Animejs

by freshtechbro1da73febff0cNo license1K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 10 months ago

Versatile JavaScript animation engine for DOM, CSS, SVG, and JavaScript objects. Use when creating timeline-based animations, stagger effects, SVG morphing, keyframe sequences, or complex choreographed animations. Triggers on tasks involving Anime.js, timeline animations, staggered sequences, SVG path animations, morphing, or multi-step animation choreography. Alternative to GSAP for SVG-heavy animations and React-independent projects.

AI-generated overview

Guides Anime.js web animation work: timelines, stagger effects, SVG morphing, keyframes and playback control.

What it does
This skill documents how to build web animations with the Anime.js JavaScript library, covering basic animations, targets, animatable CSS, SVG and object properties, timelines, stagger utilities, keyframes, easing options and playback control. It also lists integration patterns for React and Vue, performance advice and common pitfalls. It ships two Python scripts that generate animation boilerplate and build timeline sequences, plus reference guides and a starter template.
When to use it
Use it when creating timeline-based or choreographed web animations, staggered sequences across many elements, SVG path drawing or morphing, or keyframe animations in framework-agnostic projects. It is also relevant when choosing between Anime.js and alternatives such as GSAP or Framer Motion.
Requirements
Requires the Anime.js JavaScript library in the target project and a JavaScript or web runtime; the bundled Python scripts need a Python interpreter. No credentials or network access are described.

Anime.js

Lightweight JavaScript animation library with powerful timeline and stagger capabilities for web animations.

Overview

Anime.js (pronounced "Anime JS") is a versatile animation engine that works with DOM elements, CSS properties, SVG attributes, and JavaScript objects. Unlike React-specific libraries, Anime.js works with vanilla JavaScript and any framework.

When to use this skill:

  • Timeline-based animation sequences with precise choreography
  • Staggered animations across multiple elements
  • SVG path morphing and drawing animations
  • Keyframe animations with percentage-based timing
  • Framework-agnostic animation (works with React, Vue, vanilla JS)
  • Complex easing functions (spring, steps, cubic-bezier)

Core features:

  • Timeline sequencing with relative positioning
  • Powerful stagger utilities (grid, from center, easing)
  • SVG morphing and path animations
  • Built-in spring physics easing
  • Keyframe support with flexible timing
  • Small bundle size (~9KB gzipped)

Core Concepts

Basic Animation

The anime() function creates animations:

javascript
import anime from 'animejs'
anime({  targets: '.element',  translateX: 250,  rotate: '1turn',  duration: 800,  easing: 'easeInOutQuad'})

Targets

Multiple ways to specify animation targets:

javascript
// CSS selectoranime({ targets: '.box' })
// DOM elementsanime({ targets: document.querySelectorAll('.box') })
// Array of elementsanime({ targets: [el1, el2, el3] })
// JavaScript objectconst obj = { x: 0 }anime({ targets: obj, x: 100 })

Animatable Properties

CSS Properties:

javascript
anime({  targets: '.element',  translateX: 250,  scale: 2,  opacity: 0.5,  backgroundColor: '#FFF'})

CSS Transforms (Individual):

javascript
anime({  targets: '.element',  translateX: 250,   // Individual transform  rotate: '1turn',   // Not 'transform: rotate()'  scale: 2})

SVG Attributes:

javascript
anime({  targets: 'path',  d: 'M10 80 Q 77.5 10, 145 80', // Path morphing  fill: '#FF0000',  strokeDashoffset: [anime.setDashoffset, 0] // Line drawing})

JavaScript Objects:

javascript
const obj = { value: 0 }anime({  targets: obj,  value: 100,  round: 1,  update: () => console.log(obj.value)})

Timeline

Create complex sequences with precise control:

javascript
const timeline = anime.timeline({  duration: 750,  easing: 'easeOutExpo'})
timeline  .add({    targets: '.box1',    translateX: 250  })  .add({    targets: '.box2',    translateX: 250  }, '-=500') // Start 500ms before previous animation ends  .add({    targets: '.box3',    translateX: 250  }, '+=200') // Start 200ms after previous animation ends

