Focus Engine

by dpearson26998d90fd121a26No license1.1K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 2 months ago

Implements keyboard, directional, and scene-level focus behavior across SwiftUI and UIKit. Use when managing @FocusState, defaultFocus, focused values, focusable interactions, focus sections, tvOS geometric focus and Siri Remote navigation, watchOS Digital Crown input, visionOS connected-device focus versus gaze hover/input targets, macOS key view loop and Full Keyboard Access, focus restoration after presentation changes, custom focus routing with UIFocusGuide, or debugging focus with UIFocusDebugger.

Instructions onlySoftware Development
AI-generated overview

Guides keyboard, directional, and scene-level focus behavior in SwiftUI and UIKit apps across Apple platforms.

What it does
This skill provides reference guidance and code patterns for implementing focus behavior in SwiftUI and UIKit, covering @FocusState, default focus, focused and scene values, focusable interactions, focus sections, focus restoration, and UIKit focus guides. It also addresses platform-specific focus such as tvOS geometric focus and Siri Remote navigation, watchOS Digital Crown input, visionOS connected-device focus versus gaze hover, and macOS key view loops. It includes a common-mistakes list, a review checklist, and pointers to bundled reference files on patterns, multi-platform focus, and debugging.
When to use it
Use it when writing or reviewing Apple-platform UI code that involves keyboard focus, directional or remote navigation, scene-focused values, focus restoration after presentations, or custom focus routing. It is also relevant when distinguishing focus from accessibility focus or visionOS gaze hover, or when debugging focus issues.
Requirements
No scripts; instructions and reference documents only. The agent needs no special tools, packages, credentials, or network access, though the guidance targets SwiftUI and UIKit on iOS 26+, iPadOS, macOS, tvOS, and visionOS.

Focus Engine

Focus behavior for SwiftUI and UIKit apps targeting iOS 26+, iPadOS, macOS, tvOS, and visionOS connected-input paths. Covers keyboard focus, directional focus, scene-focused values, focus restoration, and UIKit focus guides. focusSection() guidance in this skill applies to macOS and tvOS. visionOS gaze-driven hover is an input affordance, not focus. Accessibility-specific focus for VoiceOver and Switch Control lives in the ios-accessibility skill.

When a request mixes focus with accessibility or spatial input, keep the boundary explicit:

  • Use this skill for keyboard, remote, game-controller, and scene focus behavior.
  • For visionOS, describe gaze, direct touch, and pointer targeting as hover/input affordances, not focus.
  • For VoiceOver, Switch Control, Voice Control, or accessibility element ordering, give only a brief handoff to ios-accessibility.

Contents

SwiftUI FocusState

Use @FocusState to read and write focus placement inside a scene. Use Bool for a single target or an optional Hashable enum for multiple targets.

swift
struct LoginView: View {    enum Field: Hashable { case email, password }
    @State private var email = ""    @State private var password = ""    @FocusState private var focusedField: Field?
    var body: some View {        Form {            TextField("Email", text: $email)                .focused($focusedField, equals: .email)
            SecureField("Password", text: $password)                .focused($focusedField, equals: .password)        }        .onAppear { focusedField = .email }        .onSubmit {            switch focusedField {            case .email: focusedField = .password            case .password, nil: submit()            }        }    }}

Keep focus state local to the view that owns the focusable controls.

Default Focus

Use .defaultFocus to set the preferred initial focus region or control when a view appears or when focus is reassigned automatically.

swift
struct SidebarView: View {    enum Target: Hashable { case library, settings }    @FocusState private var focusedTarget: Target?
    var body: some View {        VStack {            Button("Library") { }                .focused($focusedTarget, equals: .library)
            Button("Settings") { }                .focused($focusedTarget, equals: .settings)        }        .defaultFocus($focusedTarget, .library)    }}

Prefer one clear default destination per screen or focus region.

Focused Values and Scene Values

Use focused values to expose state from the currently focused view. Use scene-focused values when commands or scene-wide UI should keep access to the value even after focus moves within that scene.

swift
struct SelectedRecipeKey: FocusedValueKey {    typealias Value = Binding<Recipe>}
extension FocusedValues {    var selectedRecipe: Binding<Recipe>? {        get { self[SelectedRecipeKey.self] }        set { self[SelectedRecipeKey.self] = newValue }    }}
struct RecipeDetailView: View {    @Binding var recipe: Recipe
    var body: some View {        Text(recipe.title)            .focusedSceneValue(\.selectedRecipe, $recipe)    }}

Use this pattern for menus, commands, and toolbars that need to act on the focused scene's current content.

Focusable Interactions

Use .focusable(_:interactions:) on custom SwiftUI views that should participate in keyboard or directional focus.

swift
struct SelectableCard: View {    let title: String    let action: () -> Void    @FocusState private var isFocused: Bool
    var body: some View {        Button(action: action) {            RoundedRectangle(cornerRadius: 12)                .fill(isFocused ? Color.accentColor.opacity(0.15) : .clear)                .overlay { Text(title) }        }        .buttonStyle(.plain)        .focusable(interactions: .activate)        .focused($isFocused)    }}

Prefer semantic Button, Toggle, TextField, and other system controls before making arbitrary gesture-driven views focusable. Use .focusable(interactions: .activate) for custom button-like controls only when a semantic control cannot express the UI. Reserve broader interactions for views that genuinely need editing or multiple focus-driven behaviors.

