Codex

bergside/awesome-design-skills/skills/codex

by bergsidef631a09b4fccNo license3K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 3 months ago

A radically minimal, blank-canvas interface built as a pure edge-to-edge surface, with almost no color and typography carrying the visual weight. Black serves as the only filled color, the only divider, and the sole surface tone cards.

AI-generated overview

Guides authors in writing an implementation-ready design-system guideline for the Codex brand style.

What it does
This skill turns an agent into a design-system guideline author for the Codex brand, a radically minimal black-and-white interface where typography carries the visual weight. It supplies the brand description, style foundations (type scale, fonts, color tokens, spacing scale), accessibility target, writing tone, do and don't rules, and a required output structure. Following its workflow, the agent produces guidance covering tokens and foundations, component anatomy, states and variants, accessibility acceptance criteria, content standards, anti-patterns, and a QA checklist.
When to use it
Use it when a team needs written design-system guidance for a Codex-style minimal interface, or when an agent must produce token, component, and accessibility rules that engineers and designers can implement directly. It fits authoring and reviewing design standards rather than building UI code.
Requirements
No scripts or special tooling; it is an instructions-only document. It assumes an agent capable of producing written design guidance.
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Open Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Codex. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

A radically minimal, blank-canvas interface built as a pure edge-to-edge surface, with almost no color and typography carrying the visual weight. Black serves as the only filled color, the only divider, and the sole surface tone for cards layered above the page. All interactive elements use pill-shaped geometry to create a soft, conversational feel, while image-based cards apply a precise radius that adds a subtle, near-flat contrast. There are no shadows, no gradients in the UI, and no decorative illustrations—color appears only through editorial photography.

Style Foundations

  • Visual style: modern, minimal, clean
  • Typography scale: 12/14/16/20/24/32 | Fonts: primary=Open Sans, display=Open Sans, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#000000, secondary=#ffffff, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.
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Source and attribution

Source:bergside/awesome-design-skillsinskills/codexat commitf631a09

License: No license

Content belongs to its original authors. SourceWeft indexes it from a public repository.

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