you can dock windows together by pressing SHIFT and dragging a window onto another.
  • Multi-viewport: In Windows or macOS, you can enable "multi-viewport" in the debug menu. You must restart the emulator for the change to take effect. Once enabled, you can drag debugger windows outside the main window.
  • Single Instance: You can enable "Single Instance" in the Emulator menu. When enabled, opening a file while another instance is running will send it to the running instance instead of starting a new one.
  • Debug Symbols: The emulator automatically tries to load a symbol file when loading a CD-ROM or floppy image. For example, for path_to_image.cue it tries to load path_to_image.sym. You can also load symbol files using the GUI or the CLI.
    • Each line defines one symbol as address name, name = address, name EQU address or address type name. The last one is GNU nm output, for example nm -n program.elf > program.sym.
    • Addresses can be linear or selector:offset.
    • Comments start with ; or #.
    • GNU ld and NASM map files can be loaded too.

Command Line Usage

geartowns [options] [media_file] [symbol_file]
Arguments:  media_file                CD-ROM (.cue .chd .iso), floppy (.d77 .d88 .hdm                            .xdf .img .mfm), .m3u playlist, .zip, hard disk                            (.hdd .h0-.h6, hard disk .chd, .hdm over 8 MB), or                            IC memory card (.icm)  symbol_file               Symbol file for debugging
Media:      --cd FILE             CD-ROM image or .m3u playlist      --fd1 FILE            Floppy image in drive 1      --fd2 FILE            Floppy image in drive 2      --card FILE           IC memory card image      --load-state SLOT     Load save state slot 1-5, or a state file, once the                            media is loaded
Machine (for this run only, the saved settings stay):      --model MODEL         auto, model1_2, 1f_2f, 10f_20f, cx, ux, ug, hg, hr,                            ur, me, ma, mx, mf_fresh, marty      --cpu-mhz MHZ         auto, 16, 20, 25, 33, 40, 50, 66, 100      --ram MB              auto, 1, 2, 4, 6, 8, 10, 12, 16, 20, 24, 26, 28,                            32, 48, 64, 68, 96, 100      --fpu FPU             auto, none, 80387 (a 487SX on the 486 models)      --speed-mode MODE     auto, compatible, high
Options:  -f, --fullscreen          Start in fullscreen mode  -w, --windowed            Start in windowed mode with menu visible      --mcp-stdio           Auto-start MCP server with stdio transport      --mcp-http            Auto-start MCP server with HTTP transport      --mcp-router          Enable compact MCP tool routing      --mcp-http-address A  HTTP bind address (default: 127.0.0.1)      --mcp-http-port N     HTTP port for MCP server (default: 7777)      --headless            Run without GUI (requires MCP)      --portable            Store configuration and user data beside the                            application  -v, --version             Display version information  -h, --help                Display this help message

MCP Server

Geartowns includes a Model Context Protocol (MCP) server that enables AI-assisted debugging through AI agents like Claude Code, Codex and similar. The server provides tools for execution control, memory inspection, breakpoints, disassembly, hardware status, rewind and more. STDIO and HTTP transports are supported, with STDIO preferred.

For complete setup instructions and tool documentation, see MCP_README.md.

Agent Skills

Geartowns provides Agent Skills that teach AI assistants how to effectively use the emulator for specific tasks:

  • geartowns-debugging — Game debugging, code tracing, breakpoint management, hardware inspection, and reverse engineering.
  • geartowns-romhacking — Cheat creation, memory searching, data modification, text translation, and game patching.

Install with npx skills add drhelius/geartowns. See the skills README for details.

Hardware Accuracy

Geartowns is being developed based on the results of the FM Towns Hardware Tests.

