FableCut

io.github.ronak-create由 GitHub 帳號 ronak-create 發布v1.18.0更新於 Nov 3, 2026

Zero-dependency browser video editor AI agents drive via a JSON timeline over MCP; ffmpeg export.

概覽

AI 產生的概覽

FableCut 是在本機執行的瀏覽器影片編輯器,AI 助理可透過 MCP 讀取、修改、分析其 JSON 時間軸並輸出成品。

可以做什麼
  • 啟動編輯器服務,讀取專案結構文件、時間軸與精簡片段摘要
  • 以增量修補或整份替換的方式修改時間軸,管理專案與版本,並從本機路徑或 HTTPS 連結匯入素材
  • 檢視素材:擷取單一畫格或縮圖表、把參考影片分析成剪輯藍圖、量測畫面示波數據
  • 處理音訊與節奏:響度正規化、對白自動閃避音樂、剪掉靜音、偵測節拍、降噪、轉寫語音並產生字幕
  • 變更畫面比例、挑選精華片段、追蹤畫面主體,並依投放預設把時間軸算繪成影片檔
適用情境
適合讓助理在你眼前即時更新時間軸地完成剪輯、重構或潤飾,或用你自己的素材重現參考短片的節奏結構。也適合去靜音、對拍剪輯、加字幕、轉直式等重複性工作。
執行需求
以本機 stdio 程序執行(npm 套件或 MCPB 套件),需要桌面環境、Node 18+ 與 Chromium 核心瀏覽器;編輯器服務會自動啟動並只綁定 127.0.0.1。ffmpeg 放在 PATH 中為選用,但建議用於快速輸出。未宣告帳號、API 金鑰或環境變數;資料預設存放在使用者家目錄下的 FableCut 資料夾。
安裝前請注意
助理會寫入專案檔、素材庫與輸出資料夾,並可從 HTTPS 連結把檔案下載到本機素材資料夾;變更會存到磁碟,但提供版本紀錄與逐次復原。轉寫等分析在本機瀏覽器中進行,但背景移除模型首次使用時會從 CDN 下載。輸出可能需要開啟編輯器分頁或無頭 Chrome/Edge。

安裝

在 SourceWeft 中

  1. 開啟 儀表板中的 FableCut,將其新增到工作區。
  2. 為需要使用其工具的對話啟用該服務。

Desktop only,透過 STDIO。 STDIO 服務會啟動本機處理程序,因此需要 SourceWeft 桌面主機。

其他 MCP 客戶端

參照 儲存庫 中的啟動說明。

README

[Watch the FableCut Studio demo: an agent cuts a reel live (58 s)]

FableCut is a Premiere-style non-linear video editor that runs entirely in your browser — and exposes its whole timeline as one JSON document. Edit it by hand, from the UI, or let an AI agent (Claude Code, Claude Desktop, or anything that speaks MCP/REST) cut your video for you while you watch the timeline update live.

Zero npm dependencies. One node server.js. That's it.

[FableCut editor]

Sponsors

[Sidrune AI — one API for GPT, Claude and other leading AI models]

Sidrune AI — One API for GPT, Claude, and other leading AI models. Sign up and get $3 in API credit.

Why it's interesting

Most "AI video" tools hide the edit behind an API. FableCut flips that: the project file is the interface. project.json describes media, clips, tracks, effects, keyframes and transitions — any process that can write JSON can edit video, and the open browser UI hot-reloads within ~150 ms via server-sent events. A human and an agent can work on the same timeline at the same time.

Taking back what the agent did. Every agent edit is one undo step of its own: Ctrl+Z takes back the agent's last change first (and says so), then goes on to yours, so the two never get mixed. For bigger rollbacks there are Versions: one is kept when an agent starts editing (again at most every 10 minutes while it works), before it rewrites the whole project, before every big operation (cutting silences, snapping to the beat, reframing), and every 10 minutes while you edit. Restore one from the Versions panel, or ask the agent (fablecut_versions), and compare any version with now first.

