Shader Programming

gamedev-skills/awesome-gamedev-agent-skills/skills/disciplines/shader-programming

by gamedev-skillsd4b0e35550c5No license1.3K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 12 days ago

Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.

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  1. d4b0e35550c5Currentcommit d4b0e35Published Oct 8, 2026

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Source:gamedev-skills/awesome-gamedev-agent-skillsinskills/disciplines/shader-programmingat commitd4b0e35

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