nudg

io.github.seukwoo由 GitHub 帳號 seukwoo 發布v1.5.1更新於 Nov 3, 2026

為 Web、iOS 和 Android 編寫、檢查並比較 UI 互動(彈簧動畫、手勢、狀態)。

AI 翻譯由 AI 模型根據下方的原文描述翻譯,可能有誤。

原文描述

Write, check and compare UI interactions (springs, gestures, states) for web, iOS and Android.

概覽

nudg 的本機 MCP 服務;無需登入;STDIO;11 個工具。

暫無 AI 概覽:以下資訊來自註冊中心條目和服務本身。

安裝

在 SourceWeft 中

  1. 開啟 儀表板中的 nudg,將其新增到工作區。
  2. 為需要使用其工具的對話啟用該服務。

Desktop only,透過 STDIO。 STDIO 服務會啟動本機處理程序,因此需要 SourceWeft 桌面主機。

其他 MCP 客戶端

參照 儲存庫 中的啟動說明。

README

nudg describes a UI interaction in a small JSON file next to your component: its states, the events that move between them, and the motion in between. Your AI coding tool edits the file, nudg checks the edit, and a tiny runtime plays it in your app.

Think of it as sheet music

The .nudg.json file is the scorewhich parts move, in which states, and how they get there
The runtimes are the rules of performanceTypeScript, Swift and Kotlin play the same score the same way, and a shared conformance suite proves it
Your AI is the arranger"bouncier" changes one marking, not the whole piece
You are the directoryou watch before and after, side by side, and pick the better take

Say "bouncier", see before and after, judge

diff
   "animate": {-    "knob.x": { "spring": { "duration": 0.35, "bounce": 0.25 } },+    "knob.x": { "spring": { "duration": 0.35, "bounce": 0.6 } },
[The toggle before and after the edit: with bounce 0.6 the knob overshoots and settles]

Everyday words map to single fields: bouncier is bounce, slower is duration. The component code doesn't change.

And it shows you, without being asked. nudg_compare plays both versions under the same tap and says first whether you'd even notice ("A clear change: knob.x moves up to 2.1 units differently, settles 0.23 s later", or "Nothing a person will notice; look at an exaggerated version first"), then lays real frames of before and after side by side: in the browser for web apps, and in SwiftUI and Compose on the app's own views. You judge by looking.

A whole interaction in one file

This is the toggle above, complete:

json
{  "nudg": "1.1",  "targets": ["knob", "track"],  "values": { "knob.x": 0, "track.color": "#D1D5DB" },  "animate": {    "knob.x": { "spring": { "duration": 0.35, "bounce": 0.25 } },    "track.color": { "tween": { "duration": 0.2, "ease": "out" } }  },  "initial": "off",  "states": {    "off": { "when": { "track.tap": "on" } },    "on": {      "set": { "knob.x": 20, "track.color": "#4ADE80" },      "when": { "track.tap": "off" }    }  }}
  • States say where. In on, the knob sits at 20 and the track is green.
  • animate says how. The knob springs there; the color tweens.
  • when says what moves between states. A tap on the track.

Interrupt it mid-flight and the spring carries its velocity into the new direction, with nothing extra to write.

Your component binds its parts by name, and nudg plays the file on them:

tsx
import { useNudg } from "@nudg/core/react";import toggle from "./toggle.nudg.json";
function Toggle() {  const { bind } = useNudg(toggle);  return (    <button ref={bind("track")} aria-label="Wi-Fi" style={{ position: "relative", width: 52, height: 32, padding: 0, border: 0, borderRadius: 16 }}>      <span ref={bind("knob")} style={{ position: "absolute", top: 4, left: 4, width: 24, height: 24, borderRadius: "50%", background: "#fff" }} />    </button>  );}

The look is yours (size, shape, the knob's resting place); the file moves it. Values go straight to the elements' styles, so the component doesn't re-render while things move. With Vite, add nudg() from @nudg/core/vite to the plugins: files are compiled at build time, a file with errors fails the build, and nudg adds about 14 kB gzipped instead of 28. Not using React? The DOM adapter binds data-nudg="knob" attributes instead; see Using nudg.

