three.ws Blender

io.github.nirholas由 GitHub 帳號 nirholas 發布v0.5.0更新於 Oct 25, 2026

Drive a local Blender headlessly: inspect, convert, render and script 3D files.

已驗證STDIO僅桌面開發者工具媒體與設計

概覽

AI 產生的概覽

本機 MCP 伺服器,驅動無介面的 Blender,讓助理檢查、轉換、最佳化、算圖與以腳本處理 3D 檔案。

可以做什麼
檢查 Blender 安裝並描述 3D 場景:物件、材質、貼圖、骨架、動作與包圍盒,以及支援的格式和算圖引擎(唯讀)。在 GLB、glTF、FBX、OBJ、STL、PLY、Collada、Alembic、USD 與 .blend 之間轉換,可套用修改器並做單位縮放。為交付最佳化資產:依三角面預算減面、縮放貼圖、清除未引用資料並以 meshopt 或 Draco 壓縮。算圖輸出 PNG 靜態影像並內嵌回傳,可環繞多視角,場景沒有相機和燈光時自動建立。對場景執行 bpy 腳本,可先開啟檔案並在之後匯出。透過 three.ws Forge 以文字提示或參考圖生成模型並匯入 Blender。
適用情境
適合助理需要在使用者機器上處理真實 3D 資產的情況:編輯前先描述模型、把客戶檔案轉成適合網頁的格式、為交付壓縮資產,或產生助理能直接看到的預覽算圖。由於不需要圖形介面或 Blender 外掛,也適用於無介面環境、CI 與容器。
執行需求
需要 Node.js 20+ 與本機安裝的 Blender 3.0 或更新版本;以本機 stdio 程序透過 npx 執行。若 Blender 不在 PATH 中,需設定 BLENDER_PATH。選用變數可調整逾時、工作目錄、並行數與內嵌圖片大小。THREE_WS_FORGE_PROVIDER_KEY 僅用於自備金鑰的幾何生成通道;預設圖像通道免費且不需金鑰。只有生成模型時需要網路存取。
安裝前請注意
blender_run_python 會以伺服器的檔案系統權限在 Blender 內執行呼叫方提供的 Python,被標記為破壞性操作;無人值守或共用部署可設 BLENDER_MCP_ALLOW_PYTHON=0 將其撤下。多數工具會寫入檔案,blender_forge_import 會把提示或參考圖傳送到 THREE_WS_BASE 指定的 three.ws 部署。選用的 THREE_WS_FORGE_PROVIDER_KEY 是第三方 Meshy/Tripo API 金鑰。

安裝

在 SourceWeft 中

  1. 開啟 儀表板中的 three.ws Blender,將其新增到工作區。
  2. 為需要使用其工具的對話啟用該服務。

Desktop only,透過 STDIO。 STDIO 服務會啟動本機處理程序,因此需要 SourceWeft 桌面主機。

其他 MCP 客戶端

參照 儲存庫 中的啟動說明。

README

[three.ws]

@three-ws/blender-mcp

Give any AI agent the Blender on your machine. Headless, no GUI, no add-on to install.

[license] [node] [blender] [three.ws]


A Model Context Protocol server that hands an AI assistant a real Blender over stdio. Inspect a 3D file, convert between GLB, glTF, FBX, OBJ, STL, PLY, Collada, Alembic, USD and .blend, render an auto-framed and auto-lit preview that comes back inline so the assistant can see it, run a bpy script against a scene, and generate a model from a text prompt on the free three.ws Forge lane.

Blender runs in background mode (blender -b), one process per call. That means it works on a server, in CI, and inside a container with no display, no GUI session to keep alive, and no add-on to install into Blender first. Everything is real: each tool drives the Blender installed on the machine, and blender_forge_import calls the live public three.ws generation pipeline.

Requirements

  • Node.js 20+
  • Blender 3.0 or newer, installed locally. Download it, or install it from your package manager. If it is not on PATH, set BLENDER_PATH to the executable (/Applications/Blender.app/Contents/MacOS/Blender on macOS).

