
Input Systems
by gamedev-skillsd4b0e35550c5No license1.3K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 11 days ago
Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.
Only the file list is public. File contents are available once the skill is installed in a workspace.
| Path | Size | Type |
|---|---|---|
| references/buffering-and-accessibility.md | 4 KB | text/markdown |
| SKILL.md | 7.5 KB | text/markdown |
Source and attribution
Source:gamedev-skills/awesome-gamedev-agent-skillsinskills/disciplines/input-systemsat commitd4b0e35
License: No license
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