Axiom Design

CharlesWiltgen/Axiom/axiom-cursor/skills/axiom-design

by CharlesWiltgen82c7feafae634a79b4336b3381289441886c122cNo license1.1K starsListed Oct 9, 2026Updated Oct 9, 2026Repository updated today

Use when making visual or interaction design decisions for an Apple app — HIG patterns, Liquid Glass, SF Symbols, typography, app entry-point and auth-flow structure.

Instructions onlyDesign & Creative
AI-generated overview

Guides Apple app visual and interaction design decisions using HIG, Liquid Glass, SF Symbols, typography, and app composition references.

What it does
This router skill points an agent to reference documents covering Apple Human Interface Guidelines compliance, color and background choices, Liquid Glass materials and migration, SF Symbols rendering modes and effects, San Francisco typography and Dynamic Type, and app entry-point and authentication-flow structure. It supplies decision trees, conflict-resolution rules between design and implementation concerns, and anti-rationalization guidance. It produces design guidance and reference lookups rather than files or code artifacts.
When to use it
Use it when making visual or interaction design decisions for an Apple app, such as choosing colors, backgrounds, spacing, materials, symbols, or fonts. It also fits planning Liquid Glass adoption, checking HIG compliance, or structuring app entry points and auth flows.
Requirements
No scripts; instructions and reference documents only. The agent needs access to the bundled reference files under skills/.

Design & HIG

You MUST use this skill for ANY visual design, HIG compliance, Liquid Glass, SF Symbols, typography, or app composition work.

Cursor Subagent Routing

Delegate to the appropriate Cursor subagent when this router calls for a specialized auditor.

Quick Reference

Symptom / TaskReference
Design decisions, HIG compliance, colors, backgroundsSee skills/hig.md
Spacing, padding, margins, insets — what value to useSee skills/hig.md
Designing for iPhone Duo — poses, controls on the side, keeping UI out of the foldSee axiom-swiftui (skills/iphone-duo.md)
Section index / A–Z index strip / alphabet scrubber — should this list have oneSee skills/hig.md
Semantic colors, custom color patterns, material stylesSee skills/hig-ref.md
Liquid Glass effects, adoption, migration from blur effectsSee skills/liquid-glass.md
App-wide Liquid Glass adoption, platform differencesSee skills/liquid-glass-ref.md
Backward compatibility: the UIDesignRequiresCompatibility opt-out, and why the 27 SDK ignores it on OS 27See skills/liquid-glass.md (Backward Compatibility)
SF Symbols rendering modes, effects, animationsSee skills/sf-symbols.md
SF Symbols API signatures, UIKit equivalents, availabilitySee skills/sf-symbols-ref.md
Verify a symbol name exists / check one symbol's availability or supported modes (sfsymbols CLI)See skills/sf-symbols-ref.md (Part 11)
San Francisco fonts, text styles, Dynamic Type, trackingSee skills/typography-ref.md
App entry points, auth flows, root view switching, scene lifecycle, document-based appsSee skills/app-composition.md
Apple Pay button / Wallet pass design / Tap to Pay buttonSee axiom-payments suite, plus skills/hig.md for cross-cutting HIG context

