Csharp Concurrency Patterns

aaronontheweb/dotnet-skills/skills/csharp-concurrency-patterns

by aarononthewebe426ed93a9f3No license1.2K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 3 weeks ago

Choosing the right concurrency abstraction in .NET - from async/await for I/O to Channels for producer/consumer to Akka.NET for stateful entity management. Avoid locks and manual synchronization unless absolutely necessary.

Instructions onlySoftware Development
AI-generated overview

Guides .NET developers in choosing concurrency abstractions, from async/await to Channels and Akka.NET actors.

What it does
This skill provides decision guidance for selecting concurrency tools in .NET, covering async/await, Parallel.ForEachAsync, System.Threading.Channels, Reactive Extensions, Akka.NET Streams, and Akka.NET Actors. It includes a decision tree, an escalation path, code examples, a quick-reference table, and a list of anti-patterns such as locks for business logic and blocking in async code. It also references an advanced-concurrency.md file for deeper coverage of streams, reactive extensions, and actors.
When to use it
Use it when deciding how to handle concurrent operations in .NET, evaluating whether to use async/await, Channels, or Akka.NET, or when tempted to use locks and manual synchronization. It also fits stream processing with backpressure, batching, or debouncing, and managing state across concurrent entities.
Requirements
No scripts or tooling are required; it is an instructions-only skill. The guidance assumes a .NET environment and mentions libraries such as System.Threading.Channels, Reactive Extensions, and Akka.NET, but nothing needs to be installed to read it.

.NET Concurrency: Choosing the Right Tool

When to Use This Skill

Use this skill when:

  • Deciding how to handle concurrent operations in .NET
  • Evaluating whether to use async/await, Channels, Akka.NET, or other abstractions
  • Tempted to use locks, semaphores, or other synchronization primitives
  • Need to process streams of data with backpressure, batching, or debouncing
  • Managing state across multiple concurrent entities

Reference Files

  • advanced-concurrency.md [blocked]: Akka.NET Streams, Reactive Extensions, Akka.NET Actors (entity-per-actor, state machines, cluster sharding), and async local function patterns

The Philosophy

Start simple, escalate only when needed.

Most concurrency problems can be solved with async/await. Only reach for more sophisticated tools when you have a specific need that async/await can't address cleanly.

Try to avoid shared mutable state. The best way to handle concurrency is to design it away. Immutable data, message passing, and isolated state (like actors) eliminate entire categories of bugs.

Locks should be the exception, not the rule. When you can't avoid shared mutable state:

  1. First choice: Redesign to avoid it (immutability, message passing, actor isolation)
  2. Second choice: Use System.Collections.Concurrent (ConcurrentDictionary, etc.)
  3. Third choice: Use Channel<T> to serialize access through message passing
  4. Last resort: Use lock for simple, short-lived critical sections

Decision Tree

What are you trying to do?│├─► Wait for I/O (HTTP, database, file)?│   └─► Use async/await│├─► Process a collection in parallel (CPU-bound)?│   └─► Use Parallel.ForEachAsync│├─► Producer/consumer pattern (work queue)?│   └─► Use System.Threading.Channels│├─► UI event handling (debounce, throttle, combine)?│   └─► Use Reactive Extensions (Rx)│├─► Server-side stream processing (backpressure, batching)?│   └─► Use Akka.NET Streams│├─► State machines with complex transitions?│   └─► Use Akka.NET Actors (Become pattern)│├─► Manage state for many independent entities?│   └─► Use Akka.NET Actors (entity-per-actor)│├─► Coordinate multiple async operations?│   └─► Use Task.WhenAll / Task.WhenAny│└─► None of the above fits?    └─► Ask yourself: "Do I really need shared mutable state?"        ├─► Yes → Consider redesigning to avoid it        └─► Truly unavoidable → Use Channels or Actors to serialize access

Level 1: async/await (Default Choice)

Use for: I/O-bound operations, non-blocking waits, most everyday concurrency.

csharp
// Simple async I/Opublic async Task<Order> GetOrderAsync(string orderId, CancellationToken ct){    var order = await _database.GetAsync(orderId, ct);    var customer = await _customerService.GetAsync(order.CustomerId, ct);    return order with { Customer = customer };}
// Parallel async operations (when independent)public async Task<Dashboard> LoadDashboardAsync(string userId, CancellationToken ct){    var ordersTask = _orderService.GetRecentOrdersAsync(userId, ct);    var notificationsTask = _notificationService.GetUnreadAsync(userId, ct);    var statsTask = _statsService.GetUserStatsAsync(userId, ct);
    await Task.WhenAll(ordersTask, notificationsTask, statsTask);
    return new Dashboard(        Orders: await ordersTask,        Notifications: await notificationsTask,        Stats: await statsTask);}

Key principles: Always accept CancellationToken. Use ConfigureAwait(false) in library code. Don't block on async code.


