
Tachyon GPU monitor
io.github.formray由 GitHub 帳號 formray 發布v1.2.0更新於 Oct 29, 2026
Read-only NVIDIA GPU monitor: bottlenecks, VRAM forecast, crash diagnosis, pre-render check, jobs.
概覽
針對 Windows NVIDIA 顯示卡監控的唯讀 MCP 伺服器,讓助理查詢效能瓶頸、VRAM 預測、當機原因、算圖預檢與工作報告。
- 可以做什麼
- 讀取即時 GPU 狀態、瓶頸說明、VRAM 預測與各程序的 VRAM 時間軸
- 檢視飛行記錄器、工作歷史與 PCIe 連結狀態
- 診斷過去的當機,並把本次算圖與上一次比較
- 預檢算圖工作是否能放進 VRAM
- 讀取由指令碼標記的算圖工作報告
- 適用情境
- 適合在同一台電腦上協助處理 Windows GPU 相關問題時使用,例如說明算圖或遊戲為何變慢、判斷工作是否會 VRAM 不足,或排查當機與驅動程式重設。
- 執行需求
- 需要 Windows 10 1607 以上或 Windows 11 的 64 位元系統、NVIDIA 顯示卡與驅動程式。以 tachyon.exe mcp 透過 stdio 在本機執行;須在 Tachyon 設定中開啟 Agent API,用戶端設定需填寫執行檔的完整路徑。伺服器執行於它所讀取的電腦上,雲端託管的助理無法連線。
安裝
在 SourceWeft 中
- 開啟 儀表板中的 Tachyon GPU monitor,將其新增到工作區。
- 為需要使用其工具的對話啟用該服務。
Desktop only,透過 STDIO。 STDIO 服務會啟動本機處理程序,因此需要 SourceWeft 桌面主機。
其他 MCP 客戶端
參照 儲存庫 中的啟動說明。
README
Tachyon
[CI] [License: MIT OR Apache-2.0] [Rust 2024] [Windows 10/11] [NVIDIA NVML]
[Tachyon: real-time GPU monitor with an Aurora glass island, by Formray]The lightest real-time GPU monitor for NVIDIA cards, and the one that explains itself: what is holding your work back, when VRAM will run out, why the PC went down, and how this render compares with the last one. It only reads: it never touches clocks, fans, power limits or the network.
By Formray.
[Hex saying what holds the GPU back: the video decoder is the limit (wine, fake driver, synthetic values)] [The crash report after an unexpected restart: what happened in the last minutes (wine, synthetic data)]
Tachyon 1.0 is the first release. The 5.0 to 5.1.1 builds were previews before 1.0; see the changelog.
Features
New in 1.3:
- Tachy v5, a redrawn Hex. A cleaner hexagon with calm, shape-driven eyes and ambient motion around him: sparkles while rendering, heat waves when hot, a sweat drop when VRAM is full, z's when sleepy. Two built-in skins, Velvet (default) and Aurora flat, switched in Settings > General > Companion skin and applied at once.
- Two new states. VRAM full (92 % or more for about 3 s, off below 85 %) and alarm (a new crash report, a GPU driver reset or the red temperature; at least 10 s, after a crash until you click Hex or the next render starts). Priority: alarm > hot > VRAM full > render > sleepy > idle.
- Preview flags.
tachyon.exe --hex-democycles through the six states;tachyon.exe --hex-state=alarmholds one. Nothing is recorded in preview mode.
New in 1.2:
- 100 ms fast sampling. A small thread reads the clocks, power against the limit,
temperature, load, the clock-limit reasons and the PCIe link ten times a second into a
second fixed-size ring next to the flight recorder (15 minutes, about 352 KB). After a
crash,
diagnose_crashshows the last 30 s at that resolution (last_seconds): a +200 W step within 100 ms, power brake or a hardware slowdown just before the stop are named as hints. Measured on an RTX 5080: no extra CPU above the run-to-run noise (the whole Tachyon stays at 1-1.7% of one core, as 1.1.0), one extra thread. - PCIe link history. The link against the best the GPU and slot can do. Dropping to
Gen1/Gen2 at idle is normal and only counted; a narrower link (x8 in an x16 slot) or a
lower generation under load is logged as degraded, with the recovery. In the status,
the bottleneck evidence and the
get_pcie_linktool. - VRAM per process over time. Every 5 s, from the same per-process counters Task
Manager uses (NVML has no per-process VRAM under Windows' WDDM), logged when it changes.
