Game Ai

by gamedev-skillsd4b0e35550c5No license1.3K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 11 days ago

Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.

Instructions onlySoftware Development

Only the file list is public. File contents are available once the skill is installed in a workspace.

PathSizeType
references/behavior-trees.md4.8 KBtext/markdown
references/pathfinding.md4.8 KBtext/markdown
SKILL.md7.8 KBtext/markdown

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Source:gamedev-skills/awesome-gamedev-agent-skillsinskills/disciplines/game-aiat commitd4b0e35

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