Baepsae

io.github.oozoofrog由 GitHub 帳號 oozoofrog 發布v6.3.0更新於 Oct 24, 2026

Local MCP server for iOS Simulator and macOS app automation with a native Swift bridge

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概覽

AI 產生的概覽

本機 MCP 伺服器,透過原生 Swift 橋接讓助理檢查與操作 iOS 模擬器及 macOS 應用程式。

可以做什麼
檢查並查詢 UI 無障礙樹,依識別碼或標籤執行點擊、輸入、滑動、捲動、拖放與設值,支援切換分頁、偵測對話框、等待 UI 變化,並以 run_steps 串接多步操作。送出鍵盤輸入、按鍵序列與組合鍵、觸控輸入,並列出或切換輸入來源。管理模擬器:列出裝置、截圖、錄製或串流影片、開啟網址,以及安裝、啟動、終止或解除安裝應用程式。操作 macOS 應用程式與視窗:列出應用程式和視窗、啟用或聚焦視窗、擷取應用程式畫面、右鍵、使用右鍵選單與選單操作、讀取剪貼簿、監看通知。執行診斷:提供說明、版本與 doctor 環境檢查工具。
適用情境
適合在模擬器中開發或測試 iOS 應用程式、或在 Mac 上自動化 macOS 應用程式時使用,讓助理檢查介面、執行點擊與輸入、截圖或錄影,並管理應用程式的安裝與啟動。僅支援 macOS,Linux 與 Windows 無法使用。
執行需求
需要 macOS 14 或更新版本,並安裝 Xcode 或 Xcode 命令列工具(用於 xcrun simctl 及 Swift 6+ 編譯原生二進位檔),以及 Node.js 18 或更新版本;可透過 npx 或 npm 安裝。必須為啟動它的終端機、MCP 用戶端或執行時程序(node)授予輔助使用權限,授權後可能需要重新啟動該程序。模擬器功能需要已啟動的模擬器。
安裝前請注意
此伺服器可透過輔助使用 API 控制 Mac 的滑鼠鍵盤並與任何應用程式互動,因此只應授予可信程序權限。它可以在模擬器上安裝、啟動、終止和解除安裝應用程式;在 macOS 目標上輸入時會暫時覆寫主機剪貼簿再還原。它在本機執行,未宣告任何身分驗證或 API 金鑰。

安裝

在 SourceWeft 中

  1. 開啟 儀表板中的 Baepsae,將其新增到工作區。
  2. 為需要使用其工具的對話啟用該服務。

Desktop only,透過 STDIO。 STDIO 服務會啟動本機處理程序,因此需要 SourceWeft 桌面主機。

其他 MCP 客戶端

參照 儲存庫 中的啟動說明。

README

mcp-baepsae

[baepsae]

Baepsae (Vinous-throated Parrotbill) — A tiny Korean bird. Round, chubby, and constantly hopping around chirping. Known for its grit — even when a little bird tries to keep up with a stork, it never gives up. This project is small too, but it pecks away at your simulators tirelessly.

Local MCP server for iOS Simulator and macOS app automation with a TypeScript MCP layer and a Swift native bridge.

한국어 문서는 README-KR.md를 참고하세요.

Table of Contents

Prerequisites

  • macOS 14+
  • Xcode + iOS Simulator
  • Node.js 18+
  • Swift 6+

Platform Support

PlatformSupportedNotes
macOSYesPrimary platform. Required for iOS Simulator and Accessibility APIs.
LinuxNoNative binary depends on AppKit, CoreGraphics, and Accessibility frameworks.
WindowsNoNative binary depends on AppKit, CoreGraphics, and Accessibility frameworks.

Why macOS only?

The Swift native bridge (baepsae-native) uses macOS-specific frameworks (AppKit, CoreGraphics, Accessibility) to interact with iOS Simulator and macOS applications. These frameworks are not available on Linux or Windows. The TypeScript MCP layer also relies on xcrun simctl, which is part of Xcode Command Line Tools and only available on macOS.