get_process_vramanswers "who held VRAM between 18:00 and 18:30?" with peak, average and a timeline per process. - Render job markers. A render script calls
tachyon mark start --job "shot 12"andtachyon mark end --job "shot 12"; Tachyon reports the job: duration, average and peak GPU load, peak VRAM, average and peak power, energy (and cost), time clock-limited by power or heat, the PCIe link and the processes holding the most VRAM. In the status and theget_job_reportstool.
New in 1.1:
- Pre-render check: "will this job fit?". When a render job starts, Tachyon looks
for earlier runs of the same job (then the same project, then a similar name) at the
same resolution, read from the job name, the log path or the log's first 16 KB (
4k,2160p,uhd,3840x2160, ffmpegscale=). From the VRAM those runs' own processes needed and what other apps hold right now it says should fit, tight or likely out of memory ("At 4K this job needs ~15.2 GB of VRAM; 14.0 GB is free. Likely out of memory, or very slow."), names idle apps whose memory closing would free, and gives the expected duration. With one loose match or runs that differ a lot it gives no verdict rather than a false alarm. Hex says it once per job when it is confident; the panel shows it under the bottleneck; agents get thepreflighttool. - Crash diagnosis. The crash report now ranks the probable causes with a rough
percentage: unstable RAM or EXPO/XMP, GPU core/memory overclock, power or PSU,
overheating, a driver timeout (TDR) or an application bug. Rules weigh the bug check
code (0x1A, 0x124, 0x116...), NVIDIA driver resets (nvlddmkm 153/13/14), GPU timeout
reports (LiveKernelEvent 141/117), WHEA errors, Kernel-Power 41, application crashes,
the temperatures, power and load before the stop, the GPU's clock offsets and power
limit (saved before the crash) and the RAM speed against its rated speed (SMBIOS). Each
cause lists its evidence and one piece of advice; it says likely or possibly, never
certain, and changes no settings. In the report view (Evidence ›), in Hex's
announcement and in the
diagnose_crashtool, which can also diagnose an older crash straight from the Event Log and the flight recorder (around: "2026-10-22"or"2026-10-26 18:09", matched against the moment the PC actually stopped). A power-off while the GPU was idle points to a power cut or a manual power-off rather than the GPU's power draw; RAM running below its standard speed, a clock that jumped at the restart and a slow BIOS start are reported as signs that the BIOS settings were reset. Times Windows wrote before the stop that are older than the flight recorder's last sample (EventLog 6008's "last sign of life", the last log entry) are marked as stale, never given as the moment the PC stopped.
New in 1.0, all worked out on the PC from the readings Tachyon already takes (no extra polling, no cloud, no AI model):
- Flight recorder. The last 15 minutes of readings (load, temperature, power, VRAM, clocks, limiters, top processes) go into two small fixed-size files on disk, about 170 KB each. If Windows restarts or Tachyon is killed, the next start shows a crash report: what happened in the last minutes, the peaks, which process held the most VRAM and the matching Windows events (Kernel-Power, bug checks, WHEA hardware errors, NVIDIA driver resets), in plain words. Hex mentions it once, with Open report. Export flight recorder in the menu writes CSV and JSON.
- "Why is it slow?" A one-sentence answer to what is holding the work back: the GPU itself, the power cap, heat, the video decoder or encoder, one CPU thread, all CPU cores, VRAM or PCIe, with sure, likely or possibly and the readings behind it. It only changes after the new answer has held for a few seconds, so it does not flicker. In the panel, and in Hex's bubble.
- VRAM forecast. A robust trend of video memory (median slope, so one spike does not count) for the card and each process. It warns only when the trend is steady and the card would be full within 15 minutes ("At this rate VRAM will be full in ~6 min (python.exe is growing by 25 MB/s)"), and points out background apps holding VRAM without using the GPU.
