Audio Design

by gamedev-skillsd4b0e35550c5No license1.3K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 11 days ago

Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.

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PathSizeType
references/adaptive-music.md3.9 KBtext/markdown
SKILL.md6.7 KBtext/markdown

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Source:gamedev-skills/awesome-gamedev-agent-skillsinskills/disciplines/audio-designat commitd4b0e35

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