Requirements summary:

  • macOS 14 or later -- required for iOS Simulator automation and Accessibility API access.
  • Xcode or Xcode Command Line Tools -- required for Swift 6+ compilation of the native binary and xcrun simctl commands.
  • Node.js >= 18.0.0 -- required to run the TypeScript MCP server.

Permissions

Accessibility permission is required for UI inspection and input automation features (use unified generic tools such as analyze_ui, tap, right_click).

The important detail is that permission usually needs to be granted to the automation host / runtime process, not to the target app you are automating.

Which process usually needs permission?

  • Direct native binary invocation
    • Example: baepsae-native ...
    • Most relevant entry: the baepsae-native binary itself, plus the terminal/shell app that launched it
  • Node / npx MCP runtime
    • Example: node dist/index.js, npx -y mcp-baepsae@latest
    • Most relevant entry: the runtime process (node), plus the terminal or MCP client app that launched it
  • Desktop / CLI MCP clients
    • Example: Claude Code, Codex CLI/Desktop, Gemini CLI
    • Relevant entries can include the MCP client app, the terminal host, and the runtime process depending on launch path

Recommended setup flow

  1. Open System Settings > Privacy & Security > Accessibility.
  2. Enable the terminal or MCP client app you actually use.
  3. Enable the runtime process if listed (node, bun, etc.).
  4. For direct native invocation, also enable the baepsae-native binary entry if it appears separately.
  5. If an entry is missing, click + and add it manually.

Important note

After granting permission, the launching process may need to be restarted before macOS applies the change.
If the error persists, quit and relaunch the terminal, MCP client, or runtime process that started mcp-baepsae.

For simulator targets, selector-based actions (tap / right_click with id or label) search in-app content by default. Set all: true to include Simulator chrome UI.

Install

Option A) npm (easiest)

bash
# Run directly without installingnpx mcp-baepsae@latest
# Or install globallynpm install -g mcp-baepsae

On macOS, the Swift native binary is built automatically during install. If Swift is not available, the server still works with simctl-based features.

If you plan to use UI inspection or input automation right away, grant Accessibility permission to the terminal / MCP client / runtime process you will actually launch the server with.

Option B) From source

bash
git clone https://github.com/oozoofrog/mcp-baepsae.gitcd mcp-baepsaenpm installnpm run build

MCP Setup (Recommended)

Use the installer script that calls each client's MCP install flow directly.

bash
bash scripts/install.sh --tool all

Client Matrix

ClientInstall PathScript TargetNotes
Claude Codeclaude mcp add--tool claude-codeSupports multi-scope via --claude-scope
Claude Desktopclaude mcp add --scope user--tool claude-desktopUser-level registration
Codex CLIcodex mcp add--tool codex-cliAlso works for Codex Desktop settings
Codex DesktopCodex CLI MCP config--tool codex-desktopUses same MCP registry as CLI
OpenCodeGlobal config (~/.config/opencode/opencode.json)--tool opencodeAuto-updated by installer
Geminigemini mcp add--tool geminiUser scope setup
Google AntigravityGemini-compatible MCP flow--tool antigravityUses Gemini MCP command path
GitHub Copilotcopilot or gh copilot session--tool copilotInteractive/session-based setup

For LLM

If you are an LLM agent setting up this MCP server, here is everything you need:

Before trying UI automation tools, remember that Accessibility permission usually belongs to the host/runtime process (node, terminal, MCP client), not the target app under automation.

Quick start (one command)

bash
# Register baepsae as an MCP server for all supported clientsbash scripts/install.sh --tool all

If you installed via npm instead of cloning the repo, use npx:

bash
# Claude Codeclaude mcp add baepsae -- npx -y mcp-baepsae@latest
# Codex CLIcodex mcp add baepsae -- npx -y mcp-baepsae@latest

Automation flags

bash
# Preview commands without executingbash scripts/install.sh --tool all --dry-run
# Verify environment and dependenciesbash scripts/install.sh --tool all --doctor
# Unregister from all clientsbash scripts/install.sh --tool all --uninstall

Runtime options

The installer supports multiple runtimes via --runtime:

FlagCommandWhen to use
--runtime node (default)node dist/index.jsLocal source build
--runtime npxnpx -y mcp-baepsae@latestnpm registry, no global install
--runtime bunxbunx mcp-baepsae@latestBun users
--runtime globalmcp-baepsaeAfter npm install -g mcp-baepsae

Manual Setup (Fallback)

Use this when you do not want to run scripts/install.sh.

