Godot Multiplayer

by gamedev-skillsd4b0e35550c5No license1.3K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 11 days ago

Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.

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  1. d4b0e35550c5Currentcommit d4b0e35Published Oct 8, 2026

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Source:gamedev-skills/awesome-gamedev-agent-skillsinskills/godot/godot-multiplayerat commitd4b0e35

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