
Storytelling
ghaida/intent/skills/storytellingby ghaidab89a519eb570No license206 starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 2 months ago
Discipline for giving design work narrative structure that makes people care. Provides four canonical patterns — protagonist-arc, choreography, situation/complication/resolution, what-is/what-could-be — each with a goal, shape, and named pathology. Use when design work needs narrative structure, when stakeholders need to see the user's experience as a story, when presenting design rationale to non-design audiences, or when a journey, blueprint, brief, or deck feels lifeless. Trigger phrases: "what's the story here?", "tell the story", "story mode", "narrative mode". Restated inline in journey, blueprint, strategize, evaluate (and presentation when that skill ships). Refuses to smooth user data into clean arcs, manufacture strategic tension, substitute emotional appeal for evidence, assume conflict arcs are universal, or engineer stakeholder assent by shortcut.
Only the file list is public. File contents are available once the skill is installed in a workspace.
| Path | Size | Type |
|---|---|---|
| SKILL.md | 13.4 KB | text/markdown |
Source and attribution
Source:ghaida/intentinskills/storytellingat commitb89a519
License: No license
Content belongs to its original authors. SourceWeft indexes it from a public repository.
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