Native feel, one import

nudg ships the platforms' own motion as libraries in the same format: SwiftUI's springs, and Material 3's motion tokens, copied from their published values. They share common names like standard, quick and playful, so switching an interaction from iOS feel to Android feel is a one-line diff:

diff
-  "import": ["./motion/apple.nudg.json"],+  "import": ["./motion/material-expressive.nudg.json"],   "animate": { "knob.x": "standard", "track.color": "fade" }

See platform motion for every name and value.

UI words become standard interactions

People don't usually ask for duration: 0.35 and bounce: 0.2. They say "make this a FAB", "use tabs", "show it as a bottom sheet", "let the row swipe to delete", or "make the toast feel more iOS". nudg is built to make those words map to reusable interaction patterns instead of one-off code guesses.

The direction is mobile-first: patterns such as fab, tab-bar, bottom-sheet, toast / snackbar, swipe-row, carousel, switch, slider, dialog, list, grid, voice-chat, video-call, camera, music-player and video-player should come with expected parts, states, gestures and platform motion. The host still owns the markup, layout and device APIs; nudg supplies the interaction behavior that an AI can edit and a person can judge.

txt
human UI words  -> semantic pattern  -> states, events, targets and motion  -> compare / observe

Get started

sh
npm install @nudg/corenpx nudg recipe toggle --source > toggle.nudg.json   # a validated starter; `npx nudg recipe` lists them all

Give your AI agent the nudg tools over MCP. This is for Claude Code; any MCP client can run the same command:

sh
claude mcp add nudg -- npx -y @nudg/core mcp

Or use the CLI yourself on the file:

sh
npx nudg validate toggle.nudg.jsonnpx nudg simulate toggle.nudg.json --send [email protected]

Node 22.4 or later. See Using nudg for every command and option.

Natural-language UI starts from a recipe

nudg maps familiar UI terms to versioned interaction contracts instead of asking an AI to reinvent them. A recipe names the expected parts, states, events, continuous inputs, host responsibilities, motion, known format gaps, and a validated starter:

sh
npx nudg recipe "video chat"npx nudg recipe sheet --jsonnpx nudg recipe toggle --source > toggle.nudg.json

The catalog covers every shipped example, from switches, tabs and sheets to voice chat, camera and media players. Patterns the format can't express yet, such as menus, spinners and screen transitions, are listed too, without a starter, so the AI says which part the host does instead of improvising. Recipes remain ordinary nudg documents at runtime; they guide generation without making the core component-specific.

The simple case is one line

A press, a hover, a toggle or a toast needs no file. Presets are ready-made nudg documents:

tsx
import { useNudg, presets } from "@nudg/core/react";
const { bind } = useNudg(presets.press({ scale: 0.96 }));<button ref={bind("button")}>Save</button>
js
import { playDoc } from "@nudg/core/dom";import { presets } from "@nudg/core";
playDoc(presets.toast({ duration: 3 }), document.querySelector(".toast"));

When the options aren't enough, nudg preset press > press.nudg.json writes the same document as a file, and from there it's yours to edit, or your AI's.

Your AI checks its own work

An agent can't watch an animation, so nudg tells it what happened, in text and in pictures:

ToolWhat the agent gets
recipeA standard interaction contract and validated starter for a human UI term such as toggle, sheet or video chat.
validateEach problem with a stable code, a JSON pointer, and a hint that says how to fix it.
simulateStates and values over time for a list of events: "the knob overshoots to 20.57 and is at rest from 0.84 s".
plotA motion graph of every property, like the one below.
renderReal frames of your component, captured in a headless browser.
compareBefore and after under the same tap: whether a person would notice, then both side by side, and a page that plays them in slow motion. Point it at the running app and it opens in your browser.
critiqueWhether the motion is good, not only valid: too slow, late press feedback, invisible, bouncy fades, slow exits, short timeouts, no Escape. Each with a fix and its source.
observeHost truth: the real page, tapped and measured every frame, judged against the file. "The element left the page at 0.18 s; the release is never shown."