Decision Tree

dot
digraph design {    start [label="Design task" shape=ellipse];    what [label="What do you need?" shape=diamond];
    start -> what;    what -> "skills/hig.md" [label="design decision,\nHIG compliance,\ncolor/background choice"];    what -> "skills/hig.md" [label="spacing/padding/margin value"];    what -> "skills/hig-ref.md" [label="semantic color API,\ncustom color code,\nmaterial style details"];    what -> "skills/liquid-glass.md" [label="Liquid Glass effects,\nmigrate from blur,\nRegular vs Clear,\nopt-out key"];    what -> "skills/liquid-glass-ref.md" [label="app-wide Liquid Glass plan,\nplatform differences"];    what -> "skills/sf-symbols.md" [label="rendering mode choice,\nsymbol effects/animations,\ncustom symbols"];    what -> "skills/sf-symbols-ref.md" [label="SF Symbols API syntax,\nUIKit equivalents,\navailability matrix"];    what -> "skills/typography-ref.md" [label="font selection,\nDynamic Type,\ntext styles, tracking"];    what -> "skills/app-composition.md" [label="@main entry point,\nauth flow, root view,\nscene lifecycle"];}
  1. Design decision / HIG compliance / choosing colors or backgrounds? → skills/hig.md 1a. Need semantic color API, custom color code, or material style details? → skills/hig-ref.md
  2. Liquid Glass effects / migrating from blur / Regular vs Clear variant? → skills/liquid-glass.md 2a. Planning app-wide Liquid Glass adoption / platform differences? → skills/liquid-glass-ref.md 2b. Opting out of Liquid Glass / UIDesignRequiresCompatibility / backward compatibility? → skills/liquid-glass.md (Backward Compatibility)
  3. SF Symbols rendering mode / symbol effects / custom symbols? → skills/sf-symbols.md 3a. Need SF Symbols API syntax / UIKit equivalents / availability check? → skills/sf-symbols-ref.md
  4. Font selection / Dynamic Type / text styles / tracking / leading? → skills/typography-ref.md
  5. App entry point / auth flow / root view switching / scene lifecycle? → skills/app-composition.md
  6. SwiftUI view implementation? → /skill axiom-swiftui
  7. TextKit / rich text editing / Writing Tools? → /skill axiom-uikit
  8. Accessibility compliance (VoiceOver, contrast, touch targets)? → /skill axiom-accessibility
  9. Audit UI for Liquid Glass adoption? → liquid-glass-auditor (Agent — surfaces migration opportunities AND adoption-completeness gaps: variant discipline, nesting hygiene, unstyled pre-26 fallbacks, semantic toolbar placement, the UIDesignRequiresCompatibility opt-out, accessibility re-check; scores ADOPTED / PARTIAL / NOT ADOPTED)
  10. CarPlay app design, categories, driver-distraction rules? → /skill axiom-media (carplay-hig.md)
Platform-specific HIG
  • watchOS design (glanceable UI, watchOS 10 navigation) → See axiom-watchos (skills/design-for-watchos.md)

Conflict Resolution

design vs swiftui: When building UI:

  1. Use design FIRST — Decide what to build (colors, materials, typography, layout intent) before how to build it.
  2. Then use swiftui — Implement the design decision in SwiftUI code.

design vs accessibility: When choosing colors or typography:

  • Color contrast or Dynamic Type compliance? → use accessibility
  • Which semantic color or text style to pick? → use design

design (liquid-glass) vs swiftui: When implementing Liquid Glass:

  • What Liquid Glass is, when to use Regular vs Clear, migration strategy → use design (skills/liquid-glass.md)
  • SwiftUI code for .glassEffect() modifier → use design (skills/liquid-glass-ref.md), then swiftui for surrounding view code

design (app-composition) vs swiftui: When structuring app architecture:

  • @main entry, auth state machine, root view switching, scene lifecycle → use design (skills/app-composition.md)
  • NavigationStack, NavigationSplitView, tab structure → use swiftui

design vs media (CarPlay): When designing for CarPlay:

  • General iOS HIG principles (colors, typography, Liquid Glass) → use design
  • CarPlay-specific rules (app categories, entitlement review, template-only UI, driver distraction, per-category design rules) → invoke axiom-media (skills/carplay-hig.md)
  • CarPlay rules are stricter than iOS HIG and enforced at entitlement review, not just App Store review.

Critical Patterns

HIG Quick Decisions (skills/hig.md):

  • Background color decision tree (media-focused vs standard)
  • Typography selection (headline vs body vs caption)
  • Color usage guidelines and when to use semantic vs custom colors
  • Design review checklist for HIG compliance

HIG Comprehensive Reference (skills/hig-ref.md):

  • All semantic colors with platform availability
  • Custom color patterns with dark mode support
  • Background hierarchy and material styles
  • Code examples for every color and background pattern

Liquid Glass (skills/liquid-glass.md):

  • What Liquid Glass is and how it differs from blur effects
  • Regular vs Clear variant selection
  • Migration strategy from pre-iOS 26 materials
  • Tinting, legibility, and adaptive behavior troubleshooting
  • Expert review criteria for Liquid Glass implementations
  • The UIDesignRequiresCompatibility opt-out and its measured SDK × OS behavior

