Phaser Arcade Physics

by gamedev-skillsd4b0e35550c5No license1.3K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 11 days ago

Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.

Instructions onlySoftware Development

Only the file list is public. File contents are available once the skill is installed in a workspace.

PathSizeType
references/bodies-and-collision.md4.8 KBtext/markdown
SKILL.md6.8 KBtext/markdown

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Source:gamedev-skills/awesome-gamedev-agent-skillsinskills/web-engines/phaser-arcade-physicsat commitd4b0e35

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