Beesknees Mcp

io.github.lonnievv0.2.0更新於 Oct 3, 2026

The Bee's Knees — a monetized multiplayer race to the queen, on Tollbooth DPYC

已驗證Streamable HTTP可網頁執行FinanceProductivity & Workflow

概覽

AI 產生的概覽

執行一款帶付費機制的多人蜜蜂競速遊戲,助理可操作付費對局工具並處理回合結算。

功能
The Bee's Knees 是一個遠端 MCP 伺服器,用於在蜂巢棋盤上進行多人競速遊戲。其工具涵蓋幾何、棋盤狀態、對局與結算,付費工具由執行階段裝飾器控管。玩家為雄蜂購買座位,透過飛行、挖掘與封堵格子抵達蜂后,回合收入在傳粉者福利、優勝者與營運者之間分配。結算歷史工具免費提供過往付款紀錄。
適用情境
如果你想用助理驅動或營運一場付費多人遊戲、查看棋盤或核對結算紀錄,可以考慮加入。它不是通用工具伺服器,而是專用於該遊戲及其 Tollbooth 微支付流程。
執行需求
遠端 streamable HTTP 端點;未宣告需要安裝套件。README 描述了 Neon Postgres 帳本與棋盤、BTCPay Lightning 發票、贊助方授權、Nostr 中繼,以及帶保險庫與定價的 Tollbooth DPYC SDK。營運者憑證與玩家付款資訊透過所述錄入流程處理。
安裝前請注意
此伺服器涉及真實資金:付費工具、Lightning 微支付與帳本。結算為手動——系統計算並公布欠款,由營運者結算並記錄憑證,因此沒有自動付款。README 提到使用 AES-256-GCM 的保險庫與憑證錄入,應將營運者憑證視為敏感資訊。在信任付款聲明前先核對結算歷史。

安裝

在 SourceWeft 中

  1. 開啟 儀表板中的 Beesknees Mcp,將其新增到工作區。
  2. 為需要使用其工具的對話啟用該服務。

Web executable,透過 Streamable HTTP。 遠端服務在工作區中設定後即可從網頁執行環境執行。

其他 MCP 客戶端

把它新增到你客戶端的 mcpServers 設定中。

{
  "mcpServers": {
    "beesknees-mcp": {
      "type": "http",
      "url": "https://beesknees-mcp.fastmcp.app/mcp"
    }
  }
}

README

The Bee's Knees

A race to the queen, monetized with Tollbooth DPYC™ Bitcoin Lightning micropayments — and run for the benefit of pollinators.

Buy a drone a seat. Fly it to a flower, carry the pollen home through the hive wall, then tunnel inward. The first bee to reach a queen takes the round. Most of what the round collects goes to pollinator welfare; the winner and the operator each take a small share.

What you're building

      YOU (operator, human in the loop)        │                         │        │ set & tune prices       │ drive credential intake        ▼                         ▼  ┌───────────────┐        ┌──────────────────────────────────────────────┐  │ Pricing Studio│ prices │   The Bee's Knees — OPERATOR MCP              │  │    (iOS)      ├───────▶│   FastMCP · deployed on Horizon               │  └───────────────┘  Neon  │  ┌────────────────────────────────────────┐  │                           │  │ geometry · board · match · settlement   │  │   Patron (Citizen)        │  │ @runtime.paid_tool(FROZEN_UUID) tools   │  │   + MCP client  ─────────▶│  ├────────────────────────────────────────┤  │   (Claude, the SPA) npub  │  │ tollbooth-dpyc SDK (the wheel)          │  │                    +sats  │  │  ledger · vault (AES-256-GCM) · pricing │  │                           │  │  ConstraintGate · Secure Courier·audit  │  │                           │  └────────────────────────────────────────┘  │                           └───┬─────────┬──────────┬───────────┬─────────┘                               ▼         ▼          ▼           ▼                         Neon Postgres  BTCPay▶  Sponsor     Nostr relays                         (your schema)  Lightning Authority   proofs·courier                         ledger+board   invoices  certify +    DMs·audit                                                  provision        │                                                      │            ▼                                                      └──▶ DPYC Oracle +                                                            dpyc-community

The board

A hive is round because the field has to narrow. Ring 0 is the queen's chamber, ring 24 is the hive wall, and four open-air rings above it are meadow. Cells scale with circumference, so the wall holds about fifty and the last ring before the chamber holds six. Everyone starts spread out and converges into a scrum — 857 cells in all.

Movement is inward, outward, or sideways along a ring. Sideways is what makes it a maze rather than a set of lanes: it is how you slide onto somebody else's open shaft, or step out from under a collapse.

The one real choice

Cut your own shaft — slow, and open to everyone the moment it exists. Or ride one somebody else paid for — fast, and they can bring it down on you.

Three motions carry it. fly moves through open ground. dig cuts fresh comb and costs several cooldowns rather than one. seal buries an open cell so the bees behind must cut it again.

A bee acts once per cooldown, measured on the clock, so no amount of spending buys a faster bee. What spending buys is interference.

