Motion & Framer Motion
Overview
Motion (formerly Framer Motion) is a production-ready animation library for React and JavaScript that enables declarative, performant animations with minimal code. It provides motion components that wrap HTML elements with animation superpowers, supports gesture recognition (hover, tap, drag, focus), and includes advanced features like layout animations, exit animations, and spring physics.
When to use this skill:
- Building interactive UI components (buttons, cards, menus)
- Creating micro-interactions and hover effects
- Implementing page transitions and route animations
- Adding scroll-based animations and parallax effects
- Animating layout changes (resizing, reordering, shared element transitions)
- Drag-and-drop interfaces
- Complex animation sequences and state-based animations
- Replacing CSS transitions with more powerful, controllable animations
Technology:
- Motion (v11+) - The modern, smaller library from Framer Motion creators
- Framer Motion - The full-featured predecessor (still widely used)
- React 18+ compatible, also supports Vue
- Supports TypeScript
- Works with Next.js, Vite, Remix, and all modern React frameworks
Core Concepts
1. Motion Components
Convert any HTML/SVG element into an animatable component by prefixing with motion.:
Every motion component accepts animation props like animate, initial, transition, and gesture props like whileHover, whileTap, etc.
2. Animate Prop
The animate prop defines the target animation state. When values change, Motion automatically animates to them:
3. Initial State
Set the initial state before animation using the initial prop:
Set initial={false} to disable initial animations on mount.
4. Transitions
Control how animations move between states using the transition prop:
Transition types:
"tween"(default) - Duration-based with easing"spring"- Physics-based spring animation"inertia"- Decelerating animation (used in drag)
5. Variants
Organize animation states using named variants for cleaner code and propagation to children:
Variant propagation - Children automatically inherit parent variant states:
Common Patterns
1. Hover Animations
Animate on hover using whileHover prop:
Hover with nested elements:
2. Tap/Press Animations
Animate on tap/press using whileTap prop:
3. Drag Interactions
Make elements draggable with the drag prop:
Drag events:
4. Exit Animations (AnimatePresence)
Animate components when they're removed from the DOM using AnimatePresence:
Key requirements:
- Component must be direct child of
<AnimatePresence> - Must have a unique
keyprop - Use
exitprop to define exit animation
List items with exit animations:
Staggered exit animations:
5. Layout Animations
Automatically animate layout changes (position, size) with the layout prop:
Grid layout animation:
Shared layout animations (layoutId):
Connect two different elements for smooth transitions using layoutId:
6. Scroll-Based Animations
Animate elements when they enter the viewport using whileInView:
Viewport options:
once: true- Animation triggers only onceamount: 0.5- Percentage of element visible (0-1) or "some" | "all"margin: "-100px"- Offset viewport boundaries
Staggered scroll animations:
7. Spring Animations
Use spring physics for natural, bouncy animations:
Spring presets:
- Gentle:
stiffness: 100, damping: 20 - Wobbly:
stiffness: 200, damping: 10 - Stiff:
stiffness: 400, damping: 30 - Slow:
stiffness: 50, damping: 20
Gesture Recognition
Motion provides declarative gesture handlers:
Gesture Props
Gesture Events
Event info objects contain:
point: { x, y }- Page coordinatesoffset: { x, y }- Offset from drag startvelocity: { x, y }- Drag velocity
Hooks
useAnimate
Manually control animations with the useAnimate hook:
Animation controls:
useSpring
Create spring-animated motion values:
useInView
Detect when an element is in viewport:
Integration Patterns
With GSAP
Combine Motion for React state-based animations and GSAP for complex timelines:
With React Three Fiber
Animate 3D objects using Motion values:
With Form Libraries
Animate form validation states:
Performance Optimization
1. Use Transform Properties
Transform properties (x, y, scale, rotate) are hardware-accelerated:
2. Individual Transform Properties
Motion supports individual transform properties for cleaner code:
3. Reduce Motion for Accessibility
Respect user preferences for reduced motion:
4. Layout Animations Performance
Layout animations can be expensive. Optimize with:
5. Use layoutId Sparingly
layoutId creates shared layout animations but tracks elements globally. Use only when needed.
Common Pitfalls
1. Forgetting AnimatePresence for Exit Animations
Problem: Exit animations don't work
2. Missing key Prop in Lists
Problem: AnimatePresence can't track elements
3. Animating Non-Transform Properties
Problem: Janky animations, poor performance
4. Overusing Layout Animations
Problem: Performance issues with many layout-animated elements
5. Not Using Variants for Complex Animations
Problem: Duplicated animation code, no child orchestration
6. Incorrect Transition Timing
Problem: Transitions don't apply to specific gestures
Resources
Official Documentation
- Motion Docs - Official Motion documentation
- Framer Motion Docs - Framer Motion (legacy)
- Motion GitHub - Source code & examples
Bundled Resources
This skill includes:
references/
api_reference.md- Complete Motion API referencevariants_patterns.md- Variant patterns and orchestrationgesture_guide.md- Comprehensive gesture handling guide
scripts/
animation_generator.py- Generate Motion component boilerplatevariant_builder.py- Interactive variant configuration tool
assets/
starter_motion/- Complete Motion + Vite starter templateexamples/- Real-world Motion component patterns
Community Resources
- Motion Dev Discord - Official community
- Framer Motion Examples - Interactive examples
- Motion Recipes - Common patterns
- CodeSandbox Templates - Live demos