Using npx (recommended for npm users)

bash
# Claude Codeclaude mcp add baepsae -- npx -y mcp-baepsae@latest
# Codex CLIcodex mcp add baepsae -- npx -y mcp-baepsae@latest
# Gemini CLIgemini mcp add --scope user --transport stdio baepsae npx -y mcp-baepsae@latest

When using npx, the relevant Accessibility entry is commonly the spawned node runtime plus the terminal / MCP client that launched it.

Using local build

bash
# Claude Code (project)claude mcp add --scope project --env="BAEPSAE_NATIVE_PATH=/ABS/PATH/native/.build/release/baepsae-native" baepsae -- node /ABS/PATH/dist/index.js
# Codex CLIcodex mcp add baepsae --env BAEPSAE_NATIVE_PATH=/ABS/PATH/native/.build/release/baepsae-native -- node /ABS/PATH/dist/index.js
# Gemini CLIgemini mcp add --scope user --transport stdio -e BAEPSAE_NATIVE_PATH=/ABS/PATH/native/.build/release/baepsae-native baepsae node /ABS/PATH/dist/index.js

When using a local build, check permission on both the runtime (node) and the app that launched it.
If you invoke baepsae-native directly for debugging, check permission on the native binary entry itself as well.

Project Structure

  • MCP server entry point: src/index.ts
  • Tool modules: src/tools/ (info, simulator, ui, input, media, system)
  • Shared utilities: src/utils.ts, src/types.ts
  • Native binary entry point: native/Sources/main.swift
  • Native command handlers: native/Sources/Commands/
  • Native binary output: native/.build/release/baepsae-native
  • TS tests: tests/mcp.contract.test.mjs, tests/unit.test.mjs, tests/mcp.real.test.mjs
  • Swift tests: native/Tests/BaepsaeNativeTests/

Commands

bash
npm run build       # Build TypeScript + native Swift binarynpm test            # Contract/integration testsnpm run test:real   # Real simulator smoke test (requires booted simulator)npm run test:real:preflight  # Environment diagnostics onlynpm run test:real:sim        # iOS simulator phases only (skips Phase 4)npm run test:real:mac        # macOS Safari phase onlynpm run verify      # test + test:realnpm run setup:mcp   # Alias for scripts/install.sh

MCP Tool Status

43 tools implemented end-to-end.

Official public MCP surface: unified generic tools

The public API surface is intentionally single-scheme: use unified generic tools with a target argument, rather than sim_* / mac_* names.

CategoryTools
UIanalyze_ui, query_ui, tap, tap_tab, type_text, swipe, scroll, drag_drop, wait_for_ui, detect_dialog, read_ui_value, set_ui_value, read_ui_param, hit_test, enumerate_ui
Inputkey, key_sequence, key_combo, touch, input_source, list_input_sources
Workflowrun_steps
Systemlist_windows, activate_app, screenshot_app, right_click, focus_window, context_menu_action, watch_notification
Simulator-onlylist_simulators, screenshot, record_video, stream_video, open_url, install_app, launch_app, terminate_app, uninstall_app, button, gesture
macOS/systemlist_apps, menu_action, get_focused_app, clipboard
Utilitybaepsae_help, baepsae_version, doctor

Target routing is explicit in the arguments: udid for simulator, bundleId / appName for macOS.

type_text policy

type_text accepts exactly one input source: text, stdinText, or file.

  • method: "auto" resolves to:
    • paste for simulator targets
    • keyboard for macOS targets
  • method: "paste" uses the simulator pasteboard for simulator targets and a temporary host clipboard replace/restore flow for macOS targets.
  • method: "keyboard" always types character-by-character.

