Threejs Materials Lighting

by gamedev-skillsd4b0e35550c5No license1.3K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 11 days ago

Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.

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PathSizeType
references/materials-lights-table.md4.8 KBtext/markdown
SKILL.md7.1 KBtext/markdown

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Source:gamedev-skills/awesome-gamedev-agent-skillsinskills/web-engines/threejs-materials-lightingat commitd4b0e35

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