Mobile Games

by davila78da17d671b6fNo license32K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated today

Mobile game development principles. Touch input, battery, performance, app stores.

Instructions onlySoftware Development
AI-generated overview

Reference guidance on mobile game development covering touch input, battery, performance, app store rules and monetization.

What it does
Provides a structured reference of mobile game development principles, including platform constraints, touch input best practices, performance and thermal targets, battery optimization, app store requirements and monetization models. It also lists anti-patterns contrasting common mistakes with recommended approaches. It is an instructional document and produces no files or code.
When to use it
Use when planning or reviewing a mobile game and needing guidance on touch controls, device constraints, store compliance or monetization choices. Also useful as a checklist when auditing an existing mobile title for battery, thermal or store-policy issues.
Requirements
No tools, packages or credentials beyond the agent; instructions only, with no scripts or assets.

Mobile Game Development

Platform constraints and optimization principles.


1. Platform Considerations

Key Constraints

ConstraintStrategy
Touch inputLarge hit areas, gestures
BatteryLimit CPU/GPU usage
ThermalThrottle when hot
Screen sizeResponsive UI
InterruptionsPause on background

2. Touch Input Principles

Touch vs Controller

TouchDesktop/Console
ImprecisePrecise
Occludes screenNo occlusion
Limited buttonsMany buttons
Gestures availableButtons/sticks

Best Practices

  • Minimum touch target: 44x44 points
  • Visual feedback on touch
  • Avoid precise timing requirements
  • Support both portrait and landscape

3. Performance Targets

Thermal Management

ActionTrigger
Reduce qualityDevice warm
Limit FPSDevice hot
Pause effectsCritical temp

Battery Optimization

  • 30 FPS often sufficient
  • Sleep when paused
  • Minimize GPS/network
  • Dark mode saves OLED battery

4. App Store Requirements

iOS (App Store)

RequirementNote
Privacy labelsRequired
Account deletionIf account creation exists
ScreenshotsFor all device sizes

Android (Google Play)

RequirementNote
Target APICurrent year's SDK
64-bitRequired
App bundlesRecommended

5. Monetization Models

ModelBest For
PremiumQuality games, loyal audience
Free + IAPCasual, progression-based
AdsHyper-casual, high volume
SubscriptionContent updates, multiplayer

6. Anti-Patterns

❌ Don't✅ Do
Desktop controls on mobileDesign for touch
Ignore battery drainMonitor thermals
Force landscapeSupport player preference
Always-on networkCache and sync

Remember: Mobile is the most constrained platform. Respect battery and attention.

Source and attribution

Source:davila7/claude-code-templatesincli-tool/components/skills/creative-design/game-development/mobile-gamesat commit8da17d6

License: No license

Content belongs to its original authors. SourceWeft indexes it from a public repository.

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