Entrance Animations

dylantarre/animation-principles/skills/05-by-animation-type/entrance-animations

by dylantarre83597134ba8fNo license99 starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 9 months ago

Use when elements need to appear on screen - page loads, modals opening, items being added, content reveals, or any "coming into view" animation.

Instructions onlyDesign & Creative
AI-generated overview

Guides entrance animations for UI elements using Disney's 12 animation principles, with timing and CSS patterns.

What it does
This skill provides guidance for animating elements as they come into view, such as page loads, modals, list items and content reveals. It maps Disney's 12 animation principles to entrance motion and gives timing, easing and stagger recommendations per element type. It also includes a CSS keyframe implementation pattern and a stagger delay formula.
When to use it
Use it when elements need to appear on screen, including page loads, modals opening, items being added or content reveals. It suits any coming-into-view animation that needs consistent timing and motion guidance.
Requirements
No scripts or tools are required; it is instructions only. Applying the CSS pattern assumes a project that supports CSS animations.

Entrance Animations

Apply Disney's 12 principles when bringing elements into view.

Principle Application

Squash & Stretch: Scale from 95% to 100% on entry. Elements feel elastic, not rigid.

Anticipation: Start slightly below/smaller than final position. A -10px offset before sliding up creates expectation.

Staging: Enter from the direction of user attention. New list items from the top, modals from center, sidebars from their edge.

Straight Ahead vs Pose-to-Pose: Use pose-to-pose. Define clear start state (invisible, offset) and end state (visible, positioned).

Follow Through & Overlapping: Child elements should lag slightly. Container enters first, content 50-100ms after.

Slow In/Slow Out: Use ease-out for entrances. Fast start, gentle landing: cubic-bezier(0, 0, 0.2, 1).

Arcs: Combine Y and X movement. Don't just fade - slide in on a subtle curve.

Secondary Action: Pair fade with scale. Opacity 0→1 while scaling 0.95→1 adds depth.

Timing:

  • Quick entrances: 150-200ms (toasts, tooltips)
  • Standard entrances: 200-300ms (modals, cards)
  • Dramatic reveals: 300-500ms (hero sections, page transitions)

Exaggeration: Scale can start at 0.8 for dramatic effect, 0.95 for subtle polish.

Solid Drawing: Maintain consistent 3D space. Elements entering from "behind" should scale up; from sides should slide.

Appeal: Entrances should feel welcoming. Avoid jarring pops - everything deserves an introduction.

Timing Recommendations

Element TypeDurationEasingDelay Pattern
Toast/Alert150msease-outNone
Modal250msease-outContent +50ms
Card/Item200msease-outNone
List Items200msease-outStagger 50ms
Page Section300msease-outStagger 100ms
Hero Content400msease-outStagger 150ms

Implementation Pattern

css
.entering {  animation: entrance 250ms cubic-bezier(0, 0, 0.2, 1) forwards;}
@keyframes entrance {  from {    opacity: 0;    transform: translateY(10px) scale(0.98);  }  to {    opacity: 1;    transform: translateY(0) scale(1);  }}

Stagger Formula

For multiple items: delay = index * 50ms, cap at 500ms total sequence time.

Never exceed 5 items in a stagger sequence without user-initiated action.

Source and attribution

Source:dylantarre/animation-principlesinskills/05-by-animation-type/entrance-animationsat commit8359713

License: No license

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