The examples site's playground has the same judge view live: Compare with original plays the original beside your edit, a tap on either reaches both, slow motion is a select, and the verdict updates as you type.

[nudg plot output: the knob's position and the track's color over time, tapped twice]

nudg plot output for the toggle, tapped again while still moving. The spring turns around smoothly instead of restarting.

How it works

The nudg core never draws anything. Events go in, property values come out, and a thin adapter applies them to your views:

 your app (web, React Native, SwiftUI, Compose, ...)   │  events: tap, drag, hover, focus, app events   ▼ ┌──────────────── nudg core ────────────────┐ │  states + clock + motion math (headless)   │ └────────────────────────────────────────────┘   │  values: knob.x = 18.3, track.color = #4ADE80   ▼ adapter sets them on your views
  • Deterministic. The same events at the same times always give the same values, so motion can be tested like any other code.
  • Portable. Any platform that can set a property and send an event can run nudg. The spec and a language-neutral conformance suite define the behavior, not one implementation.
  • Just JSON. No new syntax, no studio, readable diffs. The current JSON Schema gives editors completion, and the package exports its latest version as @nudg/core/schema.json.

Why

Interactive animation usually lives in binary files made in a dedicated studio. An AI can't edit them, a reviewer can't read the diff, and every small change goes back through that one tool. nudg keeps interactions as text in your repo, where your AI coding tool already works. More on the design.

Status

Stable. Version 1.5 (format 1.1) is on npm with a starter for every semantic recipe, taps, hovers, drags, throws and glides, pinches, long press and double tap, keyboard events, scroll direction and input thresholds, pausable timers, continuous app and scroll inputs, measured layout, entry keyframes, loops, staggered delays, screen transitions, a declared host interface, reduced motion, type-safe host names (nudg generate), one "motion is over" callback (onSettle) on every platform, screen-reader activation and adjusting on native, server rendering without a flash, and adapters for the DOM, React (with bridges to MUI, Radix and shadcn/ui), React Native, SwiftUI and Jetpack Compose. Within 1.x, files and APIs only gain; anything that breaks waits for 2.0. See the changelog.

The roadmap tracks development priorities and stage status, from component interactions through screens and flows, native adapters and exploratory standalone content. Mobile-first semantic patterns build on that progression.

Documentation

  • The nudg format: the full grammar.
  • Using nudg: the CLI, the MCP server, the adapters (DOM, React, React Native, SwiftUI, Compose), and platform motion.
  • Design: principles, scope, decisions, and open questions.
  • Roadmap: the development plan, current status and completion criteria.
  • Coverage: what the format can express, by trigger, response and structure, and where it runs.
  • Guide for AI agents: the format on one page; the editing contract lists everything an AI tool can rely on.
  • Development log: problems met while building nudg, and how they were resolved.

With the components you already use

nudg gives motion to the components you already have; it doesn't replace them. With shadcn/ui, Radix, Headless UI or React Aria, useNudg(file, { watch: true }) follows the state they show (data-state, aria-*). With MUI, Ant Design or React Bootstrap, nudgTransition(file) plugs into their transition slot. The library keeps behavior and accessibility; the file holds the feel, where an AI can tune it and you can judge it. See Using nudg.

Help nudg get better

nudg's goal is that a motion change takes one round: you say a word, see before and after, and judge. Whether it does is measured on your machine, in a local log that never leaves it by itself. If you use nudg, please share it now and then:

sh
npx @nudg/core log --share

It shows exactly what it would send (counts only: rounds per change, verdicts, tool calls; no file names, paths or code) and opens a GitHub issue for you to read and submit.

Contributing

Issues and pull requests are welcome. nudg is designed before it is coded, so for anything beyond a bug fix, please open an issue first to talk through the interaction you want to build. See CONTRIBUTING.md.