Features

Editing

  • Video + audio tracks (default 3+4; add more with +V / +A in the track header; right-click an empty header → Remove track), drag/trim/split/snap, undo/redo
  • Settings (cog in the top bar) — optional prefs stored in this browser via localStorage. Enable Link timeline and Project bin selection so picking a timeline clip highlights its media in Project, and clicking a Project item selects every timeline clip that uses it (off by default).
  • Video + audio tracks (default 3+4), drag/trim/split/snap, undo/redo
    • +V / +A in the track header add a video or audio lane (up to 16 each)
    • Right-click an empty track header → Remove track (disabled if the lane has clips, or if it would leave you with zero video/audio tracks)
    • Track header S solos that lane (mutes all others); click again to restore the previous mute state. Using the mute toggle while soloed exits solo.
    • Track targeting — click a track's name to target / untarget it (lit = targeted). Split, insert, ripple, close gap and jump-to-cut touch targeted tracks only; the eye / speaker toggle is output-only (hide from preview and export) and no longer blocks edits. A selected clip is edited wherever it sits.
    • Track lock — the padlock in the track header. Nothing on a locked track can be moved, trimmed, split or deleted, and ripples leave it in place while the other tracks shift — lock the music bed and re-cut the picture freely.
  • Clip lock, disable and unlink — right-click a clip (or use the toggles at the top of the inspector): Lock pins it like a locked track; Disable (⇧E) keeps it on the timeline but hides it from preview and export; Unlink (Ctrl/Cmd+L) splits a video from its audio so they move separately, and Link re-joins them once they line up again. Agents see locks too: fablecut_patch_project refuses to edit locked clips unless the op says force: true.
    • Dropping a video with more audio channels than A-tracks adds the missing lanes automatically (up to 16) and toasts how many were added; each channel becomes a linked stem on its own A-track
  • Direct manipulation on the monitor — click a clip or title on the preview to move, resize (corner handles), or rotate (top handle, Shift-snap) it directly
  • Timeline multi-select — rubber-band marquee (drag on empty track area), Ctrl/Cmd/Shift+click to add/remove clips, Ctrl+A to select all, Esc to deselect. Drag any selected clip to move the whole group; Delete removes all selected; S splits all selected at the playhead. Inspector shows an "N clips selected" banner.
  • Beat & cue markers (tap m on the beat during playback) — name and colour them, drag them on the ruler, jump with ⇧m / Alt+⇧m or the Markers list; snapping targets (clip edges, playhead, markers, IN/OUT, keyframes, frame grid) are picked from the ▾ beside Snap
  • Press Alt+t to add an in/out transition based on the playhead position over the selected clip. The last used transition is remembered as the default. Drag the overlay triangle to adjust duration; Delete clears the focused transition.
  • Real decoded audio waveforms on clips
  • Mixer — the Mixer tab beside the Inspector has a strip per audio track (fader, pan, mute, solo, meter) and a master fader with a live LUFS readout. Preview and export run through the same mix, so what you hear is what renders.
  • Clip gain, channels and Normalize — each audio clip has a Gain (dB, before volume and keyframes), a Channels mode (stereo, mono, left, right, swap) and Normalize: measure the selected clips (ITU-R BS.1770 loudness or sample peak) and set their gain to hit −14 / −16 / −23 LUFS or −1 dBFS. Linked stems share one gain so a stereo pair stays balanced.
  • Volume line, fades and crossfades — every audio clip shows its volume as a line you drag; Ctrl/Cmd-click adds a keyframe, Alt-click removes one. Corner grips drag fades in and out, drawn with their real curve (constant power, constant gain or exponential). Shift+D crossfades the cut next to the selection, borrowing spare media from both sides so nothing else moves.
  • Auto-duck — select the music, pick the dialogue track and an amount, and the music dips wherever someone speaks (ramping down just before, back up after). It rides on top of the music's own volume, so re-running or clearing it never touches your levels. Agents use fablecut_auto_duck.
  • Audio effects and presets — EQ, high/low-pass, compressor, limiter, noise gate, delay, reverb, distortion, stereo width and pitch shift, chained per clip, per track (Mixer → FX), per bus and on the master. Presets: Clean voice, Podcast, Radio, Deep voice, Telephone, Cinematic, Wide and Muffled, all tweakable afterwards. Preview and export run the same effects. Agents use the setFx patch op.
  • Effect automation — the ◆ beside an effect setting keys it at the playhead, like clip keyframes: sweep a filter into the drop, open up a reverb at the end. Agents use setFxKeys.
  • Submix buses — + Bus in the Mixer adds a bus with its own effects, fader, pan, mute and meter; route tracks into it from the menu under each track's name (all the dialogue through one compressor and one fader).
  • Noise reduction — the inspector's Noise control (Light / Medium / Strong) measures the file's noise floor and renders a cleaned copy with ffmpeg; the clip's audio switches to it and Off switches back. Agents use fablecut_denoise.
  • Reframe — make a 9:16, 1:1 or 4:5 copy of your edit whose shots follow the subject: a virtual camera pans after what matters in each shot and writes ordinary position keys you can still edit. From New sequence… or the Inspector's Reframe section; agents use fablecut_reframe.
  • Highlights — the best moments of long footage (movement, sound, a clear picture) cut into a short edit in a new sequence, in story order and never across a cut. From the sequence menu's Highlights…; agents use fablecut_highlights.
  • Silence removal — the inspector's Silence section (or right-click → Find silences) listens to a take and marks every pause on the timeline; Cut extracts them all in one undo step, keeping a little quiet beside each phrase so words aren't clipped. Agents use fablecut_silence.
  • Beats — the inspector's Beats section finds a music clip's tempo, a steady beat grid and the drop, and shows the beat across the timeline. Mark the beats, snap every cut onto the nearest one, or re-cut a track so each shot lasts 1, 2, 4, 8 or 16 beats. Agents use fablecut_beats.
  • Transcripts and text-based editing — the Transcript tab turns speech into words with times, in the browser (Whisper; the model downloads once and the audio never leaves your machine). Click a word to go there, select words and press Delete to cut them, or find a phrase and cut every time it is said. Agents use fablecut_transcribe to read an interview, find a line and cut it.
  • Captions — one click makes captions from the transcript, timed word by word: subtitle, karaoke, a highlighted word or big popping words, sized for the canvas. Export or import SRT and WebVTT. Agents use fablecut_captions.
  • Project bin folders — tree view with expand/collapse; drag media or folders to nest; right-click the Project tab → New folder; drop files onto a folder to import into it
  • Media management — each file's frame rate, codecs, audio channels and size (ffprobe); search by name, codec, resolution or #tag; filter by favorites, used / unused, kind, tag or collection; sort by any detail or by times used; a list view with metadata columns; favorites, tags and collections; Find timeline instances and Reveal in project; offline files flagged with a "Media offline" slate, Relink… (finds moved files by name and size) and Replace file…
  • Projects — a dashboard of every project with pictures, notes and tags: open, create from a canvas or a saved project template, duplicate, rename, archive and delete, import an old project file; media is shared, so copies cost no footage
  • Sequences — several timelines in one project (a 16:9 and a 9:16 cut, cut-downs, alternatives) sharing its media and compositions, each with its own canvas, frame rate, mix and delivery settings; switch from the menu at the left of the timeline toolbar
  • Versions — non-destructive history: save a version (Ctrl/Cmd+S), automatic versions every 10 minutes and before an agent edits, compare a version with now, restore (the current state is kept as a version first), mark the final cut; backups carry every version, and an unreadable project.json is recovered at startup
  • Proxies — light, frame-accurate H.264 copies of 4K / HEVC / ProRes footage made in the background (ffmpeg); edit on the proxy with the monitor's Proxy button, export always renders the originals
  • Import from URL — + URL downloads an HTTPS video/audio/image into ./media/ (same-origin after import). Remote SVG is refused. Agents use fablecut_import_media with an https:// path. The URL is not kept as media.src — that would taint the canvas and break export.
  • Audio Hold — timeline toolbar toggle: while paused, loops one frame of audio at the playhead (useful when stepping frame-by-frame). Scrubbing or frame-step retargets the held slice; meters stay live. Play / Pause turns it off.
  • Canvas aspect presets (16:9, 9:16 reels, 4:5, 1:1) + project FPS select (24 / 25 / 30 / 50 / 60; non-preset rates show as Custom) + safe-area guides
  • Export frame / reframing — composition canvas can be larger than the delivery crop (exportFrame in project.json). Preview dims the overscan; drag the Export frame handle to reframe (e.g. 16:9 canvas → 9:16 export). Fast export crops to the frame; WebCodecs and Realtime export are disabled while a frame is set
  • Program Monitor zoom — mouse-wheel over the preview zooms the composition toward the cursor (fit → up to 2 screen pixels per canvas pixel). Magnified view uses native scrollbars so overflow stays reachable; middle-click or Alt+drag pans. The Fit button (shown while zoomed) resets to the fit-to-stage baseline
  • Full J/K/L shuttle — L plays forward, J in reverse; tap again for 1.5×/2×/4×, the other key turns around, K stops. Hold K and tap J/L to step a frame, or hold both to crawl at ¼ speed. Preview only, never the export
  • Typed timecode — click the playhead readout (or type digits) to jump: 01:15:00, 1500, +30, 12.5; the IN / OUT readouts take typed times too
  • Resizable workspace: drag the divider between monitor and timeline (double-click resets), plus S/M/L timeline track-density presets (S hides thumbnails for compact tracks)
  • Zoom to selection (⇧Z) frames all selected clips, not just one
  • IN/OUT work area — set markers with i and o (⇧I / ⇧O to clear). The Program Monitor shows playhead as current / sequence duration; when markers are set, IN, marked duration, and OUT stack on the right. Export has a Range dropdown (Entire timeline / IN–OUT; defaults to IN–OUT when markers exist) so you can keep markers for split/trim and still export the full sequence. Enabling Limit constrains playback to the marked range and maps Home / End to the IN and OUT positions rather than the full timeline. t splits clips at the markers; ⇧t trims clips to the work (between marker in and marker out) area.
  • Find & close gaps — a gap is a stretch where every targeted track is empty (black frames). g jumps the playhead to the next shared gap (wraps; respects IN/OUT when both are set). ⇧G closes the gap under the playhead by pulling later clips left on all targeted tracks (locked clips stay put).
  • Trim tools — a tool picker in the timeline toolbar (or V B R Y U): Selection, Ripple edit (drag a clip edge and everything after it follows, so no gap opens), Rolling edit (drag a cut between two clips; nothing else moves), Slip (change which part of the source a clip shows without moving it) and Slide (move a clip while its neighbours trim to make room). Every tool respects source length, targeting, locks and linked audio, and shows the offset beside the pointer while you drag. Agents run the same edits — split, ripple delete, lift / extract, insert / overwrite, ripple / roll / slip / slide and crossfade — as fablecut_patch_project ops, on the same code.
  • Lift / Extract — ; removes the IN→OUT range on the targeted tracks and leaves the gap; ' removes it and closes the gap. Both also sit in the timeline toolbar.
  • Jump to cut — ↑ / ↓ move the playhead to the previous / next edit (clip In or Out). With a clip selected, the first taps land on that clip’s start then end (Premiere-style); with no selection they walk cuts on targeted tracks. In the Source monitor they jump among 0, In, Out, and duration. Left/right still step frames; Home/End still go to the sequence (or IN/OUT with Limit).
  • Ripple delete — the timeline Ripple delete button (or ⇧Del) removes the selection and pulls later clips left on each targeted track to close the gap; plain Del still lifts (leaves a gap). Linked AV partners always move together, even on untargeted tracks (sync lock); locked clips are never deleted or moved.
  • Reset a property — Ctrl/Cmd+click an inspector label or slider restores that effect/prop to its default and clears every keyframe on the channel (scale → 1, opacity → 1, paired fields like Crop L/R reset together; transition labels clear the in/out transition). Shift+click a label is playhead-local: if you are parked on a keyframe it removes that keyframe only; otherwise it sets the value at the playhead to the default (auto-keys if the channel is already animated).
  • Replace media — the inspector's Source button (any video/audio/image/svg clip) swaps the underlying file while keeping position, trim, keyframes, transitions and every effect. Pick another item already in the bin or Browse file… to import and replace in one step. A video's linked L/R audio companions are swapped along with it; a shorter replacement clamps the trim to fit and toasts that it did so.
  • Multi-channel video audio — a video with more than 2 audio channels gets a linked audio clip per channel, not just L/R (5.1, 7.1…). Extra audio tracks (A5, A6, …, capped at 16) are created automatically as needed; replacing a clip's media re-syncs the linked channel clips to the new source's channel count, adding/dropping extras and new tracks as needed.

