Game Ui Ux

by gamedev-skillsd4b0e35550c5No license1.3K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 11 days ago

Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.

Instructions only
  1. d4b0e35550c5Currentcommit d4b0e35Published Oct 8, 2026

Source and attribution

Source:gamedev-skills/awesome-gamedev-agent-skillsinskills/disciplines/game-ui-uxat commitd4b0e35

License: No license

Content belongs to its original authors. SourceWeft indexes it from a public repository.

Report or request removal

More from gamedev-skills/awesome-gamedev-agent-skills