Common Patterns

1. Stagger Animation (Sequential Reveal)

javascript
anime({  targets: '.stagger-element',  translateY: [100, 0],  opacity: [0, 1],  delay: anime.stagger(100), // Increase delay by 100ms  easing: 'easeOutQuad',  duration: 600})

2. Stagger from Center

javascript
anime({  targets: '.grid-item',  scale: [0, 1],  delay: anime.stagger(50, {    grid: [14, 5],    from: 'center', // Also: 'first', 'last', index, [x, y]    axis: 'x'       // Also: 'y', null  }),  easing: 'easeOutQuad'})

3. SVG Line Drawing

javascript
anime({  targets: 'path',  strokeDashoffset: [anime.setDashoffset, 0],  easing: 'easeInOutQuad',  duration: 2000,  delay: (el, i) => i * 250})

4. SVG Morphing

javascript
anime({  targets: '#morphing-path',  d: [    { value: 'M10 80 Q 77.5 10, 145 80' }, // Start shape    { value: 'M10 80 Q 77.5 150, 145 80' }  // End shape  ],  duration: 2000,  easing: 'easeInOutQuad',  loop: true,  direction: 'alternate'})

5. Timeline Sequence

javascript
const tl = anime.timeline({  easing: 'easeOutExpo',  duration: 750})
tl.add({  targets: '.title',  translateY: [-50, 0],  opacity: [0, 1]}).add({  targets: '.subtitle',  translateY: [-30, 0],  opacity: [0, 1]}, '-=500').add({  targets: '.button',  scale: [0, 1],  opacity: [0, 1]}, '-=300')

6. Keyframe Animation

javascript
anime({  targets: '.element',  keyframes: [    { translateX: 100 },    { translateY: 100 },    { translateX: 0 },    { translateY: 0 }  ],  duration: 4000,  easing: 'easeInOutQuad',  loop: true})

7. Scroll-Triggered Animation

javascript
const animation = anime({  targets: '.scroll-element',  translateY: [100, 0],  opacity: [0, 1],  easing: 'easeOutQuad',  autoplay: false})
window.addEventListener('scroll', () => {  const scrollPercent = window.scrollY / (document.body.scrollHeight - window.innerHeight)  animation.seek(animation.duration * scrollPercent)})

Integration Patterns

With React

javascript
import { useEffect, useRef } from 'react'import anime from 'animejs'
function AnimatedComponent() {  const ref = useRef(null)
  useEffect(() => {    const animation = anime({      targets: ref.current,      translateX: 250,      duration: 800,      easing: 'easeInOutQuad'    })
    return () => animation.pause()  }, [])
  return <div ref={ref}>Animated</div>}

With Vue

javascript
export default {  mounted() {    anime({      targets: this.$el,      translateX: 250,      duration: 800    })  }}

Path Following Animation

javascript
const path = anime.path('#motion-path')
anime({  targets: '.element',  translateX: path('x'),  translateY: path('y'),  rotate: path('angle'),  easing: 'linear',  duration: 2000,  loop: true})

Advanced Techniques

Spring Easing

javascript
anime({  targets: '.element',  translateX: 250,  easing: 'spring(1, 80, 10, 0)', // mass, stiffness, damping, velocity  duration: 2000})

Steps Easing

javascript
anime({  targets: '.element',  translateX: 250,  easing: 'steps(5)',  duration: 1000})

Custom Bezier

javascript
anime({  targets: '.element',  translateX: 250,  easing: 'cubicBezier(.5, .05, .1, .3)',  duration: 1000})

Direction and Loop

javascript
anime({  targets: '.element',  translateX: 250,  direction: 'alternate', // 'normal', 'reverse', 'alternate'  loop: true,             // or number of iterations  easing: 'easeInOutQuad'})

