Animate

by emilkowalskie8a175de22aeNo license44K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 6 days ago

Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.

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This skill is instructions only: it ships no scripts to execute.

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Read https://sourceweft.com/skills/gh-emilkowalski-skills-animate/install.md and install the skill it describes. Before installing, show me its source, license and whether it ships scripts, and wait for my OK. Ask me before changing anything else on my machine.

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Install it yourself from a terminal

For Claude Code, Codex, Cursor and other local agents. The SourceWeft CLI fetches the skill from its source repository at the commit scanned here, and verifies every file against the hashes recorded when the skill was scanned. If anything differs, nothing is written.

npx @sourceweft/cli skills install gh-emilkowalski-skills-animate

Add --agent claude-code, codex, cursor or universal to choose which agent gets it (Claude Code by default).

Upstream installer — not verified by SourceWeft

The open-source skills installer fetches the same pinned commit, but does not check the files against the hashes SourceWeft recorded.

npx skills add https://github.com/emilkowalski/skills/tree/e8a175de22ae1e49370fc144c1f3bb9aeedf988d/skills/animate

Source and attribution

Source:emilkowalski/skillsinskills/animateat commite8a175d

License: No license

Content belongs to its original authors. SourceWeft indexes it from a public repository.

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