After Effects

dylantarre/animation-principles/skills/09-by-tool-framework/after-effects

by dylantarre83597134ba8fNo license99 starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 9 months ago

Use when implementing Disney's 12 animation principles in Adobe After Effects

Instructions onlyDesign & Creative
AI-generated overview

Guides implementing Disney's 12 animation principles in Adobe After Effects with expressions, keyframe timing and export tips.

What it does
This skill provides instructions for applying Disney's 12 animation principles inside Adobe After Effects. It covers squash and stretch, anticipation, staging, timing, exaggeration and the other principles, offering expression snippets, keyframe timing tables and layer techniques. It also lists essential expressions and export options such as Lottie, GIF, video and sprite sheets.
When to use it
Use it when animating in After Effects and wanting to apply classic animation principles to motion. It suits work on character or motion-graphics animation where timing, easing and follow-through matter.
Requirements
Adobe After Effects is required to apply the techniques. No scripts ship with the skill; it is instructions only. Some export options reference third-party plugins or tools such as Bodymovin and Media Encoder.

After Effects Animation Principles

Implement all 12 Disney animation principles using After Effects' powerful animation tools.

1. Squash and Stretch

javascript
// Expression for automatic squash/stretchs = transform.scale[1];x = 100 + (100 - s) * 0.5;[x, s]

Or manually:

  • Keyframe Scale X and Y inversely
  • When Y compresses, X expands
  • Maintain volume (X * Y ≈ constant)

2. Anticipation

Timeline structure:

  • 0-10f: Wind-up (crouch, pull back)
  • 10-12f: Transition
  • 12-30f: Main action
  • 30-40f: Settle

Use Easy Ease on anticipation keyframes for smooth wind-up.

3. Staging

Techniques:

  • Use depth of field (Camera > Depth of Field)
  • Apply blur to background layers
  • Use vignettes to direct focus
  • Adjust opacity of secondary elements
  • Light the main subject brighter

4. Straight Ahead / Pose to Pose

Pose to Pose (recommended):

  1. Set keyframes at key poses
  2. Fill in breakdowns
  3. Use Graph Editor to adjust timing

Straight Ahead:

  • Animate frame-by-frame
  • Use Onion Skin (Layer > Onion Skin)

5. Follow Through and Overlapping Action

javascript
// Delay expression for child layersthisComp.layer("Parent").transform.position.valueAtTime(time - 0.05)

Or:

  • Offset child keyframes by 2-5 frames
  • Use parenting with delayed wiggle
  • Apply spring expression to end values

6. Slow In and Slow Out

  • Select keyframes > F9 (Easy Ease)
  • Graph Editor > Adjust bezier handles
  • Steeper curve = faster movement
  • Flatter curve = slower movement
javascript
// Custom ease expressionease(time, inPoint, outPoint, startValue, endValue)

7. Arc

Techniques:

  • Draw motion path with Pen tool
  • Use Position property's bezier handles
  • Layer > Transform > Auto-Orient
  • Apply path from shape layer to position

8. Secondary Action

  • Animate main action first
  • Add secondary on separate layer/property
  • Offset timing slightly
  • Secondary should complement, not compete

Example: Character waves → Hair follows → Clothing shifts

9. Timing

FramesFeel
2-4Snappy, instant
6-8Quick, energetic
12-15Normal pace
20-30Slow, heavy
40+Dramatic, weighted

Adjust composition frame rate for overall feel (24fps cinematic, 30fps smooth).

10. Exaggeration

javascript
// Overshoot expressionamp = 15;freq = 3;decay = 5;t = time - key(numKeys).time;if (t > 0) {  value + amp * Math.sin(t * freq * Math.PI * 2) / Math.exp(t * decay);} else {  value;}

Push values 20-50% beyond realistic:

  • Larger scales
  • Wider rotations
  • More dramatic timing

11. Solid Drawing

  • Use 3D layers for depth
  • Apply cameras with perspective
  • Animate Z position
  • Use light and shadow
  • Consider volume in all poses

12. Appeal

Design principles:

  • Clear silhouettes at every pose
  • Smooth curves over sharp angles
  • Consistent character proportions
  • Pleasing timing patterns
  • Clean, readable motion paths

Essential Expressions

javascript
// Wigglewiggle(frequency, amplitude)
// LooploopOut("cycle")
// Time remaptimeRemap = linear(time, 0, duration, 0, 1)
// Bouncen = 0;if (numKeys > 0) {  n = nearestKey(time).index;  if (key(n).time > time) n--;}if (n == 0) t = 0;else t = time - key(n).time;amp = 80; freq = 3; decay = 8;value + amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);

Export Options

  • Lottie: Bodymovin plugin → JSON
  • GIF: Media Encoder
  • Video: H.264, ProRes
  • Sprite Sheet: Scripts > Render Sprite Sheet

Source and attribution

Source:dylantarre/animation-principlesinskills/09-by-tool-framework/after-effectsat commit8359713

License: No license

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