Look

  • 14 one-click filter presets (cinematic, teal-orange, noir, vintage, cyberpunk, sunset, midnight…)
  • Adjustment layers — one clip grades everything below it, Premiere-style
  • Color workspace (top bar → Color): live waveform, RGB parade, vectorscope and histogram beside the program monitor, and a Color tab that grades the selected clip on the GPU — lift / gamma / gain / offset wheels, exposure, white balance with a picker (click something white), blacks / shadows / midtones / highlights / whites, log-style contrast with a pivot, soft rolloff and saturation, plus curves — luma and R / G / B, hue vs hue, hue vs saturation, hue vs luma and saturation vs luma, with a picker that marks a colour from the monitor, and layers (secondaries): a correction limited by an HSL qualifier and / or an ellipse, rect, polygon, bezier or free-hand mask (feathered, invertible, keyframable, dragged on the monitor), with a matte view. Copy / paste a grade across shots. Agents grade with the setGrade patch op and read the result as numbers with fablecut_scopes (levels, clipping, colour cast)
  • Quick filter sliders: brightness/contrast/saturation/hue, temperature & tint, blur, grayscale/sepia/invert, vignette, animated film grain
  • 17 blend modes (screen, multiply, overlay, color-burn, exclusion, hue, luminosity…), fit modes (contain/cover/stretch), per-edge cropping, corner radius, flip H/V
  • Masks — isolate any part of a clip (video, image, SVG, text or an adjustment layer): rectangle, ellipse, bezier pen and free-hand shapes, several per clip, combined with add / subtract / intersect / difference, each with feather, expansion, invert and opacity, all keyframable (outlines morph). Draw and edit them on the monitor, with a matte view. Agents use the setMask patch op and measure with fablecut_scopes
  • Shapes and motion graphics — shape layers of rectangles, ellipses, polygons, stars, lines and pen-drawn bezier paths in groups, with fill, stroke, dashes and trim paths for draw-ons; null objects, parenting and an anchor point on every clip; every value keyframes, edited right on the monitor. Agents use the setShape and setParent patch ops
  • Motion paths, motion blur and text on a path — bend a clip's travel into a curve with handles on the monitor, turn it along the way, blur fast moves with a shutter angle (preview and export), and set titles along lines, arcs, circles or drawn paths. Agents use the setMotionPath and setTextPath patch ops
  • Compositions — nested sequences: build a lower third, a logo sting or a scene once and place it anywhere as one clip that moves, masks, grades and blends like a picture, while its video and audio play and export as usual. Open one to edit it on the timeline, or precompose a selection. Agents use the addComp, inComp and precompose patch ops
  • Animation presets and templates — 33 ready-made entrances, exits, emphases and loops that fit any clip where it sits, and templates (lower thirds, logo animations, 9:16 / 1:1 / 16:9 social layouts) whose text, colours and logo you fill in, each placed as its own comp. Save your own animations and comps to the library for every project. Agents use the applyPreset, addTemplate and setTemplate patch ops
  • Motion tracking — follow a point or a region (with its scale and rotation) through a video clip, then make a mask follow it or pin a title, sticker or any clip to it; the result is ordinary editable keys. Agents use fablecut_track
  • Track mattes — cut a clip with the picture on the track above by its alpha or its luma (inverted or not): text filled with video, shape reveals, texture cut-outs. The matte track hides itself. Agents use setMatte
  • Chroma key (green screen) with tolerance/softness + spill suppression
  • AI background removal (person cut-out, in-browser via MediaPipe)

Motion

  • Keyframe animation on ~25 properties with easing
  • Keyframe markers on clips — diamonds on the clip body at each unique keyframe time (tooltip lists channels; a count badge when several share a time). Ctrl/Cmd+← / Ctrl/Cmd+→ jumps the playhead to the previous / next keyframe (selected clips first, else clips under the playhead). Inspector fields show the interpolated value at the playhead; changing one updates the keyframe you’re on, or inserts one if that channel is already keyed. Dragging a clip in the program monitor (move / scale / rotate) writes the same way. The ◆ button adds a keyframe at the playhead, or removes the one you’re parked on; ✕ clears the whole channel. When the playhead is outside the selected clip, keyframed fields and ◆ buttons are disabled (they show the nearest edge value) — keyframe edits only apply where the playhead actually is; unanimated properties stay editable anywhere
  • Keyframe graphs — toggle a property’s curve in the inspector to show an interpolated value graph beside the program monitor; click the graph to seek
  • Speed ramps — keyframe speed and the engine time-remaps video and the export audio mix (the fast-into-slow-mo reel move)
  • Camera shake and RGB-split/chromatic aberration, both animatable
  • 17 transitions: fades, slides, wipes (4 directions), zoom, iris, spin, blur, whip-pan, glitch, pop

Text

  • Title styles — one-tap cohesive looks (Impact, Elegant, Kinetic cut, Neon, Handwritten, Luxury, and more); new titles vary the font, placement and animation automatically instead of defaulting to one flat style
  • Kinetic captions: typewriter, word-pop, word-slide, karaoke, letter-pop, wave, bounce, shake, clip-reveal, zoom-in, font-cut (rhythmic typeface cuts), rise-mask
  • Neon glow for that TikTok caption look
  • Font editor: system fonts, drop-in custom fonts (library/fonts/), and any Google Font by name — loaded automatically
  • Gradient fills, outline, background pills, letter-spacing, line-height, weights, italic, uppercase, soft shadows
  • Text layout — horizontal Align: left / center / right / justify (extra spaces between words). Drag a title’s corner handles to create a text box (boxW / boxH); further corner drags resize it (opposite corner stays fixed; Ctrl/Cmd resizes from center; Shift locks aspect). Inside a box, text wraps at the fixed font size by default; enable Scale to fit to shrink the font so the whole block fits. V-align (top / middle / bottom) places the text block vertically in the box. Set Box W/H to 0 to return to hug-content sizing.

