3d Visualizer

daffy0208/ai-dev-standards/skills/3d-visualizer

by daffy020832c3241e48f9No license37 starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 9 months ago

Expert in Three.js, 3D graphics, and interactive 3D visualizations

AI-generated overview

Guides creation of Three.js and React Three Fiber 3D scenes, product viewers, and 3D data visualizations.

What it does
This skill provides reference guidance and code examples for building 3D graphics with Three.js and React Three Fiber. It covers basic scenes, lighting and materials, GLTF model loading, animation, 3D bar charts, network graphs, interactive product configurators, and instanced-mesh performance techniques. It produces example TypeScript/React component code that developers adapt into their own projects.
When to use it
Use it when building interactive 3D web experiences such as product viewers, configurators, 3D charts, network graphs, scientific visualizations, or 3D game prototypes. It is also useful for setting up a Three.js or React Three Fiber project and optimizing 3D rendering performance.
Requirements
Requires a JavaScript/TypeScript web project with the npm packages three, @react-three/fiber, and @react-three/drei installed. It ships no scripts; it is instructions and code examples only.

3D Visualizer Skill

I help you create 3D visualizations, interactive 3D graphics, and immersive web experiences using Three.js.

What I Do

3D Graphics:

  • 3D models and scenes
  • Materials and lighting
  • Animations and interactions
  • Camera controls

3D Data Visualization:

  • 3D charts and graphs
  • Network visualizations
  • Geospatial data
  • Scientific visualization

Interactive 3D:

  • Product viewers (360°)
  • Configurators
  • Interactive demos
  • 3D games

Three.js with React Three Fiber

bash
npm install three @react-three/fiber @react-three/drei

Basic 3D Scene

typescript
// components/Scene3D.tsx'use client'import { Canvas } from '@react-three/fiber'import { OrbitControls, Box, Sphere } from '@react-three/drei'
export function Scene3D() {  return (    <Canvas camera={{ position: [5, 5, 5], fov: 50 }}>      {/* Lighting */}      <ambientLight intensity={0.5} />      <pointLight position={[10, 10, 10]} />
      {/* 3D Objects */}      <Box position={[-2, 0, 0]} args={[1, 1, 1]}>        <meshStandardMaterial color="hotpink" />      </Box>
      <Sphere position={[2, 0, 0]} args={[0.7, 32, 32]}>        <meshStandardMaterial color="cyan" metalness={0.8} roughness={0.2} />      </Sphere>
      {/* Camera Controls */}      <OrbitControls />    </Canvas>  )}

3D Model Loader

typescript
'use client'import { useGLTF } from '@react-three/drei'import { Canvas } from '@react-three/fiber'
function Model() {  const { scene } = useGLTF('/models/product.glb')  return <primitive object={scene} />}
export function ProductViewer() {  return (    <Canvas>      <ambientLight intensity={0.5} />      <spotLight position={[10, 10, 10]} angle={0.15} />
      <Model />
      <OrbitControls        enableZoom={true}        enablePan={false}        minPolarAngle={Math.PI / 4}        maxPolarAngle={Math.PI / 2}      />    </Canvas>  )}

Animated 3D

typescript
'use client'import { useRef } from 'react'import { useFrame } from '@react-three/fiber'import { Mesh } from 'three'
function RotatingCube() {  const meshRef = useRef<Mesh>(null)
  useFrame((state, delta) => {    if (meshRef.current) {      meshRef.current.rotation.x += delta      meshRef.current.rotation.y += delta * 0.5    }  })
  return (    <mesh ref={meshRef}>      <boxGeometry args={[2, 2, 2]} />      <meshStandardMaterial color="orange" />    </mesh>  )}
export function AnimatedScene() {  return (    <Canvas>      <ambientLight />      <pointLight position={[10, 10, 10]} />      <RotatingCube />    </Canvas>  )}

3D Chart (Bar Chart)

typescript
'use client'import { Canvas } from '@react-three/fiber'import { OrbitControls, Text } from '@react-three/drei'
interface DataPoint {  label: string  value: number  color: string}
function Bar3D({ position, height, color, label }: {  position: [number, number, number]  height: number  color: string  label: string}) {  return (    <group position={position}>      <mesh position={[0, height / 2, 0]}>        <boxGeometry args={[0.8, height, 0.8]} />        <meshStandardMaterial color={color} />      </mesh>
      <Text        position={[0, -0.5, 0]}        fontSize={0.3}        color="black"      >        {label}      </Text>    </group>  )}
export function BarChart3D({ data }: { data: DataPoint[] }) {  return (    <Canvas camera={{ position: [5, 5, 8] }}>      <ambientLight intensity={0.5} />      <pointLight position={[10, 10, 10]} />
      {data.map((item, i) => (        <Bar3D          key={i}          position={[i * 1.5 - (data.length * 1.5) / 2, 0, 0]}          height={item.value}          color={item.color}          label={item.label}        />      ))}
      <OrbitControls />    </Canvas>  )}
// Usageconst salesData = [  { label: 'Jan', value: 4, color: '#3b82f6' },  { label: 'Feb', value: 3, color: '#3b82f6' },  { label: 'Mar', value: 6, color: '#3b82f6' },  { label: 'Apr', value: 8, color: '#3b82f6' }]
<BarChart3D data={salesData} />

