Godot Signals Groups

by gamedev-skillsd4b0e35550c5No license1.3K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 11 days ago

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.

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Only the file list is public. File contents are available once the skill is installed in a workspace.

PathSizeType
references/signal-patterns.md3.4 KBtext/markdown
SKILL.md4.9 KBtext/markdown

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Source:gamedev-skills/awesome-gamedev-agent-skillsinskills/godot/godot-signals-groupsat commitd4b0e35

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