Create Toolset

by EpicGamesa6aa73ada02aNo license328 starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 3 weeks ago

Use this skill when authoring or extending an Unreal Engine toolset, a class of static, AI-callable functions registered with `ToolsetRegistry` and exposed through the unreal-mcp server. Trigger when the user wants to add, expose, or register a new tool method, create a new toolset, or extend an existing one such as `BlueprintTools`, `StaticMeshTools`, `ObjectTools`, `LevelTools`, or `MaterialTools`. Concrete triggers: 'add a tool to X', 'expose this via MCP', 'register a function so Claude/the agent can call it', 'wire this into the toolset registry', 'create a new toolset for Y', 'add a Python toolset', 'make this AI-callable'; adding a `static` method to a `*Tools.cpp/.h/.py` file; editing files under a `Toolsets/` folder; designing tool parameters, return types, or struct schemas for a toolset. SKIP for: invoking existing tools at runtime (use unreal-mcp instead), authoring an Agent Skill (use unreal-skill), generic refactors that happen to touch a toolset file but don't add or redesign a tool, or unrelat

Only the file list is public. File contents are available once the skill is installed in a workspace.

PathSizeType
SKILL.md22.7 KBtext/markdown

Source and attribution

Source:EpicGames/unreal-engine-skills-for-claude-code-plugininskills/create-toolsetat commita6aa73a

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