Call blender_info first if anything misbehaves: it reports the exact executable, version, render engines, and file formats this build supports.

Install

bash
npm install @three-ws/blender-mcp

Or run it with npx (no install):

bash
npx -y @three-ws/blender-mcp

Claude Code

bash
claude mcp add blender -- npx -y @three-ws/blender-mcp

Claude Desktop / Cursor

Paste this into your MCP config (~/Library/Application Support/Claude/claude_desktop_config.json on macOS, %APPDATA%\Claude\claude_desktop_config.json on Windows):

json
{	"mcpServers": {		"blender": {			"command": "npx",			"args": ["-y", "@three-ws/blender-mcp"]		}	}}

Add "env": { "BLENDER_PATH": "/path/to/blender" } if Blender is not on PATH.

Tools

ToolWhat it does
blender_infoReports the Blender being driven: path, version, bundled Python, usable render engines, and the import/export formats this build actually supports. Read-only.
blender_scene_infoOpens a 3D file and describes it: objects with types, parents, dimensions and modifiers; evaluated triangle and vertex counts; materials; a texture inventory with each image's resolution and byte size; armature bone names; animation actions with frame ranges; world-space bounds. Read-only.
blender_convertImports one format and exports another, chosen by the file extensions. Applies modifiers by default and can bake in a uniform unit scale. The exact format list depends on the build (some Linux packages ship without USD, Collada, or Alembic), and blender_info reports what yours actually has.
blender_optimizeThe delivery pass in one call: decimate to a triangle budget, scale oversized textures, purge unreferenced datablocks, and compress the mesh streams with meshopt or Draco. Reports before and after triangles, texture bytes and file size.
blender_renderRenders a still PNG and returns it inline, so the assistant can actually see the model in one call even with no filesystem access. Ask for several views and it orbits the model, every angle in the same launch. If the file has no camera, one is created and framed to the model's bounding sphere; if it has no light, a key light and a lit world are added. A scene that already has its own camera and lighting renders as authored.
blender_run_pythonRuns a bpy script against a scene, optionally opening a file first and exporting the result afterwards. The escape hatch for anything the other tools do not cover.
blender_forge_importGenerates a model from a text prompt or a reference image on the public three.ws Forge pipeline and brings it into Blender, converting on the way in if the output asks for another format. The default lane is free.

Examples

Describe a file before touching it:

> What is in ~/assets/character.fbx?
blender_scene_info { "input": "~/assets/character.fbx" }→ 4 meshes, 41,208 triangles, 1 armature (67 bones), 3 actions, bounds 1.78m tall

Make a model shippable and see what it cost:

blender_optimize { "input": "character.glb", "output": "character-web.glb", "max_triangles": 30000, "max_texture_px": 1024 }→ 4.1 MB to 780 KB (81% saved): 96,412 to 30,000 triangles, textures 2048 to 1024, meshopt compressed

Look at it from four sides at once:

blender_render { "input": "character-web.glb", "views": 4 }

Convert a client's FBX into a web-ready GLB, in metres:

blender_convert { "input": "character.fbx", "output": "character.glb", "scale": 0.01 }

See what you just made:

blender_render { "input": "character.glb", "output": "preview.png", "samples": 64 }

Halve the triangle count and export in one call:

blender_run_python {  "input": "character.glb",  "output": "character-lod1.glb",  "code": "import bpy\nfor obj in bpy.data.objects:\n    if obj.type == 'MESH':\n        obj.modifiers.new('Decimate', 'DECIMATE').ratio = 0.5\nresult = {'meshes': len([o for o in bpy.data.objects if o.type == 'MESH'])}"}

Generate an asset and open it as a .blend:

blender_forge_import { "prompt": "a weathered brass diving helmet", "output": "helmet.blend" }

Or reconstruct one from a reference image:

blender_forge_import { "image": "./reference.png", "prompt": "a brass diving helmet", "output": "helmet.glb" }

Compressed glTF

Meshopt- and Draco-compressed assets are decoded automatically before Blender opens them, in process, with no external binary to install.

