Lingo

bergside/awesome-design-skills/skills/lingo

by bergsidef631a09b4fccMIT3K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 3 months ago

Playful, minimal design with bright colors, rounded shapes, tactile 3D borders, and friendly illustrations for approachable interfaces.

Instructions onlyDesign & Creative
AI-generated overview

Provides a playful, Duolingo-inspired design-system guideline for building bright, rounded, friendly interfaces.

What it does
This skill supplies design-system guidance for a brand style called Lingo, covering visual foundations such as typography, color tokens, shadows, and spacing. It defines rules for component states, accessibility, writing tone, and anti-patterns, and prescribes a required output structure for generated guidance. The deliverable is implementation-ready design guidance for engineers and designers rather than code or files.
When to use it
Use it when authoring or applying a design system in the Lingo style for an approachable, playful product interface. It suits teams that need concrete tokens, component rules, accessibility criteria, and QA checklists for consistent UI work.
Requirements
No scripts or special tooling; it is instructions only. It assumes an agent that can produce design-system documentation.
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Lingo Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Lingo. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

Lingo is a duolingo inspired design style that combines minimal layouts with bright colors, rounded shapes, and friendly illustrations to create an engaging and approachable interface. It focuses on clarity and simplicity while adding personality that makes the product feel welcoming and interactive.

Style Foundations

  • Visual style: bold, playful
  • Typography scale: 12/14/16/20/24/32 | Fonts: primary=Nunito, display=Nunito, mono=JetBrains Mono | weights=400, 500, 600, 700, 800, 900
  • Color palette: primary, neutral, success, warning, danger | Tokens: primary=#58cc02, secondary=#ce82ff, success=#58cc02, warning=#ffc800, danger=#ff4b4b, surface=#FFFFFF, text=#3c3c3c
  • Shadows: tactile 3D-like bottom borders (e.g., border-b-4) or soft drop shadows for interactive elements
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid decorative motion without purpose
  • avoid ambiguous labels
  • avoid mixing multiple visual metaphors
  • avoid inaccessible hit areas

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.
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Source and attribution

Source:bergside/awesome-design-skillsinskills/lingoat commitf631a09

License: MIT

Content belongs to its original authors. SourceWeft indexes it from a public repository.

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