Animated SVG clips

  • A first-class svg clip kind: CSS-@keyframes-animated SVGs render frame-accurately in preview and export (the compositor freezes the animation at any time). Agents can author their own vector overlays — lower-thirds, confetti, sparkles — as plain .svg files. Starters included.

Remake a reference video

  • Give it a reference edit (a reel you like) and get back an edit blueprint: shot boundaries, music beats + BPM, a loudness curve, per-shot energy, the drop — plus the reference's music track extracted into your media, ready to rebuild the same idea with your own footage. Zero extra dependencies (ffmpeg does the decoding; onset/tempo detection is plain Node). node analyze.js ref.mp4, POST /api/analyze, or the fablecut_analyze_reference MCP tool.

Look at the footage

  • An agent (or you, over REST) can fetch an actual image of any moment: GET /api/frame?src=/media/x.mp4&t=3.2 returns a JPEG of that frame, and &frames=12 returns a 4×3 contact sheet across the clip — a cheap survey of everything a 3-minute take holds. Grabs are cached under analysis/frames/.
  • The fablecut_frame MCP tool wraps it and returns the image inline, so a multimodal model can look. Pass a time instead of a path and it renders the composed timeline through the editor's own compositor — graded, all tracks, identical to what export produces — so "is this grade right?" and "what did I actually build?" have a visual answer.
  • Together with the analyzer above, agents pick footage by looking at it instead of guessing from an energy number.

Asset library

  • library/ folders surface as tabs in the UI: Elements (overlay art), Sound FX, SVG — drop files in, the open editor refreshes live

Export

  • Delivery presets: YouTube, YouTube Shorts, Instagram Reels, TikTok, X, LinkedIn, Master, Broadcast (ProRes 422 HQ), Web, Archive (lossless FFV1) and Custom. Every setting is a control: resolution and reframing (crop, fit or stretch to another shape), frame rate, codec (H.264, HEVC, AV1, VP9, ProRes, DNxHR, XDCAM HD422, FFV1) and hardware encoder, CRF / VBR / CBR, max rate, keyframe interval, pixel format, color, container, audio codec, bitrate and rate, loudness normalization (−14 / −16 / −23 / −24 LUFS with a true-peak ceiling), a file-name template and metadata. Save your own presets; the dialog warns about upscaling, crops and platform limits before it renders, and every finished file is read back and checked — size, frame rate, frame count, codecs, length, loudness, true peak and file size
  • Batch export: one project → many files (master, YouTube 1080p, a 9:16 reel, a square, a 720p preview…) from one render per frame rate and range (up to 8 outputs each) — every frame is drawn once and each output's ffmpeg encodes it. Batch outputs are saved with the project; an export queue runs them back to back with progress, stop, retry and open
  • Fast export: browser renders every frame + an offline audio mix; ffmpeg encodes them with a delivery preset, or a raw encoding profile from encoding-profiles.json (keeps rendering if you switch tabs). Encode and upload run ahead of the compositor so a fast timeline is not stalled by toBlob
  • WebCodecs export: the browser HW-encodes Annex-B H.264; the server stream-copies and muxes audio. Faster uploads; bitrate/VBR-CBR in the Export dialog. Unavailable while an export frame is set (use Fast)
  • Realtime MediaRecorder fallback when ffmpeg or WebCodecs isn't available
  • Agents export too: fablecut_export runs the Fast export in the open editor, or in a headless Chrome / Edge the server starts, and returns the file path; preset and delivery pick and adjust a delivery preset; outputs makes several files in one go
  • Export Range dropdown: Entire timeline or IN–OUT (defaults to IN–OUT when markers are set). Effective IN/OUT export bounds are clamped to projDur().

Quick start

bash
npx -y fablecut       # → http://localhost:7777

Your projects, media and exports go to ~/FableCut. Or run it from a clone:

bash
git clone https://github.com/ronak-create/FableCut.gitcd FableCutnode server.js        # → http://localhost:7777

Requirements: Node 18+ and a Chromium-based browser. ffmpeg on PATH is optional but recommended (fast export + upload remuxing). AI background removal fetches its model from a CDN on first use.

The server binds 127.0.0.1 only (v1.3.1+). To use it from another device on your LAN, opt in explicitly: HOST=0.0.0.0 FABLECUT_ALLOWED_HOSTS=<your-ip> node server.js.

Drop media into the window (or ./media/), paste an HTTPS URL via + URL, drag clips onto the timeline, edit, export.

To keep your work outside the checkout, set FABLECUT_DATA_DIR — it moves project.json, media/, exports/, analysis/ and library/ to a directory you choose. Leave it unset and everything stays in the repo, exactly as before.

Or install it as a Claude Code plugin

/plugin marketplace add ronak-create/FableCut/plugin install fablecut@fablecut

That registers the MCP server for you and adds three skills — edit-video, remake-reel and motion-graphics. Your timeline and footage live in the plugin's own data directory, so an update never touches them. Node 18+ and (optionally) ffmpeg still need to be on your machine.

Driving it with an AI agent

Everything an agent needs is in CLAUDE.md — the complete schema, semantics and recipes. Point any capable model at that file and it can operate the editor end to end.

📖 Browsable docs: the same manual as web pages, one page per topic (MCP tools, the project.json schema, clip props, recipes, REST API, export): fablecut.space/docs.

Three equivalent control surfaces:

  1. MCP (best for Claude Code / Claude Desktop) — register the bundled zero-dependency MCP server once:

    bash
    claude mcp add -s user fablecut -- npx -y fablecut mcp

    No clone or path needed; your work lives in ~/FableCut. From a clone, point at the file instead:

    bash
    claude mcp add -s user fablecut -- node "<path-to>/fablecut/mcp-server.js"

    OpenCode can use the same stdio server from its project or global opencode.json configuration:

    json
    {  "$schema": "https://opencode.ai/config.json",  "mcp": {    "fablecut": {      "type": "local",      "command": ["node", "/absolute/path/to/FableCut/mcp-server.js"],      "enabled": true    }  }}

    For another MCP client, register a local stdio server with this equivalent command. The exact key names vary by client, but the command and arguments do not:

    json
    {  "name": "fablecut",  "transport": "stdio",  "command": "npx",  "args": ["-y", "fablecut", "mcp"]}

    (From a clone: "command": "node", "args": ["/absolute/path/to/FableCut/mcp-server.js"].)

    The server is intentionally client-neutral. It speaks MCP over stdio and does not require Claude-specific environment variables. With a clone, keep the path absolute. Node 18 or newer either way.

    Tools: fablecut_status (auto-starts the editor), fablecut_docs, fablecut_get_project, fablecut_set_project, fablecut_patch_project, fablecut_import_media, fablecut_analyze_reference, fablecut_frame, fablecut_encode_profiles, fablecut_normalize_audio, fablecut_auto_duck, fablecut_denoise, fablecut_silence, fablecut_beats, fablecut_reframe, fablecut_highlights, fablecut_transcribe, fablecut_captions, fablecut_export, fablecut_scopes, fablecut_track.

