Lottie Animation Principles
Implement all 12 Disney animation principles using Lottie (Bodymovin) for vector animations.
1. Squash and Stretch
In After Effects before export:
- Animate Scale X and Y inversely
- Use expression:
s = transform.scale[1]; [100 + (100-s), s]
2. Anticipation
Structure your AE composition:
- Frames 0-10: Wind-up pose
- Frames 10-40: Main action
- Frames 40-50: Settle
3. Staging
4. Straight Ahead / Pose to Pose
Pose to pose in AE:
- Set keyframes at key poses
- Let AE interpolate between
- Use Easy Ease for smoothing
5. Follow Through and Overlapping Action
In After Effects:
- Offset child layer keyframes by 2-4 frames
- Use parenting with delayed expressions
thisComp.layer("Parent").transform.position.valueAtTime(time - 0.05)
6. Slow In and Slow Out
AE Keyframe settings:
- Select keyframes > Easy Ease (F9)
- Use Graph Editor to adjust curves
- Bezier handles control acceleration
7. Arc
In After Effects:
- Use motion paths (position property)
- Convert keyframes to Bezier
- Pull handles to create arcs
- Or use "Auto-Orient to Path"
8. Secondary Action
9. Timing
10. Exaggeration
In After Effects:
- Push scale beyond 100% (120-150%)
- Overshoot rotation
- Use Overshoot expression
amp = 15; freq = 3; decay = 5; n = 0; time_start = key(1).time; if (time > time_start) { n = (time - time_start) / thisComp.frameDuration; amp * Math.sin(freq*n) / Math.exp(decay*n/100); } else { 0; }
11. Solid Drawing
In After Effects:
- Use 3D layers
- Apply perspective camera
- Animate Z position and rotation
- Use depth of field
12. Appeal
Design principles in AE:
- Smooth curves over sharp angles
- Consistent timing patterns
- Pleasing color palette
- Clean vector shapes
Lottie Implementation
Key Lottie Features
playSegments([start, end])- Play frame rangesetSpeed(n)- Control timingsetDirection(1/-1)- Forward/reversegoToAndStop(frame)- Pose controladdEventListener- Frame events- Interactivity via
lottie-interactivity

