Game Design Principles
Design thinking for engaging games.
1. Core Loop Design
The 30-Second Test
Loop Examples
2. Game Design Document (GDD)
Essential Sections
Principles
- Keep it living (update regularly)
- Visuals help communicate
- Less is more (start small)
3. Player Psychology
Motivation Types
Reward Schedules
4. Difficulty Balancing
Flow State
Balancing Strategies
5. Progression Design
Progression Types
Pacing Principles
- Early wins (hook quickly)
- Gradually increase challenge
- Rest beats between intensity
- Meaningful choices
6. Anti-Patterns
Remember: Fun is discovered through iteration, not designed on paper.