[圖片] [圖片] [圖片] [圖片]

Build Instructions

Windows

  • Install Microsoft Visual Studio Community 2026 or later.
  • Download the latest SDL3 VC development libraries from SDL3 Releases (the file named SDL3-devel-x.y.z-VC.zip).
  • Extract the archive and rename the resulting folder (e.g. SDL3-x.y.z) to SDL3.
  • Place the SDL3 folder inside platforms/windows/dependencies/ so that the include path is platforms/windows/dependencies/SDL3/include/SDL3/.
  • Open the Geartowns Visual Studio solution platforms/windows/Geartowns.sln and build.

macOS

  • Install Xcode and run xcode-select --install in the terminal for the compiler to be available on the command line.
  • Run these commands to generate a Mac app bundle:
shell
brew install sdl3cd platforms/macosmake dist

Linux

  • Ubuntu / Debian / Raspberry Pi (Raspbian):

If you are using Ubuntu 26.04, you can install SDL3 directly. Use the following commands to build:

shell
sudo apt install build-essential pkg-config libsdl3-dev libgl-devcd platforms/linuxmake

For Ubuntu 24.04, you need to build SDL3 from source first. Use the following commands to build both SDL3 and Geartowns:

shell
sudo apt install build-essential cmake git curl jq pkg-config \  libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxfixes-dev \  libxi-dev libxss-dev libxkbcommon-dev libwayland-dev libdecor-0-dev \  libdrm-dev libgbm-dev libgl1-mesa-dev libegl1-mesa-dev libdbus-1-dev libudev-dev libxtst-devSDL3_TAG=$(curl -s https://api.github.com/repos/libsdl-org/SDL/releases/latest | jq -r '.tag_name')git clone --depth 1 --branch "$SDL3_TAG" https://github.com/libsdl-org/SDL.git /tmp/SDL3cmake -S /tmp/SDL3 -B /tmp/SDL3/build -DCMAKE_INSTALL_PREFIX=/usr -DSDL_TESTS=OFF -DSDL_EXAMPLES=OFFcmake --build /tmp/SDL3/build -j$(nproc)sudo cmake --install /tmp/SDL3/buildcd platforms/linuxmake
  • Fedora:
shell
sudo dnf install @development-tools gcc-c++ SDL3-develcd platforms/linuxmake
  • Arch Linux:
shell
sudo pacman -S base-devel sdl3cd platforms/linuxmake

BSD

  • FreeBSD:
shell
su root -c "pkg install -y git gmake pkgconf sdl3"cd platforms/bsdUSE_CLANG=1 gmake
  • NetBSD:
shell
su root -c "pkgin install gmake pkgconf SDL3"cd platforms/bsdgmake
  • OpenBSD
shell
doas pkg_add gmake sdl3cd platforms/bsdLDFLAGS=-L/usr/X11R6/lib/ USE_CLANG=1 gmake

Libretro

  • Ubuntu / Debian / Raspberry Pi (Raspbian):
shell
sudo apt install build-essentialcd platforms/libretromake
  • Fedora:
shell
sudo dnf install @development-tools gcc-c++cd platforms/libretromake

Contributors

Thank you to all the people who have already contributed to Geartowns!

[Contributors]

License

Geartowns is licensed under the GNU General Public License v3.0 License, see LICENSE for more information.

來源:README.md,提交 68a628c

工具

0
SourceWeft 曾在隔離沙箱中以無憑證方式啟動該軟體包一次,以列出其工具,但未能完成:該軟體包類型無法在沙箱中執行。

版本歷史

16
  1. v1.0.6最新Nov 7, 2026
  2. v1.0.5Nov 4, 2026
  3. v1.0.4Nov 1, 2026
  4. v1.0.3Oct 30, 2026
  5. v1.0.2Oct 29, 2026
  6. v1.0.0Oct 25, 2026
  7. v0.0.11Oct 24, 2026
  8. v0.0.10Oct 22, 2026
  9. v0.0.9Oct 22, 2026
  10. v0.0.8Oct 21, 2026
  11. v0.0.7Oct 18, 2026
  12. v0.0.6Oct 17, 2026
  13. v0.0.5Oct 16, 2026
  14. v0.0.4Oct 15, 2026
  15. v0.0.3Oct 13, 2026
  16. v0.0.1Oct 11, 2026

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