License

MIT

來源:README.md,提交 faa19f0

工具

11

nudg_guide

nudg format guide

The nudg format in one page: skeleton, vocabulary, motion forms, structure rules, and which field to change for requests like "bouncier" or "snappier". Read it before writing your first nudg file.

無需輸入參數。

nudg_recipe

Resolve a semantic UI recipe

Turn a common UI term such as toggle, FAB, sheet, voice call, video chat, or media player into a stable interaction contract: required and optional parts, states, events, continuous inputs, host responsibilities, motion, known format gaps, and a validated starter example. Omit name to list available recipes.

輸入參數namesource

nudg_validate

Validate a nudg file

Check a nudg file. Each problem has a stable code, a JSON pointer path, and a hint that says how to fix it. Pass `file`, or `source` to check text before writing it.

輸入參數revfilepathsource

nudg_simulate

Simulate a nudg file

Send events at given times without rendering anything, and get active states and property values over time, plus a per-property summary: min, max, final value, and when it came to rest.

輸入參數revfilepatheverystartuntileventslayoutsourcepropertiesreducedMotion

nudg_plot

Plot motion

Draw a motion graph image: each property over time with state bands, events, targets, overshoot (max/min) and settle times. Good for judging feel, e.g. comparing bounce before and after an edit.

輸入參數outrevfilepathstartuntileventslayoutsourcepropertiesreducedMotion

nudg_compare

Compare two versions

Two versions of an interaction under the same events, for a person to judge. Says first whether anyone would notice the difference (imperceptible / subtle / clear, per property, with what changed: overshoot, settle time, position), then shows both: with `html`, real A/B filmstrips in two rows; otherwise both curves on one graph. If the change is below perception it proposes looking at an exaggerated version first.

輸入參數abatouturlfilehtmlopenpagestartuntilbefore另有 8 個

nudg_render

Render frames

Draw real frames of the component as one filmstrip image, using the host page's markup and styles (elements with data-nudg names). Needs a local Chrome.

輸入參數atoutfile必填html必填startuntileventsframesreducedMotion

nudg_critique

Critique the motion

Whether the motion is good, not only valid. Plays every transition from rest and checks it against the platforms' motion guidelines and accessibility rules: transitions that take too long, press feedback that arrives late, changes nobody can see, fades that bounce, exits slower than entrances, auto-dismiss too short to read, dialogs that can't be closed with Escape. Each finding has a JSON pointer, a fix and its source. Call it once after writing or changing a file, and fix the warnings before showing the person.

輸入參數revfilepathsource

nudg_generate

TypeScript contract for the host

The TypeScript module `nudg generate` writes beside a file (x.nudg.json -> x.nudg.ts): a types-only interface with the file's targets, handled events, continuous inputs and state paths, imports resolved. Hosts pass it to the adapters, e.g. useNudg<ToggleContract>(toggle), so misspelled names fail to compile. After changing a file's names, write the returned text to that path, or run `nudg generate <file>`.

輸入參數revfilepathsource

nudg_share

Share usage with the nudg project

Prepares a counts-only summary of this machine's nudg log (rounds per change, verdicts, tool calls, versions; no file names, paths, URLs or code) and a link to a prefilled GitHub issue the person can read and submit. Sends nothing by itself. Call it only when the person agreed to share, typically after nudg_compare said a change took several rounds; pass their words as `note`.

輸入參數note

nudg_observe

Observe the real page

Host truth. Opens the real page (its scripts run) in headless Chrome, performs actions on the element as a finger or a key would, measures it every frame (translate, scale, rotation, opacity, size, and whether it is still there), and says what the page actually showed. With `file`, judges the page against the file under the same actions: played as the file says, differs, never shown (the element left the page), or nothing moved. Needs a local Chrome.

輸入參數onurl必填filestarteventssettlewarmupactions必填selectorviewportreducedMotion

版本歷史

2
  1. v1.5.1最新Nov 3, 2026
  2. v1.5.0Oct 30, 2026

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