Web Browser Game Development
Framework selection and browser-specific principles.
1. Framework Selection
Decision Tree
Comparison (2025)
2. WebGPU Adoption
Browser Support (2025)
Decision
- New projects: Use WebGPU with WebGL fallback
- Legacy support: Start with WebGL
- Feature detection: Check
navigator.gpu
3. Performance Principles
Browser Constraints
Optimization Priority
- Asset compression - KTX2, Draco, WebP
- Lazy loading - Load on demand
- Object pooling - Avoid GC
- Draw call batching - Reduce state changes
- Web Workers - Offload heavy computation
4. Asset Strategy
Compression Formats
Loading Strategy
5. PWA for Games
Benefits
- Offline play
- Install to home screen
- Full screen mode
- Push notifications
Requirements
- Service worker for caching
- Web app manifest
- HTTPS
6. Audio Handling
Browser Requirements
- Audio context requires user interaction
- Create AudioContext on first click/tap
- Resume context if suspended
Best Practices
- Use Web Audio API
- Pool audio sources
- Preload common sounds
- Compress with WebM/Opus
7. Anti-Patterns
Remember: Browser is the most accessible platform. Respect its constraints.
