Doodle

bergside/awesome-design-skills/skills/doodle

by bergsidef631a09b4fccMIT3K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 3 months ago

Hand-drawn, sketch-like style with doodles, handwritten fonts, and imperfect lines for a playful, informal feel.

Instructions onlyDesign & Creative
AI-generated overview

Provides design-system guidance for a playful hand-drawn doodle visual style with sketches and handwritten fonts.

What it does
This skill instructs an agent to act as a design-system guideline author for a playful, informal doodle style built on sketches, handwritten fonts and imperfect lines. It supplies brand foundations such as typography scale, font choices, color tokens, spacing scale and accessibility targets, plus rules for component states, interaction behavior and content tone. It defines a required output structure covering context, tokens, component rules, accessibility criteria, anti-patterns and a QA checklist.
When to use it
Use it when producing implementation-ready design-system guidance or component rules in a hand-drawn, sketch-like visual style. It suits teams that want opinionated, token-anchored direction for playful, informal interfaces.
Requirements
No scripts or tools are required; it is an instructions-only skill. It assumes an agent capable of generating design-system documentation.
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Doodle Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Doodle. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

a creative, playful, and informal style that utilizes doodles, sketches, handwritten fonts, and imperfect lines to foster emotional connection and a raw, artistic feel

Style Foundations

  • Visual style: playful
  • Typography scale: 14/16/18/24/32/40 | Fonts: primary=Delius Swash Caps, display=Delius Swash Caps, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#49B6E5, secondary=#263D5B, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.
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Source and attribution

Source:bergside/awesome-design-skillsinskills/doodleat commitf631a09

License: MIT

Content belongs to its original authors. SourceWeft indexes it from a public repository.

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