Why four hives and not one

Four hives of twelve, and a match starts the moment any hive holds eight.

That is a measured decision, not a taste one. Racing fifty near-identical bees to a single queen is close to a lottery: first-past-the-post among fifty is an extreme-value draw, and those are settled by variance rather than by skill. The batch runner in sim/ puts a good strategy at 1.4x uniform with fifty bees in one hive and 2.1x with twelve. Winning your own hive is skill-weighted; which of the four leaders finishes first is a fair draw, so the signal survives.

bash
node sim/run.ts --rounds 400 --bees 12    # re-measure before changing a rule

Where the money goes

Most of what a round collects goes to pollinator conservation. The beneficiary is Pollinator Partnership — chosen over the honeybee-focused charities on purpose, because managed honeybees are livestock and are not the ones in trouble; native and wild pollinators are, and they are what Pollinator Partnership covers.

The rail is deliberately not in the software

The system computes and publishes the debt. The operator settles it and records the proof. No automated payout to a third party, and that is a design decision rather than a shortcut:

  • A single round's share is small, and an on-chain network fee can exceed it. A settlement that costs more than it delivers is worse than no settlement.
  • Donations route through The Giving Block, which issues a fresh address per donation that expires after 180 days unused — there is no stable destination to hold in config, and one minted early is wrong within six months.
  • The beneficiary takes on-chain BTC only ("Send only BTC to this address using the Bitcoin blockchain"). Not Lightning. So the fares arrive on one rail and the donation leaves on another, by their rules rather than by choice.
  • Fares arrive over Lightning, into channels. Paying out on chain is not the same balance, and no amount of code makes it one.

So the charity's share accrues per round and is settled in batches. Each settlement records the beneficiary, the amount, the date and the transaction id — and beesknees_settlement_history serves all of it free, because a claim about where the money went that costs money to check is not a claim anybody should believe. The txid is what makes it verifiable by someone who trusts nothing else here.

The beneficiary is stored, not compiled in, so it can change. Every settlement records the beneficiary it actually paid, so history stays true even when the current one changes — a patron who played because of where the money went can always check where it went.

Layout

PathWhat lives there
src/beesknees_mcp/geometry.pyThe board. Pure arithmetic, no identity, no billing
src/beesknees_mcp/server.pyFrozen tool catalog + OperatorRuntime bootstrap
frontend/src/game/The same rules in TypeScript — the client's engine
frontend/src/lib/polar.tsCell ⇄ wedge, and the tap hit test
frontend/src/lib/stageMath.tsWhat changed between two looks at a hive — the WebGL board's diff
frontend/src/art/The bee, the daisy, the crown as shapes — painted for the board, <symbol>s for the page
frontend/src/stage/The focused hive in WebGL (PixiJS). Reached only by dynamic import
sim/run.tsBatch runner: is this a game or a lottery?

The rules exist in three copies — this Python, the client's TypeScript, and the renderers — and nothing at runtime reports that they have drifted; the game simply starts rejecting moves a player can see are legal. tests/test_geometry.py and frontend/src/game/rules.test.ts assert the same invariants on purpose, so a drift fails a build instead of a match.

Onboarding roadmap

  1. Nostr keypair — generate one (nak key generate); the nsec is the single env var the server needs (TOLLBOOTH_NOSTR_OPERATOR_NSEC).
  2. Sponsor Authority — register; it provisions your Neon database.
  3. Secure Courier — deliver btcpay_host, btcpay_api_key, btcpay_store_id via beesknees_request_credential_channel. Never as env vars, never in code.
  4. Set prices in Pricing Studio — new tools start unpriced, and nobody can call an unpriced tool.
  5. Deploy on Horizon — fastmcp.json is already wired.

Get Pricing Studio (iOS). It reads and writes the pricing model live in Neon, so prices never live in code — surge, happy-hour, loyalty discounts and free trials are the thing a flat paywall can never give you.

The app

frontend/ carries the Bee's Knees app, deployed to Cloudflare Pages with functions/mcp.js proxying /mcp same-origin. It runs a solo mode against the local engine — the whole match filled with bots but one seat — so the interface can be played before anybody has paid for anything.

The focused hive is drawn in WebGL on top of an SVG first paint. The SVG is what the server-side smoke and prerender checks see, what a browser shows on its first frame, and what the game falls back to if WebGL is lost; the stage takes over once PixiJS has loaded and drawn. Nothing about the game lives in the stage — it renders what both engines already compute.

Develop

bash
uv venv --python python3.12          # coincurve has no 3.14 wheeluv pip install -e ".[dev]"ruff check . && pytest -vpython -m beesknees_mcp.server       # runs the validate_operator_tools guard
cd frontend && npm installnpm run dev                          # solo mode on http://localhost:5180npm test && npm run smoke            # invariants, then a real first paint (the SVG one)

License

Apache-2.0

來源:README.md,提交 20a6e47

工具

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版本歷史

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  1. v0.2.0最新Oct 3, 2026