    FableCut is also published on the official MCP registry as io.github.ronak-create/fablecut — each release ships an MCPB bundle (fablecut.mcpb) that MCPB-capable clients can install directly.

    The surface is token-efficient by design: agents patch the timeline with small ops (fablecut_patch_project) instead of round-tripping the whole document, read a compact one-line-per-clip summary (fablecut_get_project {compact:true}), and fetch only the manual sections they need (fablecut_docs {section:"props"}).

  2. The file — read project.json, modify, bump revision, write. The UI live-reloads.

  3. REST — GET/PUT /api/project, POST /api/upload, POST /api/import-url, GET /api/library, GET /api/export/profiles, SSE at /api/events. See CLAUDE.md for the full list.

Example: ask Claude Code "cut these six clips to the beat markers, add a teal-orange grade, put a word-pop caption on top and a whoosh on every cut" — and watch the timeline rebuild itself.

Or hand it a reference: "here's a reel I like — analyze it and remake it with my clips, same music". The agent calls fablecut_analyze_reference, gets the blueprint (cuts, beats, BPM, energy, drop, extracted music), and rebuilds the structure shot-for-shot with your footage.

The agent can see, not just measure. fablecut_analyze_reference gives it the ears — where the cuts land, which shots hit hard. fablecut_frame gives it the eyes: ask for any moment of any clip ({path, t:3.2}) and the call comes back with an actual image the model can look at, or ask for a 12-frame contact sheet to survey a whole clip in one call ({path, frames:12}). Pass a time with no path and it renders the composed timeline — graded, all tracks, exactly as export would. So footage gets chosen by looking at it rather than guessing from a number, and a grade gets checked against the real picture.

Conflict-safe concurrent editing: the UI, the MCP tools, and direct project.json writes all agree on a revision counter. If you edit a clip in the UI while an agent is mid-task, the agent's next write is rejected (409 from the REST API / a conflict error from fablecut_set_project) instead of silently overwriting your change. The UI similarly detects when an agent write supersedes a not-yet-saved local tweak and tells you with a toast instead of dropping it silently.

Project layout

server.js        zero-dependency HTTP server: static hosting, REST API, SSE,                 ffmpeg export pipelineapp.js           the editor: timeline UI, compositor, keyframes, text engine,                 SVG rasterizer, chroma key, exportersindex.html       single-page UIstyle.css        dark editor thememcp-server.js    stdio MCP server exposing the editor to AI agentsanalyze.js       reference-video analyzer: shots, beats/BPM, energy, drop,                 music extraction (module + CLI)CLAUDE.md        the agent manual (schema + recipes) — also served by fablecut_docsencoding-profiles.json                 Fast-export ffmpeg presets (hot-reloaded)project.json     your timeline (created on first run; gitignored)media/           project footage (gitignored)analysis/        cached edit blueprints from /api/analyze (gitignored)library/         default assets: elements/ sfx/ svg/ fonts/exports/         finished renders (gitignored)

Architecture Overview

mermaid
flowchart TD
subgraph group_interaction["Editing Experience"]  node_browser_ui["Browser Editor<br/>[app.js]"]  node_timeline_model["Timeline Model<br/>[app.js]"]  node_ruler_worker["Ruler Worker<br/>[ruler-worker.js]"]end
subgraph group_project_media["Project And Media"]  node_project_store[("Project Store<br/>[paths.js]")]  node_media_store[("Media Store<br/>[paths.js]")]  node_asset_library[("Asset Library<br/>[server.js]")]  node_url_importer["URL Importer<br/>[import-url.js]"]end
subgraph group_agent_api["Agent Control"]  node_rest_api["REST Server<br/>[server.js]"]  node_mcp_server["MCP Server<br/>[mcp-server.js]"]  node_sse_hub["Change Notifications<br/>[server.js]"]end
subgraph group_playback_export["Playback And Export"]  node_compositor["Canvas Compositor<br/>[app.js]"]  node_audio_engine["Audio Engine<br/>[app.js]"]  node_audio_meter["Audio Meter<br/>[meter-worklet.js]"]  node_export_engine["Export Engine<br/>[server.js]"]  node_encoding_profiles["Encoding Profiles<br/>[encode-profiles.js]"]end
subgraph group_analysis["Analysis Tools"]  node_reference_analyzer["Reference Analyzer<br/>[analyze.js]"]end
node_human(("Human Editor"))node_ai_agent(("AI Agent"))node_ffmpeg["FFmpeg"]
node_human -->|"edits timeline"| node_browser_uinode_ai_agent -->|"sends tools"| node_mcp_servernode_browser_ui -->|"updates project"| node_timeline_modelnode_timeline_model -->|"persists JSON"| node_project_storenode_browser_ui -->|"calls REST"| node_rest_apinode_rest_api -->|"reads writes"| node_project_storenode_rest_api -->|"serves media"| node_media_storenode_rest_api -->|"lists assets"| node_asset_librarynode_mcp_server -->|"checks server"| node_rest_apinode_mcp_server -->|"patches project"| node_project_storenode_mcp_server -->|"imports media"| node_url_importernode_url_importer -->|"stores downloads"| node_media_storenode_rest_api -->|"downloads URLs"| node_url_importernode_rest_api -->|"broadcasts changes"| node_sse_hubnode_sse_hub -->|"pushes changes"| node_browser_uinode_timeline_model -->|"renders timeline"| node_compositornode_timeline_model -->|"routes clips"| node_audio_enginenode_audio_engine -->|"measures audio"| node_audio_meternode_browser_ui -->|"uploads frames"| node_rest_apinode_rest_api -->|"streams export"| node_export_enginenode_export_engine -->|"loads profile"| node_encoding_profilesnode_export_engine -->|"encodes video"| node_ffmpegnode_reference_analyzer -->|"analyzes media"| node_ffmpegnode_reference_analyzer -->|"writes music"| node_media_storenode_ai_agent -.->|"requests analysis"| node_reference_analyzernode_browser_ui -.->|"draws ruler"| node_ruler_worker
click node_browser_ui "https://github.com/ronak-create/fablecut/blob/main/app.js"click node_timeline_model "https://github.com/ronak-create/fablecut/blob/main/app.js"click node_compositor "https://github.com/ronak-create/fablecut/blob/main/app.js"click node_audio_engine "https://github.com/ronak-create/fablecut/blob/main/app.js"click node_audio_meter "https://github.com/ronak-create/fablecut/blob/main/meter-worklet.js"click node_rest_api "https://github.com/ronak-create/fablecut/blob/main/server.js"click node_mcp_server "https://github.com/ronak-create/fablecut/blob/main/mcp-server.js"click node_sse_hub "https://github.com/ronak-create/fablecut/blob/main/server.js"click node_project_store "https://github.com/ronak-create/fablecut/blob/main/paths.js"click node_media_store "https://github.com/ronak-create/fablecut/blob/main/paths.js"click node_asset_library "https://github.com/ronak-create/fablecut/blob/main/server.js"click node_url_importer "https://github.com/ronak-create/fablecut/blob/main/import-url.js"click node_export_engine "https://github.com/ronak-create/fablecut/blob/main/server.js"click node_encoding_profiles "https://github.com/ronak-create/fablecut/blob/main/encode-profiles.js"click node_reference_analyzer "https://github.com/ronak-create/fablecut/blob/main/analyze.js"click node_ruler_worker "https://github.com/ronak-create/fablecut/blob/main/ruler-worker.js"
classDef toneNeutral fill:#f8fafc,stroke:#334155,stroke-width:1.5px,color:#0f172aclassDef toneBlue fill:#dbeafe,stroke:#2563eb,stroke-width:1.5px,color:#172554classDef toneAmber fill:#fef3c7,stroke:#d97706,stroke-width:1.5px,color:#78350fclassDef toneMint fill:#dcfce7,stroke:#16a34a,stroke-width:1.5px,color:#14532dclassDef toneRose fill:#ffe4e6,stroke:#e11d48,stroke-width:1.5px,color:#881337classDef toneIndigo fill:#e0e7ff,stroke:#4f46e5,stroke-width:1.5px,color:#312e81classDef toneTeal fill:#ccfbf1,stroke:#0f766e,stroke-width:1.5px,color:#134e4aclass node_browser_ui,node_timeline_model,node_ruler_worker toneBlueclass node_project_store,node_media_store,node_asset_library,node_url_importer toneAmberclass node_rest_api,node_mcp_server,node_sse_hub toneMintclass node_compositor,node_audio_engine,node_audio_meter,node_export_engine,node_encoding_profiles toneRoseclass node_reference_analyzer,node_human,node_ai_agent,node_ffmpeg toneIndigo