- Job history. Each finished render job, or each GPU-busy stretch of a minute or more,
is saved as one line: duration, average and peak load, fps, energy in Wh (from the
driver's energy counter), peak VRAM and temperature, time spent throttled and the main
limit. The next run of the same job is compared with it ("14% slower than last time; GPU
spent 6 min power-throttled"). Set
price_per_kwhto see what each job cost. - For AI agents:
tachyon.exe mcp. A local MCP server with twelve read-only tools (nine before 1.2), so an assistant like Claude Desktop or Cursor can ask what the GPU is doing and why. Off until you turn it on in Settings (or setagent_api = true); it runs on pipes, not the network. - Settings page. Right-click the island, Hex or the panel and pick Settings…, or use the gear in the panel. Mode, refresh rate, project folders, alert thresholds, the flight recorder, the job history, the energy price and the agent API, with a Copy MCP config button. Changes are saved as you make them and apply at once; only the flight recorder needs a restart.
Carried over from the previews:
- One portable exe, under 3 MB. No installer, no runtime, no OpenGL, no GPU context of its own: it does not wake the GPU it is measuring.
- Aurora glass: frosted glass with a soft live colour field. Its hue follows the GPU load (blue to violet) and an ember warms up with the temperature; it only moves when the values change. Truly borderless: per-pixel alpha, rounded shape, soft shadow, and clicks on the empty area around it go through to the desktop.
- Three modes, switched from the right-click menu (and remembered):
- Island: a capsule at the top of the screen, always on top, with load, temperature, VRAM and power. While a render runs the glow fills it like a progress bar, with the job, the frames and the ETA.
- Companion (Hex): a small hexagon with eyes that sits on your desktop, in two skins (Velvet or Aurora flat). It breathes and blinks now and then, draws a glowing progress line round its edge with sparkles during a render, gets warm (with heat waves) when the card is hot, sweats when VRAM is full, raises the alarm after a crash, a driver reset or at the red temperature, and falls asleep after ten quiet minutes. Click it for a speech bubble: render progress, load and temperature, the biggest VRAM user, four key numbers and Open panel.
- Panel: the full window, sized to its content.
- Everything NVML knows, live: load, temperature, VRAM, power against the limit, core and memory clock, fan, NVENC/NVDEC, PCIe RX/TX, 60 s load and heat traces, and the clock limiters in plain words (power cap, thermal, power brake, …).
- GPU process attribution: each process with a category chip (Game,
Creative app, Script/Python, Browser, AI/agent, System, Other), the program
that launched it (
python.exeviaComfyUI.exe) and its own SM / ENC / DEC % and VRAM. Idle desktop processes are hidden until you click show all. The categories are rules in a toml file. - Optional render tracking: point it at folders of render logs (ffmpeg, tqdm, progress.json, batch and chunk logs) for progress, fps and ETA.
- Light by design: one thread; no constant animation timer (Hex arms one one-shot timer per frame it actually draws); nothing drawn while hidden or behind a fullscreen app; the working set is trimmed after start-up. The 1.0 analysis runs on the samples already taken, and the recorder writes every 5 s and flushes every 30 s.
What is here
Usage
Download tachyon.exe (or the zip) from the
releases and double-click it.
The exe is not code-signed, so SmartScreen may ask: More info, then
Run anyway. Or build it:
Click the island to open the panel; the island button (or a double-click on the top band) goes back. Click Hex for its bubble, drag any of them to move it. Right-click anywhere for the menu: GPU, pin, show all processes, Mode (island / companion / panel), Crash report, Job history, Export flight recorder and quit. Tachyon has no taskbar button.
To preview Hex's states without waiting for them: tachyon.exe --hex-demo cycles
through idle, render, hot, VRAM full, alarm and sleepy (8 s each), and
tachyon.exe --hex-state=NAME holds one (idle, render, hot, vram, alarm,
sleepy); a click on Hex goes to the next one. Preview mode uses made-up readings,
records nothing and does not change how Tachyon starts next time.
tachyon.exe --version prints the version.
