
Pose Lab
io.github.hpdkhoav0.2.0更新於 Oct 8, 2026
Measured spatial answers for posing first-person arms and a rifle in Blender
概覽
讓助理在 Blender 中量測並擺出第一人稱手臂與步槍姿勢,回傳間隙、可見度與可達性的具體數值,而不是靠猜測。
- 功能
- Pose Lab 會驅動一個無介面的 Blender 工作行程,回答關於第一人稱手臂與步槍骨架的空間問題。工具可以列出與載入骨架、設定姿勢、移動槍械或透過手臂 IK 移動手部,並回報位置、距離以及步槍嵌進前臂、手掌或手指的深度。它也能量測表面正對視線的程度與眼睛能看到的部分,用求解器搜尋符合目標的槍械移動,並逐格掃描或修復動畫片段。它也可以算圖輸出附標註的接觸表,並把片段存成骨骼資料或 FBX。
- 適用情境
- 當你在 Blender 中擺放或檢查第一人稱武器動畫,需要量測結果而非目測判斷時使用,例如某次轉動能否露出拋殼口、手指是否插進機匣,或片段中哪些影格發生漂移或跳動。適用於以 FBX 檔案描述的骨架,也適用於內建範例骨架。
- 執行需求
- 同一台機器上需要 Blender 與 Python 3.10 或更新版本;已在 Windows 10 上以 Blender 5.2.2 與 Python 3.14 測試,macOS、Linux 與較舊的 Blender 尚未測試。透過 uvx 或 pip 安裝,以本機 stdio 行程執行。選用環境變數:POSELAB_BLENDER 指定 Blender 執行檔,POSELAB_RIGS 指定描述自有 FBX 骨架的 rigs.json,POSELAB_OUT 指定輸出資料夾,預設為 ~/.poselab。
安裝
在 SourceWeft 中
- 開啟 儀表板中的 Pose Lab,將其新增到工作區。
- 為需要使用其工具的對話啟用該服務。
Desktop only,透過 STDIO。 STDIO 服務會啟動本機處理程序,因此需要 SourceWeft 桌面主機。
其他 MCP 客戶端
參照 儲存庫 中的啟動說明。
README
Pose Lab
Measured spatial answers for posing first-person arms and a rifle in Blender, over MCP.
[The built-in sample rig: four Blender views of first-person arms holding a rifle]
Models are weak at judging 3D space from pictures: which side of a rifle faces the eye, whether a finger sits inside the receiver, whether any turn of the gun can ever show its ejection port. Pose Lab gives a model numbers instead. It reports positions in named frames and how deep anything clips. It measures how squarely a surface faces the eye and what the eye can see. Its solver searches rifle moves against goals and reports which goals no move can meet. For animation, it scans a clip frame by frame against the same checks and mends what fails.
I built it while hand-making chamber checks for my first-person shooter. One question took me several full Blender
runs: can turning the rifle show its ejection port to the eye? With Pose Lab it is one solve call. On my game's AK
rig, turning alone met the goal in 0 of 60 samples. That is a fact of the geometry: the eye looks along the barrel.
Turning and moving the rifle met each goal on its own, but no sample of 400 met all four goals together. So that
check needs a new hand pose, not only a new rifle position. On the built-in sample rig, turning alone also met the port
goal in 0 of 60 samples, and turning and moving met every goal in 9 s.
What it gives a model
Frames and signs
Every position goes in and comes out in a named frame, so no one has to guess axes:
gun: the gun bone as it stands, Unreal-style axes, cm: +X the gun's left, +Y along the barrel, +Z up (the default)arms: the arms' space, Unreal-style axes, cmview: from the eye, cm: +X right, +Y forward, +Z up
Turns use the player's words: roll + turns the gun's right side up, swing + takes the muzzle left, pitch + the
muzzle up. Moves (right, forward, up) are in the view.
A hand round its grip touches the rifle on the idle pose already (a finger on the trigger, fingers round the
handguard). Call clearance at pose_idle for that baseline, and leave those segments out with ignore wildcards.
Motion: scan and fix clips
scan_clip plays a clip frame by frame and runs checks on each frame. The checks are the solver's goals
(clearance, faces_eye, visible, on_screen, barrel) and three more:
contact: a point of the hand on its mark, such as a fingertip on the charging handle (a,b,max_cm)hold: how far a hand drifts on the rifle from its grip atref_s(side,max_cm)pop: a sudden jump, as the fastest bone speed between frames (bones,max_cm_per_s)
Any check takes during: [from_s, to_s]. fix_clip then mends a copy of the clip:
- a pop: it blends the jumping frames again from the good frames round them
- a hold: it puts the hand back on its grip by arm IK
- a contact: it moves the wrist until the point touches its mark
- clearance: it swings each elbow about the shoulder to wrist line by the least angle that clears, wrist kept, and eases that swing over the neighbouring frames
It reports the scan before and after. It also lists the frames where a hand must be somewhere its arm cannot reach, since only a new pose can mend those.
examples/motion_test.py records a clip on the sample rig with two common faults. The rifle rolls 75 degrees and
back, keyed only at its ends, so the hands drift off the rifle between keys. One frame also jumps 15 cm. The scan and
the fix gave these numbers:
The fix changed 26 of 43 frames, and every check passed after it. It also flagged 5 frames where the left arm fell 0.46 cm short of its grip. That still passed the 0.5 cm limit.
Install
You need Blender and Python 3.10 or newer. I tested it on Windows 10 with Blender 5.2.2 and Python 3.14. I have not tested macOS, Linux or older Blender versions yet.
or pip install poselab-mcp and run poselab-mcp.
Add it to Claude Code:
or to any MCP client's configuration:
Settings
Rigs
The built-in sample (load_rig {"rig": "sample"}) needs no files. Pose Lab builds it in Blender from code: two
arms with Unreal mannequin bone names hold an AR-style rifle with a charging handle that slides back.
Your own rigs come from FBX files: the arms mesh, an idle pose, the rifle, and clips. Describe them in a
rigs.json (copy examples/rigs.example.json) and point POSELAB_RIGS at it. Clips can be FBX animations on the same
skeleton, or <clip>.pose.json bone data: {"fps": 30, "frames": [{"bone": [[x, y, z], [w, x, y, z]], ...}, ...]},
local location and rotation per bone on the idle armature. (Blender misreads an FBX animation it exported itself when
it imports it again; bone data avoids that. describe reports each FBX clip's skeleton fit.)
Safety
- Pose Lab only reads your rig and clip files. It writes renders, saved clips and its log, and only inside
POSELAB_OUT. - The Blender worker listens on 127.0.0.1 only, on a free port, and answers only requests that carry the session's random token. It runs only Pose Lab's own commands.
How it works
poselab_mcp/server.py: the MCP server (the official Python SDK, stdio).poselab_mcp/worker_client.py: starts one headless Blender on the first call and keeps the rig loaded.poselab_mcp/blender/lab.py: inside Blender: the rig, the frames, the measures, the IK, the solver, the renders.poselab_mcp/blender/sample.py: the built-in sample rig.
Test
It starts the server as an MCP client does and loads the sample rig. Then it replays the question above: turning
alone never shows the port, and turning and moving does. The contact sheet lands in ~/.poselab/renders/sheet.png.
It records the faulty clip described above, scans it, fixes it, and saves roll_fixed.pose.json and roll_fixed.fbx
in ~/.poselab/clips/.
License
MIT
來源:README.md,提交 3a680b5
工具
0版本歷史
1- v0.2.0最新Oct 8, 2026


