
Physics Tuning
by gamedev-skillsd4b0e35550c5No license1.3K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 11 days ago
Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.
Only the file list is public. File contents are available once the skill is installed in a workspace.
| Path | Size | Type |
|---|---|---|
| references/timestep-and-ccd.md | 4.3 KB | text/markdown |
| SKILL.md | 7.4 KB | text/markdown |
Source and attribution
Source:gamedev-skills/awesome-gamedev-agent-skillsinskills/disciplines/physics-tuningat commitd4b0e35
License: No license
Content belongs to its original authors. SourceWeft indexes it from a public repository.
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