Level 2: Parallel.ForEachAsync (CPU-Bound Parallelism)

Use for: Processing collections in parallel when work is CPU-bound or you need controlled concurrency.

csharp
public async Task ProcessOrdersAsync(    IEnumerable<Order> orders,    CancellationToken ct){    await Parallel.ForEachAsync(        orders,        new ParallelOptions        {            MaxDegreeOfParallelism = Environment.ProcessorCount,            CancellationToken = ct        },        async (order, token) =>        {            await ProcessOrderAsync(order, token);        });}

When NOT to use: Pure I/O operations, when order matters, when you need backpressure.


Level 3: System.Threading.Channels (Producer/Consumer)

Use for: Work queues, producer/consumer patterns, decoupling producers from consumers.

csharp
public class OrderProcessor{    private readonly Channel<Order> _channel;
    public OrderProcessor()    {        _channel = Channel.CreateBounded<Order>(new BoundedChannelOptions(100)        {            FullMode = BoundedChannelFullMode.Wait        });    }
    // Producer    public async Task EnqueueOrderAsync(Order order, CancellationToken ct)    {        await _channel.Writer.WriteAsync(order, ct);    }
    // Consumer (run as background task)    public async Task ProcessOrdersAsync(CancellationToken ct)    {        await foreach (var order in _channel.Reader.ReadAllAsync(ct))        {            await ProcessOrderAsync(order, ct);        }    }
    public void Complete() => _channel.Writer.Complete();}

Channels are good for: Decoupling speed, buffering with backpressure, fan-out to workers, background queues.

Channels are NOT good for: Complex stream operations (batching, windowing), stateful per-entity processing, sophisticated supervision.


Level 4+: Akka.NET Streams, Reactive Extensions, Actors

For advanced scenarios requiring stream processing, UI event composition, or stateful entity management, see advanced-concurrency.md [blocked].

Akka.NET Streams excel at server-side batching, throttling, and backpressure. Reactive Extensions are ideal for UI event composition. Akka.NET Actors handle entity-per-actor patterns, state machines with Become(), and distributed systems via Cluster Sharding.


Anti-Patterns: What to Avoid

Locks for Business Logic

csharp
// BAD: Using locks to protect shared stateprivate readonly object _lock = new();private Dictionary<string, Order> _orders = new();
public void UpdateOrder(string id, Action<Order> update){    lock (_lock) { if (_orders.TryGetValue(id, out var order)) update(order); }}
// GOOD: Use an actor or Channel to serialize access

Manual Thread Management

csharp
// BAD: Creating threads manuallyvar thread = new Thread(() => ProcessOrders());thread.Start();
// GOOD: Use Task.Run or better abstractions_ = Task.Run(() => ProcessOrdersAsync(cancellationToken));

Blocking in Async Code

csharp
// BAD: Blocking on async - deadlock risk!var result = GetDataAsync().Result;
// GOOD: Async all the wayvar result = await GetDataAsync();

Shared Mutable State Without Protection

csharp
// BAD: Multiple tasks mutating shared statevar results = new List<Result>();await Parallel.ForEachAsync(items, async (item, ct) =>{    var result = await ProcessAsync(item, ct);    results.Add(result); // Race condition!});
// GOOD: Use ConcurrentBagvar results = new ConcurrentBag<Result>();

Quick Reference: Which Tool When?

NeedToolExample
Wait for I/Oasync/awaitHTTP calls, database queries
Parallel CPU workParallel.ForEachAsyncImage processing, calculations
Work queueChannel<T>Background job processing
UI events with debounce/throttleReactive ExtensionsSearch-as-you-type, auto-save
Server-side batching/throttlingAkka.NET StreamsEvent aggregation, rate limiting
State machinesAkka.NET ActorsPayment flows, order lifecycles
Entity state managementAkka.NET ActorsOrder management, user sessions
Fire multiple async opsTask.WhenAllLoading dashboard data
Race multiple async opsTask.WhenAnyTimeout with fallback
Periodic workPeriodicTimerHealth checks, polling

The Escalation Path

async/await (start here)    │    ├─► Need parallelism? → Parallel.ForEachAsync    │    ├─► Need producer/consumer? → Channel<T>    │    ├─► Need UI event composition? → Reactive Extensions    │    ├─► Need server-side stream processing? → Akka.NET Streams    │    └─► Need state machines or entity management? → Akka.NET Actors

Only escalate when you have a concrete need. Don't reach for actors or streams "just in case".

Source and attribution

Source:aaronontheweb/dotnet-skillsinskills/csharp-concurrency-patternsat commite426ed9

License: No license

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