In the panel, Why? › next to the bottleneck explains it, Open report › opens the crash report and History › the job list. In Hex's bubble, Why is it slow? › swaps the bubble for the answer.
Settings
[The Settings page, General tab (wine, fake driver, synthetic values)]Settings… in the right-click menu (island, Hex or panel), or the gear at the top of the panel. Five tabs:
Use the − and + buttons or the mouse wheel over a value. Each change is
checked against those limits, saved straight away and applied while Tachyon
runs; the flight recorder is the one setting that says restart to apply.
The file is written to a temporary file first and then renamed, so a crash
mid-save cannot leave half a file; the first change of each visit keeps the
previous file as tachyon.toml.bak. Comments, unknown keys and anything the
page does not show are kept. Apart from tachyon.toml, the page changes one
thing only when you ask: Start with Windows (off by default) puts a
shortcut to this tachyon.exe in your Startup folder (shell:startup), and
turning it off removes that shortcut. No registry keys, no admin rights, no
scheduled tasks. Reset settings asks for a second click, keeps the old file
as tachyon.toml.bak and keeps the window positions.
The page works from the keyboard: Tab and Shift+Tab move a focus
ring between controls, Space or Enter presses, ← and → change
a value, a tab or a segment, Ctrl+Tab switches tabs and Esc goes back.
Ctrl+, opens Settings, and Shift+F10 or the menu key opens the
right-click menu. Text colours keep at least 4.5:1 contrast on the glass
(checked by cargo test).
On first start tachyon.toml is written next to the exe with the defaults
and the panel opens with a short hint; there are no personal paths in it and
no render folders until you add one. If the exe sits in a folder you cannot
write to, the file goes to %LOCALAPPDATA%\Tachyon\tachyon.toml instead.
Leave anything out and the default is used; positions and the mode are saved
on exit without touching your comments. If the file cannot be read (a typo,
a wrong type, not UTF-8, larger than 1 MB), Tachyon keeps it as
tachyon.toml.corrupt-<date>-<time>, starts with the defaults and says so in
the panel. Starting tachyon.exe a second time with the same settings file
brings the running one to the front instead of opening another.
TACHYON_CONFIG=<file> and TACHYON_DATA_DIR=<folder> point a copy at its
own settings and data, so two can run side by side.
A render machine example is in examples/tachyon_render.toml.
glass = true/false from 4.x files still loads (auto/tint), and a
rig_monitor.toml from the earlier name is read when there is no
tachyon.toml.
Your data and privacy
Tachyon has no network code: no telemetry, no update check, no crash upload, no accounts. It reads the NVIDIA driver, the process list, the render logs in the folders you add and (for the crash report) the Windows event log, and it writes only these:
The recorder keeps process names (up to 24 characters), never paths or
command lines (process_cmdline = true shows command lines in the panel,
never stored); the history keeps job names as they appear in your render
logs. Turn either off with blackbox = false or history = false.
To remove Tachyon: turn off Start with Windows (or delete Tachyon.lnk
from shell:startup), quit it, then delete tachyon.exe, its tachyon.toml
and the %LOCALAPPDATA%\Tachyon folder. Nothing else is left behind.
Security model and how to report a problem: SECURITY.md.
Render job markers (1.2)
From a render script (batch, PowerShell, Python):
Each call appends one line to %LOCALAPPDATA%\Tachyon\markers\markers.jsonl and exits
with 0 (written), 1 (could not write) or 2 (wrong arguments). Tachyon must be running to
measure the job; a job started before it is picked up from the moment it starts. In
PowerShell, Start-Process tachyon.exe -ArgumentList 'mark start --job "shot 12"' -Wait
waits for it (a plain call returns at once, as with any windowed program). The report is
in the status (marked_jobs) and the get_job_reports tool.
AI agents (MCP)
Open Settings… → AI agents and turn on Agent API; it starts at once.
Copy MCP config puts the client entry on the clipboard with the full path
of this tachyon.exe. Paste it into your MCP client: for Claude Desktop
claude_desktop_config.json, for Cursor .cursor/mcp.json. Without the page,
set agent_api = true and restart Tachyon. The entry looks like this:
The client starts tachyon.exe mcp and talks to it over stdin and stdout.