Focus Sections

Use focusSection() on macOS 13+ and tvOS 15+ to guide directional movement across groups of focusable descendants in uneven layouts.

swift
struct TVLibraryView: View {    var body: some View {        HStack {            VStack {                Button("Recent") { }                Button("Favorites") { }                Button("Downloaded") { }            }            .focusSection()
            VStack {                Button("Featured") { }                Button("Top Picks") { }                Button("Continue Watching") { }            }            .focusSection()        }    }}

Use focus sections on macOS and tvOS when default left/right or up/down movement skips the intended group.

Focus Restoration

After dismissing a sheet, popover, or transient overlay, return focus to a stable trigger or logical next target.

swift
struct FiltersView: View {    @State private var showSheet = false    @FocusState private var isFilterButtonFocused: Bool
    var body: some View {        Button("Filters") { showSheet = true }            .focused($isFilterButtonFocused)            .sheet(isPresented: $showSheet) {                FilterEditor()                    .onDisappear {                        Task { @MainActor in                            isFilterButtonFocused = true                        }                    }            }    }}

Restore focus intentionally whenever presentation changes would otherwise leave users disoriented.

UIKit Focus Guides

Use UIFocusGuide when UIKit or tvOS layouts need custom routing across empty space or awkward geometry.

swift
final class DashboardViewController: UIViewController {    private let focusGuide = UIFocusGuide()    @IBOutlet private weak var leadingButton: UIButton!    @IBOutlet private weak var trailingButton: UIButton!
    override func viewDidLoad() {        super.viewDidLoad()
        view.addLayoutGuide(focusGuide)        focusGuide.preferredFocusEnvironments = [trailingButton]
        NSLayoutConstraint.activate([            focusGuide.leadingAnchor.constraint(equalTo: leadingButton.trailingAnchor),            focusGuide.trailingAnchor.constraint(equalTo: trailingButton.leadingAnchor),            focusGuide.topAnchor.constraint(equalTo: leadingButton.topAnchor),            focusGuide.bottomAnchor.constraint(equalTo: leadingButton.bottomAnchor)        ])    }}

UIFocusGuide is invisible and not a view. Use it to redirect focus without adding decorative UI.

Common Mistakes

  1. Mixing accessibility focus and keyboard or directional focus in the same mental model.
  2. Storing @FocusState in shared models instead of the owning view.
  3. Setting multiple competing default focus targets on one screen.
  4. Using .focusable() on decorative views.
  5. Forgetting focus restoration after sheets, popovers, or custom overlays.
  6. Reaching for UIFocusGuide before trying focusSection() on macOS or tvOS, or better layout grouping in SwiftUI.
  7. Using gesture handlers for primary actions on custom focusable controls instead of a semantic Button when possible.
  8. Treating visionOS gaze hover as focus; reserve focus guidance for connected input such as keyboards and game controllers.

Review Checklist

  • @FocusState is local to the view that owns the controls
  • Initial focus target is explicit when the screen needs one
  • Focus movement between fields or groups is deterministic
  • focusedSceneValue or related focused-value APIs are used when commands need current scene state
  • Custom controls opt into focus only when they are truly interactive
  • focusSection() is used for uneven directional layouts on macOS or tvOS before dropping to UIKit
  • Focus returns to a stable element after temporary presentations dismiss
  • UIFocusGuide geometry and preferred destinations match the intended route
  • visionOS guidance distinguishes connected-device focus from gaze-driven hover or RealityKit input targets
  • Accessibility focus concerns are handled in ios-accessibility, not mixed into keyboard-directional focus logic

References

  • Detailed patterns: references/focus-patterns.md [blocked]
  • Multi-platform focus (tvOS, watchOS, visionOS, macOS): references/multi-platform-focus.md [blocked]
  • Focus debugging and anti-patterns: references/focus-debugging.md [blocked]

Source and attribution

Source:dpearson2699/swift-ios-skillsinskills/focus-engineat commit8d90fd1

License: No license

Content belongs to its original authors. SourceWeft indexes it from a public repository.

Report or request removal

More from dpearson2699/swift-ios-skills

Widgetkit

dpearson2699

Guides implementing, reviewing, and improving WidgetKit widgets and controls for iOS, iPadOS, watchOS, and CarPlay.

Software Development1.1Kupdated 2 months ago

Weatherkit

dpearson2699

Guides iOS developers in fetching WeatherKit forecasts, alerts, and attribution using WeatherService.

Software Development1.1Kupdated 2 months ago

Vision Framework

dpearson2699

Implement computer vision features including text recognition (OCR), face detection, barcode scanning, image segmentation, object tracking, and document scanning in iOS apps. Covers both the modern Swift-native Vision API (iOS 18+) and legacy VNRequest patterns, VisionKit DataScannerViewController for live camera scanning, and CoreMLRequest/VNCoreMLRequest for custom model inference. Use when adding OCR, barcode scanning, face detection, or custom Core ML model inference with Vision.

Awaiting classification1.1Kupdated 2 months ago

Tipkit

dpearson2699

Implement and review Apple TipKit feature-discovery UI for iOS 17+ apps. Use when adding or auditing in-app tips, contextual help, coach marks, Tip, TipView, popoverTip, rules, events, actions, display frequency, testing overrides, reusable tip identifiers, or iOS 18+ TipGroup and CloudKit tip sync; avoid for generic SwiftUI navigation or layout outside tip presentation.

Awaiting classification1.1Kupdated 2 months ago

Tabletopkit

dpearson2699

Guides building multiplayer spatial board games on visionOS with Apple's TabletopKit and RealityKit.

Software Development1.1Kupdated 2 months ago

Swiftui Webkit

dpearson2699

Guides embedding and controlling web content in SwiftUI apps with WebKit for SwiftUI on iOS 26 and later.

Software Development1.1Kupdated 2 months ago