Authoring animated SVG overlays

SVGs animate with plain CSS @keyframes. One convention: never hardcode animation-delay — set --d: 0.4s instead, and the compositor drives time by pausing all animations and rebasing their delays. Full rules + a skeleton in CLAUDE.md; working examples in library/svg/.

Notes

  • The repo ships with 20 Google Fonts (library/fonts/, OFL — see LICENSES.md there) and a set of self-authored SVG overlays and animated elements (library/elements/, library/svg/, MIT like the rest of the repo).
  • library/sfx/ is yours to fill (gitignored): sound-effect sites typically don't allow redistributing their files in a public repo, so FableCut doesn't — library/sfx/README.md lists good free sources.
  • Export runs in the browser because the compositor is the browser; agents ask you to click Export (or render directly with ffmpeg from media/).

Community

Questions, ideas, showing off an edit, or want to help shape what's next? Join the FableCut Discord. Bugs and feature requests are still best filed as GitHub issues. Rather email? Write to [email protected], or [email protected] for help.

License

MIT

來源:README.md,提交 61bf46b

工具

24

fablecut_status

FableCut video editor: ensure the editor web server is running (auto-starts it), and get the editor URL, project summary and media library. Call this first in a session.

無需輸入參數。

fablecut_docs

Return the FableCut project schema documentation: clips, tracks, props, keyframe animation, transitions, and editing recipes. Read this before editing. TOKEN TIP: pass `section` to fetch only the '## …' section(s) you need (substring match, e.g. "props", "Recipes", "Remake") instead of the whole manual.

輸入參數section

fablecut_get_project

Get the FableCut project (the timeline document). TOKEN TIP: pass compact:true for a one-line-per-clip summary (ids, tracks, timings, non-default props) — usually all you need to plan an edit; fetch the full JSON only when you must inspect exact keyframes.

輸入參數compact

fablecut_patch_project

Apply targeted edits to the FableCut project WITHOUT round-tripping the whole document — PREFER THIS over get+set for every edit (it is ~10-100x cheaper in tokens and merge-safe by design: it re-reads the latest document from disk, applies your ops in order, bumps revision once, saves atomically). Ops: {op:'addClip', clip:{…}} (id auto-generated if omitted) · {op:'updateClip', id, set:{…}} · {op:'removeClip', id} · {op:'addMedia', media:{…}} · {op:'removeMedia', id} · MEDIA BIN: {op:'updateMedia', id | ids, set:{name?, favorite?:true|false, tags?:[…], folderId?}, addTags?:[…], removeTags?:[…]} (organize media; fps, codec, audio channels and size are probed from the file and read-only) · {op:'setCollection', id?, name?, media?:[…ids] (replaces), add?:[…], remove?:[…]} (a collection groups media across folders; a new id or name creates it) · {op:'removeCollection', id} · {op:'relinkMedia', id, src:'/media/…'} (the same footage found elsewhere — an OFFLINE file in the compact view; clips keep their In points) · {op:'replaceMedia', id, src, name?} (a different file behind the media — every clip using it switches, keeping its timing, trimmed to fit a shorter file; import the new file first with fablecut_import_media) · {op:'setProject', set:{name|width|height|fps|background|markers|disabledTracks|lockedTracks|untargetedTracks|encodeProfile|delivery|outputs|master}} (markers = the full list [{t, label?, color?}], color: gold|red|orange|green|cyan|blue|purple|pink; master = {gain}, the master fader in dB; delivery = a delivery preset id or spec — see fablecut_export — that exports use by default; outputs = the batch list, [preset id | spec, …] up to 16, exported together by fablecut_export {outputs:true}) · {op:'setTrack', id:'A1', set:{gain?, pan?, out?}} (audio-track fader in dB −60…+12, pan −1…1, out = a submix bus id or 'master'; null or 0 resets) · {op:'setBus', id:'B1', set:{name?, gain?, pan?, mute?}} (submix bus, created if missing; route tracks into it with setTra

輸入參數ops必填baseRevision

fablecut_set_project

Replace the FableCut project JSON. Pass the COMPLETE document (read with fablecut_get_project, modify, send back whole). Revision is auto-bumped; the open editor UI hot-reloads instantly so the user sees the edit live. CONFLICT-SAFE: if the project changed on disk since your last fablecut_get_project (e.g. the user tweaked something in the UI), the call errors instead of overwriting — re-read, re-apply your edit on top of the latest document, and retry.

輸入參數forceproject必填

fablecut_frame

LOOK at the footage — returns an actual image, not just numbers. REQUIRES A VISION-CAPABLE MODEL: if you cannot read images, pass `text:true` instead (or skip this tool and use fablecut_analyze_reference). Three modes. (1) One frame of a source clip: pass `path` (an absolute file path, or a '/media/…' src — read where it lies, never copied) and `t` in seconds. (2) A contact sheet: pass `frames` (2–60) for one grid image with that many moments spread across the clip (`from`/`to` to survey part of it) — the cheap way to see what a whole clip holds. (3) With no `path`, `time` renders the COMPOSED TIMELINE at that moment through the editor's own compositor, graded and multi-track, exactly as export would. Use it before choosing a clip's `in` point, or to pick footage matching a blueprint's shots[] energy — seeing beats guessing. Needs ffmpeg on PATH (timeline mode runs in the open editor tab, else a headless browser).

輸入參數ttocolsfrompathtexttimewherewidthframestimeout

fablecut_analyze_reference

Analyze a reference video into an EDIT BLUEPRINT so a similar edit can be rebuilt with different footage over the same music. Returns: shot boundaries (cuts) with per-shot audio energy, music beats + BPM, a loudness curve, the detected drop, and extracts the reference's music track into media/ (registered in the project, ready to place on A1). Remake recipe: copy the reference's width/height/fps to the project, write `beats` into project `markers`, lay the extracted music on A1, then place one clip per blueprint `shot` at the same start/duration — pick calm footage for low-energy shots and action for high-energy ones, and make the biggest moment land on `drop`. See the 'Remake a reference video' section of fablecut_docs.