Interactive 3D Product Configurator

typescript
'use client'import { useState } from 'react'import { Canvas } from '@react-three/fiber'import { OrbitControls } from '@react-three/drei'
const colors = {  red: '#ef4444',  blue: '#3b82f6',  green: '#10b981',  yellow: '#f59e0b'}
function Product({ color }: { color: string }) {  return (    <mesh>      <boxGeometry args={[2, 2, 2]} />      <meshStandardMaterial color={color} metalness={0.5} roughness={0.3} />    </mesh>  )}
export function ProductConfigurator() {  const [selectedColor, setSelectedColor] = useState('blue')
  return (    <div className="flex gap-4">      <div className="w-2/3">        <Canvas camera={{ position: [3, 3, 3] }}>          <ambientLight intensity={0.5} />          <spotLight position={[10, 10, 10]} />
          <Product color={colors[selectedColor]} />
          <OrbitControls />        </Canvas>      </div>
      <div className="w-1/3">        <h3 className="font-bold mb-4">Choose Color</h3>        <div className="grid grid-cols-2 gap-2">          {Object.entries(colors).map(([name, hex]) => (            <button              key={name}              onClick={() => setSelectedColor(name)}              className={`p-4 rounded border-2 ${                selectedColor === name ? 'border-black' : 'border-gray-300'              }`}              style={{ backgroundColor: hex }}            >              {name}            </button>          ))}        </div>      </div>    </div>  )}

Network Graph 3D

typescript
'use client'import { Canvas } from '@react-three/fiber'import { Line } from '@react-three/drei'
interface Node {  id: string  position: [number, number, number]}
interface Edge {  from: string  to: string}
function NetworkGraph({ nodes, edges }: {  nodes: Node[]  edges: Edge[]}) {  const nodeMap = new Map(nodes.map(n => [n.id, n]))
  return (    <>      {/* Nodes */}      {nodes.map((node) => (        <mesh key={node.id} position={node.position}>          <sphereGeometry args={[0.2]} />          <meshStandardMaterial color="cyan" />        </mesh>      ))}
      {/* Edges */}      {edges.map((edge, i) => {        const from = nodeMap.get(edge.from)        const to = nodeMap.get(edge.to)        if (!from || !to) return null
        return (          <Line            key={i}            points={[from.position, to.position]}            color="white"            lineWidth={1}          />        )      })}    </>  )}
export function Network3DVisualization() {  const nodes = [    { id: 'A', position: [0, 0, 0] },    { id: 'B', position: [2, 1, 0] },    { id: 'C', position: [-2, 1, 0] },    { id: 'D', position: [0, 2, 1] }  ]
  const edges = [    { from: 'A', to: 'B' },    { from: 'A', to: 'C' },    { from: 'B', to: 'D' },    { from: 'C', to: 'D' }  ]
  return (    <Canvas camera={{ position: [0, 0, 8] }}>      <ambientLight />      <pointLight position={[10, 10, 10]} />
      <NetworkGraph nodes={nodes} edges={edges} />
      <OrbitControls />    </Canvas>  )}

Performance Tips

Instanced Mesh (Many Objects)

typescript
'use client'import { useRef, useMemo } from 'react'import { useFrame } from '@react-three/fiber'import * as THREE from 'three'
export function Particles({ count = 1000 }: { count?: number }) {  const meshRef = useRef<THREE.InstancedMesh>(null)
  const particles = useMemo(() => {    const temp = []    for (let i = 0; i < count; i++) {      const t = Math.random() * 100      const factor = 20 + Math.random() * 100      const speed = 0.01 + Math.random() / 200      temp.push({ t, factor, speed, mx: 0, my: 0 })    }    return temp  }, [count])
  useFrame((state) => {    if (meshRef.current) {      particles.forEach((particle, i) => {        let { t, factor, speed, mx, my } = particle
        t = particle.t += speed        const a = Math.cos(t) + Math.sin(t * 1) / 10        const b = Math.sin(t) + Math.cos(t * 2) / 10        const s = Math.cos(t)
        const dummy = new THREE.Object3D()        dummy.position.set(          (mx / 10) * a + Math.cos((t / 10) * factor) + (Math.sin(t * 1) * factor) / 10,          (my / 10) * b + Math.sin((t / 10) * factor) + (Math.cos(t * 2) * factor) / 10,          (my / 10) * b + Math.cos((t / 10) * factor) + (Math.sin(t * 3) * factor) / 10        )        dummy.scale.set(s, s, s)        dummy.updateMatrix()        meshRef.current!.setMatrixAt(i, dummy.matrix)      })      meshRef.current.instanceMatrix.needsUpdate = true    }  })
  return (    <instancedMesh ref={meshRef} args={[undefined, undefined, count]}>      <sphereGeometry args={[0.05, 16, 16]} />      <meshPhongMaterial color="cyan" />    </instancedMesh>  )}

When to Use Me

Perfect for:

  • Building 3D product viewers
  • Creating data visualizations
  • Interactive 3D experiences
  • Scientific visualization
  • 3D game prototypes

I'll help you:

  • Set up Three.js projects
  • Load 3D models
  • Create interactive 3D
  • Optimize 3D performance
  • Build 3D charts

What I'll Create

🎨 3D Scenes📦 Product Viewers📊 3D Charts🌐 Network Graphs🎮 Interactive 3D⚡ Performance-Optimized 3D

Let's bring your data and products to life in 3D!

Source and attribution

Source:daffy0208/ai-dev-standardsinskills/3d-visualizerat commit32c3241

License: No license

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