Motion Foundations

affaan-m/ECC/skills/motion-foundations

by affaan-mef648e01899ba3e8dc6371642deaaf64b4477775No license275K starsListed Oct 9, 2026Updated Oct 9, 2026Repository updated 4 days ago

Motion tokens, spring presets, performance rules, device adaptation, accessibility enforcement, and SSR safety for React / Next.js using motion/react. Foundation layer — all other motion skills depend on this. Use when setting up motion tokens, spring presets, reduced-motion handling, or SSR-safe animation in React or Next.js.

Instructions onlySoftware Development
AI-generated overview

Defines motion tokens, spring presets, accessibility and SSR rules for React/Next.js animations using motion/react.

What it does
This skill establishes the foundation layer of a motion system for React and Next.js projects using motion/react. It defines shared motion tokens (durations, easings, distances, scales), a map of five spring presets, a shouldAnimate() gate, reduced-motion handling, and SSR-safe initial states. It also documents rules, decision tables, anti-patterns, and example code for tokens, accessibility, and hydration safety.
When to use it
Use it when starting an animated component from scratch, setting up motion tokens or spring presets, implementing prefers-reduced-motion support, or debugging hydration mismatches caused by animation initial states. It is also meant as the prerequisite layer before other motion skills.
Requirements
Requires a React or Next.js project using the motion/react package; no scripts are shipped, only instructions and code examples.

Motion Foundations

The base layer of the motion system. Defines every value, constraint, and rule that downstream skills (motion-patterns, motion-advanced) inherit. Load this skill before any animation work begins.

When to Activate

  • Starting any animated component from scratch
  • Setting up tokens, spring presets, or easing values
  • Implementing prefers-reduced-motion support
  • Debugging hydration mismatches from animation initial states
  • Evaluating whether an animation should exist at all

Outputs

This skill produces:

  • A shared motionTokens object (duration, easing, distance, scale)
  • A shared springs preset map (5 named configs)
  • A shouldAnimate() gate used by all components
  • Accessibility-compliant animation defaults via useReducedMotion
  • SSR-safe initial states with zero hydration warnings

Principles

Motion must do at least one of the following or it must be removed:

  • Guide attention
  • Communicate state
  • Preserve spatial continuity

Responsiveness always outranks smoothness. A 60 fps animation that causes input delay is worse than no animation.

Rules

These are non-negotiable. They apply to every component in the system.

  1. Use motion/react only. Never import from framer-motion. Never mix the two in the same tree.
  2. initial must match server output. If the server renders opacity: 1, the initial prop must also be opacity: 1. No exceptions.
  3. Reduced motion overrides everything. When useReducedMotion() returns true or prefersReduced is true, all transforms are disabled. Opacity-only fades at ≤ 0.2s are the only permitted fallback.
  4. Never animate layout properties. width, height, top, left, margin, padding are banned from animate. Use transform and opacity only.
  5. All token values come from motionTokens. Hardcoded durations and easings in component files are forbidden.
  6. All spring configs come from the springs map. Inline stiffness/damping values are forbidden.
  7. "use client" is required on every file that imports from motion/react.
  8. Never read window or navigator at module level. Always guard with typeof window !== "undefined".

Decision Guidance

Choosing a duration

TokenUse when
instantTooltip show/hide, focus ring, badge update
fastButton feedback, icon swap, chip toggle
normalModal open, card expand, page element enter
slowHero entrance, full-page transition
crawlDeliberate storytelling; use sparingly

Choosing a spring

PresetUse when
snappyDefault UI — buttons, chips, nav items
gentleCards, modals, panels landing softly
bouncyPlayful moments — empty states, onboarding
instantTooltips, popovers, dropdowns
releaseDrag release — natural physics feel

When to disable animation entirely

Disable (make shouldAnimate() return false) when:

  • prefersReduced is true
  • isLowEnd is true and the animation is non-essential
  • The element is off-screen and will never enter the viewport
  • The animation is purely decorative with no UX purpose

Core Concepts

Token system

ts
// lib/motion-tokens.tsexport const motionTokens = {  duration: {    instant: 0.08,    fast:    0.18,    normal:  0.35,    slow:    0.6,    crawl:   1.0,  },  easing: {    smooth: [0.22, 1, 0.36, 1],    sharp:  [0.4, 0, 0.2, 1],    bounce: [0.34, 1.56, 0.64, 1],    linear: [0, 0, 1, 1],  },  distance: {    xs: 4,    sm: 8,    md: 16,    lg: 24,    xl: 48,  },  scale: {    subtle: 0.98,    press:  0.95,    pop:    1.04,  },}
export const springs = {  snappy:  { type: "spring", stiffness: 300, damping: 30 },  gentle:  { type: "spring", stiffness: 120, damping: 14 },  bouncy:  { type: "spring", stiffness: 400, damping: 10 },  instant: { type: "spring", stiffness: 600, damping: 35 },  release: { type: "spring", stiffness: 200, damping: 20, restDelta: 0.001 },}