輸入參數path必填thresholdregisterMusic

fablecut_import_media

Import a media file into FableCut's media library and register it in the project. Pass a local absolute path (copied, including .svg) or an https:// URL (downloaded into ./media/; video/audio/image only — remote SVG is refused). The URL is never kept as the playback src — CORS would break export. Returns the created media entry (use its id in clips).

輸入參數path必填

fablecut_encode_profiles

List what fablecut_export can make. DELIVERY PRESETS (structured settings, the Export dialog's Preset list): youtube, youtube-shorts, instagram-reels, tiktok, x, linkedin, master (project size), broadcast (ProRes 422 HQ), web (720p), archive (lossless FFV1), custom — plus presets the user saved — each a spec of resolution, fps, codec (h264, hevc, av1, vp9, prores, dnxhr, mpeg2 XDCAM, ffv1), rate control (crf / vbr / cbr), keyframe interval, pixel format, color, container, audio, a file-name template and metadata. {preset:'youtube'} returns one preset's full spec; the encoders this ffmpeg can use are listed (hardware ones only when they work on this machine). ENCODING PROFILES (encoding-profiles.json): raw ffmpeg argument lists plus jpegQuality, extension and color, for anything the presets do not cover; edit the file on disk (hot-reloaded); {profile:'hq'} returns one, detail:true includes every args array. Both are dry-run against ffmpeg when an export starts, so bad settings are refused before rendering.

輸入參數detailpresetprofile

fablecut_normalize_audio

Loudness-normalize clips: measures each clip's source audio (ITU-R BS.1770 integrated LUFS, or sample peak) after its channel routing and sets `props.gain` (clip gain, dB) so it lands on the target — the same measurement as the editor's Normalize button. Linked stems (a video's per-channel audio clips) are measured together and get one shared gain, so a stereo pair stays balanced; passing a video clip normalizes its stems. Volume keyframes / fades are untouched (they ride on top). Typical targets: -14 LUFS streaming/social, -16 LUFS podcast/dialogue, -23 LUFS broadcast, or mode 'peak' at -1 dBFS. Needs ffmpeg + ffprobe on PATH. Refuses locked clips unless force:true.

輸入參數modeforcetargetclipIds必填

fablecut_auto_duck

Duck music under dialogue: finds where the voice tracks have sound (RMS above `threshold`, short gaps bridged so the music doesn't pump between words) and writes `duck` keyframes (dB) on the given music clips — a dip of `amount` dB ramping down `attack` s before speech and back up `release` s after. The duck multiplies the clip's volume, so its own level, volume keyframes and fades are untouched, and re-running replaces the previous dips (amount 0 clears them). Voice = every audio clip on `under` tracks (default: all audio tracks the music isn't on). Linked stems of a music clip get the same keys. The same pipeline as the editor's Auto-duck. Needs ffmpeg + ffprobe on PATH. Refuses locked clips unless force:true.

輸入參數forceunderamountattackclipIds必填releasethreshold

fablecut_silence

Find the silences in speech and, with cut:true, cut them out. Listens to the given clips (a video's linked audio stems, after channel routing, gain and volume) and reports every stretch where none of them is above `threshold` for at least `minSilence` seconds, keeping `padding` seconds of quiet beside each phrase so words aren't clipped. Gaps between clips are left alone. With cut:true each silence is removed with an `extract` on the targeted tracks (or `tracks`), last first, in one revision: later material moves up, linked stems stay in sync, locked tracks and clips stay put — lock the music bed first if it should keep running. A version is saved before the cut. Without cut it only reports, so check the spans (and fablecut_frame them) first. The same as the inspector's Silence section. Needs ffmpeg + ffprobe on PATH.

輸入參數cutforcetracksclipIds必填paddingthresholdminSilence

fablecut_beats

The music's beat on the timeline, and cuts that land on it. Listens to a music clip (an audio clip, or a video's sound) and finds its tempo (BPM), a steady beat grid phased to the hits, and the drop — all in timeline seconds, through the clip's in point and speed. Then, in one revision: markers:true puts a cyan marker on every beat; snap:true rolls each cut on the video tracks (the targeted ones, or snap:{tracks}) to the nearest beat within half a beat (snap:{maxShift} seconds) — nothing else moves, linked stems follow; retime:{track?, every?, from?} lays the clips on a track (default the lowest video track with clips) back to back on the beat, `every` beats each (1, 2, 4, 8 or 16; default 2), from the first beat at or after `from` (default the music's start) — a clip whose footage runs out gets fewer beats, and the order is kept. Locked clips are left alone (snap) or refuse (retime) unless force:true. A version is saved before snap or retime (if that fails the edit still goes ahead and the reply warns). Without markers / snap / retime it only reports. The same as the Inspector's Beats section. Needs ffmpeg on PATH.

輸入參數snapeveryforceclipId必填retimemarkers

fablecut_reframe

Reframe for another shape, following the subject: a 16:9 edit made 9:16 (Reels, Shorts, TikTok), 1:1 or 4:5. With aspect, a copy of the open sequence is made on that canvas (the project's shorter side kept, e.g. 1920×1080 → 1080×1920) and opened, so the original cut stays as it was; without aspect, the open sequence is reframed on its own canvas. Each full-frame shot (a video or still that isn't moved, scaled, cropped or animated by hand) is fitted to cover the canvas, and its position follows what matters in it: frames are sampled 5 times a second, the subject is found by motion against the shot's own movement, detail and colour, and a virtual camera operator holds still until the subject leaves a dead zone, then eases after it no faster than a pan speed. The result is ordinary x (or y) keyframes, thinned to a few, or one steady position — edit them like any keys. Shots without a clear subject are centred. Titles, picture-in-picture, clips placed by hand and locked clips are left alone (listed in the reply) — check them with fablecut_frame on the new canvas. clipIds limits it to some clips; follow:false only fits and centres; smooth 0…1 (default 0.5) — higher holds longer and pans slower. A version is saved first. Needs ffmpeg on PATH.

輸入參數nameforceaspectfollowsmoothclipIds

fablecut_highlights

The best moments of long footage, cut into a short edit: a 30 s reel from a 20-minute vlog, a match, a talk, a day of B-roll. Looks at the video clips on the open timeline (or clipIds, or whole files with mediaIds) — frames twice a second and the sound — and scores every half second: movement, sound louder than around it (a cheer, a laugh, a hit), a clear picture. Cuts already in the footage are found and never crossed. It takes the best moments of `shot` seconds (default: duration / 8, 1.5–4 s), apart from each other and spread over the shots, until the edit is `duration` seconds (default 30), and nudges each end to a quiet point so no word or hit is cut through. They go back to back on V1 of a new sequence, in story order, with their linked sound, and the sequence is opened; the timeline you started from is left as it was. aspect makes the new sequence 9:16, 1:1 or 4:5 (then fablecut_reframe {} fits the shots and follows the subject). The reply lists each moment (source, times, why it was picked). A version is saved first. Then: music under it and fablecut_beats {clipId, retime:{every:2}} cuts it on the beat. Needs ffmpeg on PATH.