Tools: get_status, get_bottleneck, get_vram_forecast, get_processes,
get_blackbox, get_history, diagnose_crash (1.1), preflight (1.1),
get_pcie_link (1.2), get_process_vram (1.2), get_job_reports (1.2),
compare_last_run; all are read-only. With
Tachyon running, they read the status it publishes every two seconds; without
it, tachyon mcp takes its own short reading.
With Claude, Codex and Grok
First turn on Agent API in Tachyon (Settings → AI agents). Then, per client:
- Claude Desktop: download
tachyon-<version>-windows-x64.mcpbfrom the release and double-click it (or Settings → Extensions → Advanced → Install Extension). It asks for your Tachyon settings file: pick thetachyon.tomlof the Tachyon you run (next to its exe, or%LOCALAPPDATA%\Tachyon\tachyon.tomlfor winget and Scoop installs), so the extension sees the same Agent API switch. Or paste the Copy MCP config entry intoclaude_desktop_config.json. - Claude Code:
claude mcp add tachyon -- "C:\Tools\Tachyon\tachyon.exe" mcp(or justtachyon mcpwhen it is on PATH through winget or Scoop). - Codex (CLI, IDE, ChatGPT desktop):
codex mcp add tachyon -- tachyon mcp, or in~/.codex/config.toml: - Grok Build and other MCP clients: add a stdio server with the command
tachyon.exeand the argumentmcp; most accept the Copy MCP config JSON as it is. Grok Build also reads Claude Code plugins and skills.
Agents answer better with the skill in
packaging/skill/tachyon-gpu/SKILL.md: which tool
for which question, how to read the answers and what to say when the agent API
is off. Copy the tachyon-gpu folder into ~/.claude/skills/ (Claude Code),
~/.codex/skills/ (Codex) or your client's skills folder. The server runs on the
PC it reads; a cloud-hosted agent cannot reach it.
Run it with TACHYON_DEBUG=1 from a console to see the glass mode, then,
every 10 ticks, paint and poll times, frames drawn, working set, private
bytes and CPU.
How it works
Sampling. A single WM_TIMER at poll_ms reads NVML synchronously:
utilisation, temperature, memory, power, clocks, fan, encoder and decoder,
one PCIe direction per tick, the clock-event reasons and the process list
with per-process utilisation. A call that answers NOT_SUPPORTED is never
asked again on that device.
Processes. A Toolhelp32 snapshot, cached for process_refresh_secs,
gives each GPU process its parent chain up to the shell. The first rule
whose names match the process or whose parents match a launcher sets
the category.
Drawing. Every window (island, panel, Hex, bubble) is a
WS_EX_LAYERED tool window. Frames are drawn on the CPU into a
premultiplied BGRA DIB (shapes with tiny-skia, text with DirectWrite,
glyphs rasterised once per string and size) and handed to Windows with
UpdateLayeredWindow(ULW_ALPHA), so the transparent pixels really are
transparent. A static layer is kept until its fingerprint changes; each
poll draws only the live values, and nothing is presented when nothing
changed. Hit testing follows the alpha: the shadow and the space around
the shapes let clicks through.
Hex is a sprite atlas per skin (three 8-bit masks for 1x, 1.5x and 2x each) embedded in the exe and decoded by a small built-in PNG reader for the current DPI and skin only. A script of six states (idle, render, hot, VRAM full, alarm, sleepy), chosen by triggers with hysteresis, picks the frames; the progress edge is a distance-field stroke with an analytic glow, cached per 0.1 % of progress. Each drawn frame arms one one-shot timer for its hold (0.33 s to 2 s; 12 fps only for blinks and transitions), and Hex pauses while it is hidden or a fullscreen app is in front of its monitor.
Insights. Each tick hands the sample just taken to the insight engine;
nothing is polled for it. The bottleneck rules look at the last 10 s and a
new answer must win four evaluations in a row. The VRAM trend is a Theil-Sen
slope over two minutes. The recorder packs each second into a 192-byte
checksummed record, in two preallocated ring files that take turns per
session; session.json says whether the last session ended cleanly. On the
next start, an unclean end plus the boot time (GetTickCount64) tells a
restart from a killed app, and EvtQuery fetches the System events of that
window. Jobs are accumulated as sums and peaks, so a long render costs a few
hundred bytes. One instance records at a time (tachyon.lock).