Runtime flags

ts
// lib/motion-config.tsexport const motionConfig = {  isLowEnd() {    return (      typeof navigator !== "undefined" &&      navigator.hardwareConcurrency <= 4    )  },
  prefersReduced() {    return (      typeof window !== "undefined" &&      window.matchMedia("(prefers-reduced-motion: reduce)").matches    )  },
  shouldAnimate({ essential = false } = {}) {    if (this.prefersReduced()) return false    if (!essential && this.isLowEnd()) return false    return true  },
  duration() {    return this.isLowEnd() || this.prefersReduced()      ? motionTokens.duration.instant      : motionTokens.duration.normal  },}

Accessibility

Priority order (highest to lowest):

  1. prefers-reduced-motion: reduce — disables all transforms, limits opacity transitions to ≤ 0.2s
  2. Low-end device detection — reduces duration, removes non-essential animations
  3. Design preference — everything else

Motion must degrade gracefully. It must never disappear abruptly in a way that causes layout shift or confuses orientation.

tsx
// hooks/use-reduced-motion.tsx"use client"import { useReducedMotion } from "motion/react"
export function useSafeMotion(fullY: number = 16) {  const reduce = useReducedMotion()  return {    initial: { opacity: 0, y: reduce ? 0 : fullY },    animate: { opacity: 1, y: 0 },    exit:    { opacity: 0, y: reduce ? 0 : -fullY },  }}
css
/* globals.css */@media (prefers-reduced-motion: reduce) {  .motion-safe-transition  { transition: opacity 0.15s; }  .motion-reduce-transform { transform: none !important; }}
html
<!-- Tailwind --><div class="motion-safe:animate-fade motion-reduce:opacity-100"></div>

SSR / hydration safety

Rule: initial must always match what the server renders.

tsx
// WRONG — server renders opacity:1 but initial says 0 → hydration mismatch<motion.div initial={{ opacity: 0 }} animate={{ opacity: 1 }} />
// CORRECT — use AnimatePresence or defer to client mount"use client"const [mounted, setMounted] = useState(false)useEffect(() => setMounted(true), [])
<motion.div  initial={{ opacity: mounted ? 0 : 1 }}  animate={{ opacity: 1 }}/>

Code Examples

End-to-end: tokens + springs + accessibility + SSR guard

tsx
// components/fade-in-card.tsx"use client"
import { useState, useEffect } from "react"import { motion } from "motion/react"import { motionTokens, springs } from "@/lib/motion-tokens"import { useSafeMotion } from "@/hooks/use-reduced-motion"import { motionConfig } from "@/lib/motion-config"
interface FadeInCardProps {  children: React.ReactNode  delay?: number}
export function FadeInCard({ children, delay = 0 }: FadeInCardProps) {  // SSR guard — initial must match server output (opacity: 1)  const [mounted, setMounted] = useState(false)  useEffect(() => setMounted(true), [])
  // Accessibility — disables transform when reduced motion is preferred  const safeMotion = useSafeMotion(motionTokens.distance.md)
  // Device gate — skip animation on low-end hardware  if (!motionConfig.shouldAnimate() || !mounted) {    return <div>{children}</div>  }
  return (    <motion.div      initial={safeMotion.initial}      animate={safeMotion.animate}      exit={safeMotion.exit}      transition={{        ...springs.gentle,        delay,      }}      whileHover={{ scale: motionTokens.scale.pop }}      whileTap={{ scale: motionTokens.scale.press }}    >      {children}    </motion.div>  )}

Constraints / Non-Goals

This skill does not cover:

  • UI component patterns (button, modal, stagger) → see motion-patterns
  • Drag, gestures, SVG, text animations, custom hooks → see motion-advanced
  • CSS-only animations or Tailwind animate-* classes without motion/react
  • Third-party animation libraries (GSAP, anime.js, etc.)
  • Motion design decisions (when to animate, what to emphasize) — that is a design concern, not a code constraint

Anti-Patterns

Anti-patternRule violatedFix
import { motion } from "framer-motion"Rule 1Use motion/react
initial={{ opacity: 0 }} on SSR componentRule 2Add mount guard
Skipping useReducedMotion checkRule 3Use useSafeMotion hook
animate={{ width: "100%" }}Rule 4Use scaleX transform instead
transition={{ duration: 0.4 }} inlineRule 5Use motionTokens.duration.normal
{ stiffness: 300, damping: 30 } inlineRule 6Use springs.snappy
Missing "use client" directiveRule 7Add to top of file
navigator.hardwareConcurrency at module levelRule 8Wrap in typeof navigator !== "undefined"

Related Skills

  • motion-patterns — consumes tokens and springs defined here to build button, modal, stagger, page transition, and scroll patterns. Does not redefine any values.
  • motion-advanced — consumes tokens and springs defined here for drag, SVG, text, and gesture patterns. Adds useAnimate sequences and custom hooks on top of this foundation.

Source and attribution

Source:affaan-m/ECCinskills/motion-foundationsat commitef648e0

License: No license

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