輸入參數nameshotaspectclipIdsdurationmediaIds

fablecut_transcribe

What is said, word by word, with times — and text-based editing. Transcribes the clips' speech with Whisper in the editor (an open tab, else headless Chrome / Edge; the speech model downloads once, the audio never leaves the machine), keeps one transcript per file (analysis/transcripts/), and answers with the timeline's words as timed lines (timeline seconds), so you can read an interview, pick the good takes, or find where something is said. find:"phrase" (or a list) reports every place it is said — case, punctuation and spacing ignored, whole words only — with the exact span; cut:true then extracts each of them on the targeted tracks (or `tracks`), the words and the pause after them, last first, in one revision: later material moves up, linked stems stay in sync, locked clips stay put (lock the music bed first). A version is saved before a cut. Files already transcribed aren't done again unless again:true. Default clips: every video / audio clip with sound on the open timeline. mediaIds reads whole files instead (file seconds; no cut). The same as the editor's Transcript tab.

輸入參數tocutfindfromagainforcemodelwheretracksclipIdstimeoutlanguage另有 1 個

fablecut_captions

Captions from what is said: makes caption clips on the timeline from the clips' transcripts (transcribing first when there is none, like fablecut_transcribe), each one a text clip with `wordTimes` so its words follow the speech. Captions are cut at pauses and sentences, one or two lines as wide as the canvas allows. Styles: subtitle (plain, on a dark bar), karaoke (words light up as they are said), highlight (bold, the word being said in a colour — the reel look), pop (one to three big words at a time, each popping in). They go on the lane captions are already on, else the top video lane, else a new lane above it, and replace the captions there (replace:false keeps them). export:"srt"|"vtt" writes the timeline's captions to a subtitle file in exports/; import: a path to an SRT / WebVTT file (or its text) places its captions instead of the transcript's. remove:true deletes the captions. Captions are text clips: restyle them with updateClip, and make them after the cutting is done (a cut through a caption doesn't re-time its words — run this again). The same as the Transcript tab's Captions row.

輸入參數tofromsizeforcelinesmodelstyletrackwherewordsexportimport另有 4 個

fablecut_denoise

Reduce background noise (hiss, hum, room tone) on audio clips: ffmpeg's FFT denoiser renders a cleaned FLAC of each clip's whole source file into media/, and the clip — with its linked stems — switches to it (the picture keeps its own file, so links and timing stay intact). The same as the inspector's Noise control. amount 'off' switches back to the original. Re-running reuses a file already rendered. Needs ffmpeg + ffprobe on PATH. Refuses locked clips unless force:true.

輸入參數forceamountclipIds必填

fablecut_projects

Several projects in one FableCut: the projects dashboard. ./project.json (what every other tool reads and edits) is always the OPEN project; the others are stored beside it and share media/, exports/ and the library, so a duplicate or a template copies no footage. Actions: list (default; archived:'only'|'all' to see archived ones) · open {id} — switches the editor to that project (the open one is saved first; editor tabs reload; your next fablecut_get_project reads the new one) · new {name, template?, fps?, width?, height?, notes?, tags?, open?:true} — template is a built-in canvas (landscape-1080 default, vertical-1080, square-1080, portrait-1350, uhd-4k, landscape-720) or a saved template id · duplicate {id, name?, open?:false} · update {id, name?, notes?, tags?} · archive / unarchive {id} · delete {id} (archived projects only) · templates · save_template {id, name} (the project's canvas, tracks, clips and media references) · delete_template {template}. Opening another project changes what the user sees — only open, archive or delete when the user asked for it.

輸入參數idfpsnameopentagsnoteswidthactionheightarchivedtemplate

fablecut_versions

A project's version history: saved copies you can go back to, never destructive. Actions: list (default) · save {name?, note?, final?} — keep the project as it is now (do this before big or risky edits, and when the user is happy with a cut) · diff {version, to?} — what changed from that version to now (or to another version): clips added / removed / changed, length, media, settings · restore {version} — put that version back; the current state is saved as a version first, so a restore can itself be undone · update {version, name?, note?, final?} — rename, annotate, or mark the one final cut · delete {version}. project defaults to the open one (fablecut_projects lists ids). Versions are also made on their own: every 10 minutes while the project changes, and before an agent's first edit of a session or a fablecut_set_project rewrite. Restoring changes what the user sees: only when they asked.

輸入參數tonamenotefinalactionprojectversion

fablecut_proxy

Proxies: light H.264 copies (540p by default, 720p or 1080p; never larger than the source) of heavy footage — 4K, HEVC, ProRes, long phone clips — that the editor plays while the user edits, so playback and scrubbing stay smooth. Export, fablecut_frame, fablecut_scopes and every measurement always read the original, so a proxy never changes the result. Without create or delete it reports each video's proxy (ready, being made with its progress, failed, none). create:true makes them (one at a time, in the background on the server) and waits until they are done unless wait:false; delete:true removes them. mediaIds defaults to every video in the project. The user turns proxy playback on or off with the monitor's Proxy button. Needs ffmpeg on PATH.

輸入參數waitcreatedeleteheighttimeoutmediaIds

fablecut_export

Render the timeline to a video file in exports/ — the editor's own Fast export (same compositor, audio mix and encoding profile as the Export button), so the file matches what the user sees. It runs in a browser: an open editor tab takes the job (the user sees the progress bar), or with no tab open the server starts headless Chrome / Edge (set FABLECUT_CHROME to pick one) and closes it afterwards. Waits for the file by default and returns its path. Range: the project's inPoint→outPoint when set, else the whole timeline (or pass range). Needs ffmpeg on PATH. One export at a time. Long edits: pass wait:false, then poll with {job}; {cancel:job} stops one.

輸入參數jobwaitrangewherecancelpresetoutputsprofiletimeoutdelivery

fablecut_scopes

Measure the graded picture at one moment — what the editor's scopes show, as numbers: luma levels (min, 1st percentile, median, mean, 99th percentile, max on 0–1), the % of pixels crushed to black / clipped to white, mean R/G/B, average saturation, and the colour cast of the midtones (hue name + strength; neutral below 0.01), plus the clips on screen with their grades, masks, track mattes and blend modes. Rendered by the same compositor as export (an open editor tab, else headless Chrome / Edge), over the export frame when one is set. Use it to check a grade: e.g. a cast strength above ~0.03 on footage that should be neutral, whitePct above ~1 (clipped highlights), or a median far from ~0.4 for a normally exposed shot. The user's playhead does not move.

輸入參數masktimemattewheretimeout

fablecut_track

Follow something in a video clip frame by frame (motion tracking, in the editor: an open tab, else headless Chrome / Edge) and store it on the clip as a named track (props.tracks). Then, in the same call, make a mask follow it (apply:{mask}) or pin another clip to it (apply:{clip} — a title, sticker, blur box… its x / y, and optionally scale / rotation, get keyframes that ride on the track, keeping where it is at `at`). What to follow: region {x, y, w, h} or point {x, y} (+ size), as fractions of the clip's picture (0…1, y down) at time `at`; or leave both out with apply:{mask} to follow what that mask covers. To re-apply an existing track, pass its name with apply and no region. Pick something with detail (a corner, a logo, text, an eye), not a flat area; the result reports match quality (≥ 0.8 is solid) and where the region was lost, if it was. Check the outcome with fablecut_scopes or by looking at the keyed clip.

輸入參數attoclip必填namesizeapplyforcepointscalewhereregiontimeout另有 2 個

版本歷史

7
  1. v1.18.0最新Oct 29, 2026
  2. v1.17.0Oct 26, 2026
  3. v1.16.0Oct 20, 2026
  4. v1.15.0Oct 18, 2026
  5. v1.14.0Oct 12, 2026
  6. v1.13.0Oct 10, 2026
  7. v1.6.0Sep 16, 2026

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