When paste is used, simulator targets update the simulator pasteboard without touching the host clipboard, while macOS targets temporarily overwrite the host clipboard and restore it after submission. Successful responses report the input source, target kind, requested method, used method, paste transport, and any auto fallback that was applied.

tap_tab policy

tap_tab is semantic-first, geometry-last.

  • First it tries actionable descendants exposed under the tab bar.
  • If SwiftUI/Simulator does not expose real tab button descendants, it can use a semantic proxy row (for example, app-provided top navigation buttons that map cleanly to the same tabs).
  • Only if neither semantic path exists does it fall back to tab-bar geometry.

This matters because SwiftUI TabView in Simulator may expose the tab bar as a generic AXGroup text="Tab Bar" without actionable child buttons.

Usage Examples

Switch tabs by index with semantic-first fallback:

javascript
// Prefer this when your app exposes a real tab bar but individual tab buttons// are not consistently addressable via query_ui/tap selectors.tap_tab({ udid: "...", index: 1, tabCount: 3 })

Unified simulator app accessibility quickstart (inside app UI):

javascript
// 1) Launch your app in the target simulatorlaunch_app({ udid: "...", bundleId: "com.example.app" })
// 2) Inspect or search accessibility tree (in-app content scope by default)analyze_ui({ udid: "..." })query_ui({ udid: "...", query: "Login" })
// 3) Interact by accessibility identifier/labeltap({ udid: "...", id: "login-button" })
// Optional: include Simulator chrome/system UI in selector lookuptap({ udid: "...", label: "Home", all: true })

Open a URL (iOS Simulator):

javascript
// Open Naver Mobileopen_url({ udid: "...", url: "https://m.naver.com" })

Manage Apps (iOS Simulator):

javascript
// Install an appinstall_app({ udid: "...", path: "/path/to/App.app" })
// Launch Safarilaunch_app({ udid: "...", bundleId: "com.apple.mobilesafari" })
// Terminate Safariterminate_app({ udid: "...", bundleId: "com.apple.mobilesafari" })

macOS App Automation:

javascript
// List running macOS appslist_apps({})
// Take screenshot of a macOS appscreenshot_app({ bundleId: "com.apple.Safari" })

Troubleshooting

Accessibility permission checklist

  • The permission target is usually the automation host/runtime process, not the target app.

  • Run doctor first to inspect host process, parent process, native binary, booted simulator availability, and accessibility readiness in one place.

  • Check the error message for:

    • current host process
    • parent process
    • inferred launch mode
  • If you launched through npx / node, grant permission to the runtime and the launching terminal / MCP client.

  • If you launched baepsae-native directly, grant permission to the native binary entry and the launching terminal / shell app.

  • After changing permission, restart the launching process before retrying.

  • Invalid environment variable format on Claude setup:

    • Use current script (scripts/install.sh) or claude mcp add --env="KEY=value" ... format.
  • Missing native binary error:

    • Run npm run build and confirm native/.build/release/baepsae-native exists.
  • Accessibility permission error is ambiguous:

    • Current versions include host/parent process diagnostics and inferred launch mode in the error text so you can see which executable path likely needs permission.
  • Real smoke test diagnostics:

    • Run npm run test:real:preflight to print environment and capability diagnostics without executing the full suite.
    • Run npm run test:real:sim to focus on simulator-capability coverage, or npm run test:real:mac for the macOS Safari subset.
  • Multiple Simulator windows are open and selectors hit the wrong device:

    • Current versions scope simulator selectors to the target udid window first.
    • If you intentionally need Simulator chrome/system UI, use all: true.
  • OpenCode does not show baepsae:

    • Re-run bash scripts/install.sh --tool opencode --skip-install --skip-build and check ~/.config/opencode/opencode.json.
  • Copilot not auto-registered:

    • Copilot MCP flow is interactive/session-based. Re-run installer with --interactive.
  • Real smoke test skipped:

    • Boot an iOS simulator first, then run npm run test:real.

來源:README.md,提交 4e36492

工具

0
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版本歷史

1
  1. v6.3.0最新Sep 16, 2026

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