Playback Control

javascript
const animation = anime({  targets: '.element',  translateX: 250,  autoplay: false})
animation.play()animation.pause()animation.restart()animation.reverse()animation.seek(500) // Seek to 500ms

Performance Optimization

Use Transform and Opacity

javascript
// ✅ Good: GPU-acceleratedanime({  targets: '.element',  translateX: 250,  opacity: 0.5})
// ❌ Avoid: Triggers layoutanime({  targets: '.element',  left: '250px',  width: '500px'})

Batch Similar Animations

javascript
// ✅ Single animation for multiple targetsanime({  targets: '.multiple-elements',  translateX: 250})
// ❌ Avoid: Multiple separate animationselements.forEach(el => {  anime({ targets: el, translateX: 250 })})

Use will-change for Complex Animations

css
.animated-element {  will-change: transform, opacity;}

Disable autoplay for Scroll Animations

javascript
const animation = anime({  targets: '.element',  translateX: 250,  autoplay: false // Control manually})

Common Pitfalls

1. Forgetting Unit Types

javascript
// ❌ Wrong: No unitanime({ targets: '.element', width: 200 })
// ✅ Correct: Include unitanime({ targets: '.element', width: '200px' })

2. Using CSS transform Property Directly

javascript
// ❌ Wrong: Can't animate transform stringanime({ targets: '.element', transform: 'translateX(250px)' })
// ✅ Correct: Individual transform propertiesanime({ targets: '.element', translateX: 250 })

3. Not Handling Animation Cleanup

javascript
// ❌ Wrong: Animation continues after unmountuseEffect(() => {  anime({ targets: ref.current, translateX: 250 })}, [])
// ✅ Correct: Pause on cleanupuseEffect(() => {  const anim = anime({ targets: ref.current, translateX: 250 })  return () => anim.pause()}, [])

4. Animating Too Many Elements

javascript
// ❌ Avoid: Animating 1000+ elementsanime({ targets: '.many-items', translateX: 250 }) // 1000+ elements
// ✅ Better: Use CSS animations for large sets// Or reduce element count with virtualization

5. Incorrect Timeline Timing

javascript
// ❌ Wrong: Missing offset operator.add({ targets: '.el2' }, '500') // Treated as absolute time
// ✅ Correct: Use relative operators.add({ targets: '.el2' }, '-=500') // Relative to previous.add({ targets: '.el3' }, '+=200') // Relative to previous

6. Overusing Loop

javascript
// ❌ Avoid: Infinite loops drain batteryanime({  targets: '.element',  rotate: '1turn',  loop: true,  duration: 1000})
// ✅ Better: Use CSS animations for infinite loops@keyframes rotate {  from { transform: rotate(0deg); }  to { transform: rotate(360deg); }}

Resources

Scripts

  • animation_generator.py - Generate Anime.js animation boilerplate (8 types)
  • timeline_builder.py - Build complex timeline sequences

References

  • api_reference.md - Complete Anime.js API documentation
  • stagger_guide.md - Stagger utilities and patterns
  • timeline_guide.md - Timeline sequencing deep dive

Assets

  • starter_animejs/ - Vanilla JS + Vite template with examples
  • examples/ - Real-world patterns (SVG morphing, stagger grids, timelines)

Related Skills

  • gsap-scrolltrigger - More powerful timeline features and scroll integration
  • motion-framer - React-specific declarative animations
  • react-spring-physics - Physics-based spring animations
  • lightweight-3d-effects - Simple 3D effects (Zdog, Vanta.js)

Anime.js vs GSAP: Use Anime.js for SVG-heavy animations, simpler projects, or when bundle size matters. Use GSAP for complex scroll-driven experiences, advanced timelines, and professional-grade control.

Anime.js vs Framer Motion: Use Anime.js for framework-agnostic projects or when working outside React. Use Framer Motion for React-specific declarative animations with gesture integration.

Source and attribution

Source:freshtechbro/claudedesignskillsin.claude/skills/animejsat commit1da73fe

License: No license

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