Liquid Glass Adoption (skills/liquid-glass-ref.md):

  • App-wide adoption planning (icons, controls, navigation, menus)
  • Platform-specific behavior (iOS, iPadOS, macOS, tvOS, watchOS)
  • Accessibility compliance with Liquid Glass interfaces

SF Symbols (skills/sf-symbols.md):

  • Rendering mode selection (Monochrome, Hierarchical, Palette, Multicolor)
  • Symbol effect selection (Bounce, Pulse, Scale, Wiggle, Rotate, Breathe, Draw)
  • Custom symbol creation workflow
  • Troubleshooting effects not playing, weight mismatches

SF Symbols API (skills/sf-symbols-ref.md):

  • Exact API signatures for rendering modes and effects
  • UIKit/AppKit equivalents for every SwiftUI symbol API
  • Platform availability matrix
  • Configuration options (weight, scale, variable values)

Typography (skills/typography-ref.md):

  • San Francisco font system (Pro, Compact, Mono, New York)
  • Text styles with Dynamic Type scaling
  • Tracking and leading values
  • Internationalization considerations

App Composition (skills/app-composition.md):

  • @main entry point and root view patterns
  • Authentication state machine (login, onboarding, main)
  • Flicker-free root view switching
  • scenePhase lifecycle handling and state restoration
  • Document-based apps: the OS27 @Observable document model (ReadableDocument/WritableDocument) + DocumentGroup

Anti-Rationalization

ThoughtReality
"I'll just pick colors that look good"Semantic colors adapt to dark mode, accessibility settings, and platform automatically. Custom colors need all of that manually. skills/hig.md has the decision tree.
"Liquid Glass is just a blur effect"Liquid Glass is a distinct material system with lensing, tinting, and adaptive behavior. Using .blur() instead creates a visually wrong result. skills/liquid-glass.md explains the difference.
"I know which SF Symbol rendering mode to use"The right mode depends on context (monochrome for toolbars, hierarchical for depth, palette for brand colors). skills/sf-symbols.md has the decision tree.
"I'll hardcode font sizes"Hardcoded sizes break Dynamic Type, violate HIG, and fail accessibility review. skills/typography-ref.md shows the text style system.
"I'll handle auth state with a boolean"A boolean can't represent login, onboarding, and main states without race conditions. skills/app-composition.md has the state machine pattern.
"Liquid Glass adoption means rewriting my whole UI"Most standard SwiftUI/UIKit components adopt automatically. Start by building with latest Xcode, then review. skills/liquid-glass-ref.md has the incremental strategy.
"I'll add the SF Symbol animation later"Symbol effects are the primary way users perceive interactive feedback. Shipping without them feels broken. skills/sf-symbols.md covers selection.
"I'll skip the design review, the code works"HIG compliance affects App Store review. Reviewers reject apps that feel wrong even if they function correctly. skills/hig.md has the review checklist.

Example Invocations

User: "Should I use a dark or light background?" -> Read: skills/hig.md

User: "What semantic color should I use for secondary text?" -> Read: skills/hig-ref.md

User: "How do I implement Liquid Glass in my app?" -> Read: skills/liquid-glass.md

User: "I need to plan Liquid Glass adoption across my whole app" -> Read: skills/liquid-glass-ref.md

User: "My SF Symbol is flat, I want it to have depth" -> Read: skills/sf-symbols.md

User: "What's the SwiftUI API for symbol effects?" -> Read: skills/sf-symbols-ref.md

User: "Which font should I use for body text?" -> Read: skills/typography-ref.md

User: "How do I switch between login and main screens?" -> Read: skills/app-composition.md

User: "Check my app's UI for HIG compliance" -> Read: skills/hig.md, then /skill axiom-accessibility for contrast/Dynamic Type

User: "I want my download button icon to animate" -> Read: skills/sf-symbols.md

Source and attribution

Source:CharlesWiltgen/Axiominaxiom-cursor/skills/axiom-designat commit82c7fea

License: No license

Content belongs to its original authors. SourceWeft indexes it from a public repository.

Report or request removal