Physics Tuning

by gamedev-skillsd4b0e35550c5No license1.3K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 11 days ago

Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.

Instructions only

Only the file list is public. File contents are available once the skill is installed in a workspace.

PathSizeType
references/timestep-and-ccd.md4.3 KBtext/markdown
SKILL.md7.4 KBtext/markdown

Source and attribution

Source:gamedev-skills/awesome-gamedev-agent-skillsinskills/disciplines/physics-tuningat commitd4b0e35

License: No license

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