Matrix

bergside/awesome-design-skills/skills/matrix

by bergsidef631a09b4fccNo license3K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 3 months ago

A cyber-slick, dark-only Matrix-inspired interface defined by minimalist fashion, high-tech digital elements

Instructions onlyDesign & Creative
AI-generated overview

Authors implementation-ready design-system guidance for a dark, Matrix-inspired interface with monospaced type and a single green accent.

What it does
This skill turns an agent into a design-system guideline author for a Matrix-inspired, dark-only interface. It supplies brand foundations such as typography scale, color tokens, spacing scale, accessibility targets, and do/don't rules, then prescribes an output structure covering tokens, component rules, accessibility criteria, content tone, anti-patterns, and a QA checklist. The result is written guidance for engineers and designers rather than code or visual assets.
When to use it
Use it when producing or reviewing design-system documentation for a dark, terminal-like product interface in this visual style. It fits teams that need token definitions, component state rules, and testable accessibility criteria written down. It is not aimed at producing finished UI code or image assets.
Requirements
No scripts are included; it is an instructions-only skill. It needs no packages, runtimes, credentials, or network access beyond the agent itself.
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Matrix Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Matrix. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

A cyber-slick, dark-only Matrix-inspired interface defined by minimalist fashion, high-tech digital elements, monospaced typography, and a single deep monochromatic surface. The aesthetic borrows from order-book exchanges and terminal interfaces: ultra-dense layouts, mono numerics, hairline borders, near-square 2px corners, a single brand-green accent that drives every interaction, and a flat dark surface across every section.

Style Foundations

  • Visual style: high-contrast
  • Typography scale: 12/14/16/20/24/32 | Fonts: primary=Space Mono, display=Space Mono, mono=Space Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, neutral, success, warning, danger | Tokens: primary=#2DB58A, secondary=#0B0C14, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful, clear, friendly

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit
  • design for empty/loading/error states

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.
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Source and attribution

Source:bergside/awesome-design-skillsinskills/matrixat commitf631a09

License: No license

Content belongs to its original authors. SourceWeft indexes it from a public repository.

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