Measured
Windows 11, RTX 5080
One PC: Windows 11 Pro (build 26300), GeForce RTX 5080 16 GB, driver 617.42,
Ryzen 9 9950X (32 threads), 64 GB RAM. Tachyon in Hex (companion) mode,
measured from outside with Get-Process (CPU time over the window,
working set and private bytes) while a GPU video render ran (87 s and
143 s, the GPU at 72–84 % and about 220–260 W) and again with the GPU idle.
The render rows are from the 1.0 build just before the Settings page, the
idle and MCP rows from this release.
The two render jobs were picked up from their logs and saved in the job
history, and the panel's VRAM figure matched nvidia-smi (1252 vs 1254 MiB
with 326 MiB reserved by the driver). An MCP client on the same PC got its
initialize answer 9 ms after starting tachyon.exe mcp; with Tachyon
running, each tool answered in 0.05–0.4 ms (median; at most 8.5 ms for the
first get_blackbox, which reads the recorder files), and temperature and
power matched nvidia-smi (35 °C, 29.6 vs 29.0 W).
Wine on Linux
These figures come from
wine 10 on Linux with a fake nvml.dll (tests/fake_nvml_v4.c),
Xvfb and the picom compositor, the same fake processes for every run,
30 s after a 22 s warm-up (tests/measure.sh). The
preview 5.1.1 was measured in the same session, alternating with 1.0. 1.0
includes the flight recorder, the job history and the insights; the agent
API was off.
Exe: 1,803,776 bytes (5.1.1: 1,423,872). Single 30 s windows vary by about ±0.1 percentage points between runs. The panel costs a little more than in 5.1.1 because it is taller and shows the insights; island and Hex are about where they were. Most of the resident memory is wine itself, and wine neither trims the working set nor reports private bytes, so these figures say how the modes and versions compare, not what Windows will show.
The Settings page costs nothing while it is closed: it holds no state and no timer then. Measured the same way against the 1.0 build without it, alternating, panel idle came out at 1.50–2.23 % vs 1.37–1.93 %, island idle 0.40 % vs 0.40 %, Hex idle 0.40 % vs 0.43 %, with 1–2 MB more resident memory (a slightly larger exe: 1,846,272 bytes).
Screenshots
Taken under wine with the fake driver and a procedurally generated
wallpaper (tests/make_wallpaper.py), so every
name and value is synthetic. The X root was captured after picom blended
the layered windows, so what you see is the real per-pixel alpha.
The crash report comes from a seeded session (tests/demo_data.rs); the
history shows two seeded runs of a demo job and one GPU session recorded live
under wine.
Hex 1.3 (Tachy v5) in motion, both skins (the approved design preview):
[Hex 1.3 in motion: idle, render, hot, VRAM full, alarm and sleepy in Velvet and Aurora flat]Known limits
- Checked on one Windows 11 PC (RTX 5080) for live readings, job detection, the history and the MCP server; Windows 10 and other cards are untested. The crash report after a real restart, its Windows events and the restart detection are still only tested with synthetic data (wine does not answer event log queries).
- Crash report: it can say when and what was running, not prove the cause. A clean shutdown is not a crash; a power cut during the last 30 s may lose those seconds.
- Bottleneck and forecast are rules over driver readings, not a profiler: possibly means a guess. Per-process VRAM is often missing under WDDM, and then the forecast is for the card only.
- Crash diagnosis (1.1) is a weighted rule list, not a debugger: the percentages are rough shares of the evidence, and RAM vs GPU overclock can look alike (both give driver resets and memory bug checks). The RAM speed comes from SMBIOS and may be missing on some boards; clock offsets come from NVML and are only known before the crash if Tachyon was running then (older reports are worked out again without them). Application-log events (GPU timeout reports, app crashes) need the Application log to be readable.