This is not a nicety. Blender's glTF importer has no decoder for EXT_meshopt_compression, which is what gltfpack emits and what most three.ws avatars are delivered as; handed one it fails outright with "Extension EXT_meshopt_compression is not available on this addon version". Draco is nominally supported but only on builds that ship libextern_draco, which several Linux distribution packages do not. Every tool that takes an input goes through the same decode, and the response names what was decoded in decoded_compression. Your file is never modified: the decoded copy lives in the job's scratch directory and is deleted with it.

How a call works

Every tool call spawns blender -b --factory-startup --python src/py/runner.py -- <job.json> <result.json> and exits. Three consequences worth knowing:

  • --factory-startup keeps your saved preferences and third-party add-ons out of the result, so a conversion produces the same file on any machine.
  • The runner writes its payload to a file, never to stdout. Blender prints progress, add-on chatter, and render statistics on stdout, and picking a payload out of that stream is guesswork. A missing result file therefore means Blender died, and the error carries the log tail that says why.
  • One process per call. A crashed job cannot corrupt the next one, and nothing stays resident between calls.

Failures come back as structured tool errors (input_not_found, format_unsupported, engine_unavailable, timeout, blender_not_found, blender_unusable, blender_crashed), each with a message that says what to do about it. blender_not_found means no candidate exists; blender_unusable means one exists but would not run, and carries the per-candidate diagnostics, because on a loaded machine a failed probe is transient and telling you to install software you already have is the wrong answer.

Environment variables

VariableDefaultPurpose
BLENDER_PATHdiscovered on PATH and at the platform's standard install locationsAbsolute path to the Blender executable.
BLENDER_MCP_TIMEOUT_MS300000Ceiling for one Blender job.
BLENDER_MCP_WORKDIR<tmpdir>/three-ws-blender-mcpWhere outputs land when a tool is called without an explicit output path.
BLENDER_MCP_ALLOW_PYTHON1Set to 0 to withdraw blender_run_python from the advertised tool list entirely.
BLENDER_MCP_MAX_CONCURRENCY2Blender processes allowed at once. Further calls queue rather than compete for memory.
BLENDER_MCP_INLINE_IMAGE_PX768Longest edge of the render copy returned inline. The full-resolution PNG always goes to disk.
BLENDER_MCP_INLINE_IMAGE_BYTES1500000Past this the image stays on disk and the response says so.
THREE_WS_BASEhttps://three.wsDeployment backing blender_forge_import.
THREE_WS_FORGE_TIMEOUT_MS600000Ceiling for one text-to-3D generation.
THREE_WS_FORGE_PROVIDER_KEYunsetMeshy/Tripo key for the bring-your-own-key geometry lane. The default image lane is free and needs no key.

Security

blender_run_python executes caller-supplied Python inside Blender with the permissions of this server: it can read and write the local filesystem. That is the point of the tool, and it is annotated destructiveHint: true so a client can prompt before running it. For unattended or shared deployments, set BLENDER_MCP_ALLOW_PYTHON=0 and the tool is never advertised.

Everything else stays local. Only blender_forge_import reaches the network, and only to the three.ws deployment named by THREE_WS_BASE.

Development

bash
node src/index.js                        # run the server over stdionpm test                                 # offline invariants + real-Blender integrationnpm run inspect                          # open the MCP Inspector against it

test/registration.test.mjs runs offline and passes with no Blender installed. test/blender-session.test.mjs drives the server through a real MCP stdio session against the local Blender, building its fixture with Blender itself; it skips cleanly when no Blender is present.

Related

  • integrations/blender/ is the artist-facing counterpart: a Blender add-on with a sidebar panel that generates three.ws models from inside the GUI. This package is the agent-facing one.
  • @three-ws/scene-mcp composes whole 3D worlds from a sentence.
  • three.ws is the platform behind the Forge pipeline.

License

Apache-2.0

來源:packages/blender-mcp/README.md,提交 8a1fd5d

工具

0
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版本歷史

1
  1. v0.5.0最新Sep 30, 2026

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