- Pre-render check (1.1) learns only from jobs recorded by 1.1 (own-process VRAM); 1.0 records only have the card's peak and give lower confidence. A job's processes are those using at least 5% of the GPU during it, so another busy app at the same time is counted as part of the job. Without per-process VRAM (often under WDDM) it falls back to the card's peak minus where it started. Resolution comes from names and log text only.
- NVIDIA only, Windows 10 1607+ or 11, 64-bit.
- No real backdrop blur: the glass is a tinted fallback.
glass = "blur"is experimental (it may show jagged edges or a blurred rectangle), which is whyautostays on the tint. - Bubble: Esc does not close it (it never takes keyboard focus): click Hex or the bubble, or wait 8 s (change it in Settings). It opens with a fade and a slide, not a scale.
- The fullscreen pause (Hex, island and panel stop drawing while a game or video fills the monitor; readings continue) has not been tested on Windows.
- Monitor changes: a window left on a monitor that was unplugged comes back to the nearest screen; tested by unit tests only (wine cannot unplug a monitor).
- Laptops with switchable graphics (Optimus): reading the driver every
second can keep the NVIDIA GPU awake on battery. Set
poll_ms = 2000or quit Tachyon on battery; an automatic pause is not in 1.1. - English only for now.
- Unsigned exe: Windows SmartScreen may say Windows protected your PC
on first start; choose More info → Run anyway, after checking the file
against
SHA256SUMS.txtorgh attestation verify tachyon.exe --repo formray/tachyon. - Click-through: halo pixels with alpha of 96/255 or more take clicks;
the shadow passes them through (
HTTRANSPARENT). - No tray icon and no taskbar button: use the island, Hex or the right-click menu.
- Tabular digits rely on Segoe UI; with other fonts numbers may shift slightly.
- The hot state redraws at 3 fps for as long as the card stays at or
above
temp_amber_c. - The panel sizes itself to its content; it cannot be resized.
- VRAM figures are MiB (1024 × 1024 bytes), labelled MB, and "used" is the same
number
nvidia-smishows: it leaves out the memory the driver reserves for itself (about 300 MiB on a 16 GB card). Drivers withoutnvmlDeviceGetMemoryInfo_v2only report used + reserved, so there Tachyon reads that much higher. - Per-process VRAM: under WDDM the driver often reports none ("—"). Per-process SM/ENC/DEC needs driver support.
Licences and sources
- Tachyon: MIT OR Apache-2.0 (LICENSE-MIT, LICENSE-APACHE), © 2026 Formray.
- Dependencies (all MIT and/or Apache-2.0, or BSD-3-Clause for tiny-skia): windows-sys, tiny-skia, libloading, serde, serde_json, toml, toml_edit, chrono.
- NVML (
nvml.dll) ships with the NVIDIA driver; it is loaded at run time and not redistributed. - No code from GPL or AGPL projects.
- The logo, the Hex character and its atlas are drawn for this repository; the logo lettering is set in Inter (SIL Open Font License) and turned into outlines.
Contributing
Real Windows numbers, and crash reports from real crashes, are the most useful contributions right now. See CONTRIBUTING: read-only always, light first, a test or a screenshot with every change.
Made by Formray. Technology, thoughtfully.
來源:README.md,提交 ab44d7b
工具
0版本歷史
2- v1.2.0最新Oct 29, 2026
- v1.0.1Oct 26, 2026
評分
已滿足適用檢查項的 50%
該評分衡量此收錄條目的完整程度,依據註冊中心條目、端點與公開來源計算得出。它不是對伺服器本身的評價,也不表示伺服器安全或目前可用:可連通性是帶日期的檢查結果,評分也不包含安裝量或使用者評價。
- 近 30 天內可連通25 分
請保持端點能夠回應 MCP 握手;SourceWeft 每 30 天探測一次。
- 已宣告認證方式10 分
請在註冊中心條目中宣告憑證請求標頭,或保持端點能夠回應探測,以便判定其認證方式。
- 已列出工具15 分
請讓伺服器在無憑證時回應 tools/list,或發布可在沙箱中無憑證啟動的軟體包。
- 描述必需15 分
- 圖示10 分
- 文件15 分
- 授權條款10 分