Cli Anything Slay The Spire Ii

by hkuds34f519533bc1No licenseListed Oct 8, 2026Updated Oct 8, 2026

Command-line interface for Slay the Spire 2 - Control the real game through a local bridge mod HTTP API. Reads normalized game state and sends action commands for combat, navigation, rewards, and menu management.

Instructions onlyOther
AI-generated overview

Controls the Slay the Spire 2 game through a local bridge mod HTTP API, reading state and sending actions.

What it does
Provides a stateful command-line interface that reads normalized game state from the STS2_Bridge mod over a local HTTP API and sends action commands back. It covers combat, map and room navigation, rewards, events, rest sites, shops, and card or relic selection overlays. The state command returns JSON with a decision field that indicates the current screen and suggests the next commands.
When to use it
Use it to drive a live Slay the Spire 2 run programmatically, such as automating combat turns, navigating the map, or claiming rewards. It suits agent workflows that need to inspect game state and issue the matching action for the current screen.
Requirements
Python 3.10+, Slay the Spire 2 on Steam with the STS2_Bridge mod enabled, and a local HTTP bridge at localhost:15526. Building the bridge mod requires the .NET 9 SDK and a game data directory. The skill ships instructions only, no scripts.

cli-anything-slay-the-spire-ii

A stateful command-line interface for controlling the real Slay the Spire 2 game through the local STS2_Bridge mod. The CLI reads normalized game state and sends action commands via a local HTTP API at localhost:15526.

Installation

This CLI requires a bridge mod that runs inside the game process. Both the CLI and the bridge are distributed from the same repository:

https://github.com/HKUDS/CLI-Anything

1. Install the CLI

bash
git clone https://github.com/HKUDS/CLI-Anything.gitcd CLI-Anything/slay_the_spire_ii/agent-harnesspip install -e .

2. Build and install the bridge mod

The bridge mod is a .NET 9 plugin that must be compiled and installed into the game directory. Full instructions are in the repository README, but the short version is:

bash
cd CLI-Anything/slay_the_spire_ii/agent-harness/bridge/plugin./build.shcd ../install./install_bridge.sh

If the build script cannot auto-detect the game data directory, set STS2_GAME_DATA_DIR explicitly:

bash
STS2_GAME_DATA_DIR="/path/to/data_sts2" ./build.sh

3. Enable the mod and verify

Launch Slay the Spire 2 via Steam, enable the STS2_Bridge mod in the mod manager, then verify the connection:

bash
cli-anything-sts2 state

If this returns JSON, the CLI and bridge are connected.

Prerequisites:

  • Python 3.10+
  • Slay the Spire 2 (Steam) with STS2_Bridge mod enabled
  • .NET 9 SDK (only needed to build the bridge mod)

Usage

Basic Commands

bash
# Read normalized game state (always start here)cli-anything-sts2 state
# Start interactive REPL mode (default)cli-anything-sts2
# Show all available commandscli-anything-sts2 --help

Command Groups

State Inspection

CommandDescription
stateNormalized state with decision field
raw-stateRaw bridge JSON

Main Menu

CommandDescription
continue-gameContinue a saved run
start-game --character IRONCLAD --ascension 0Start a new run
abandon-gameAbandon the current save
return-to-main-menuReturn to menu from any screen

Characters: IRONCLAD, SILENT, DEFECT, NECROBINDER, REGENT

Combat

CommandDescription
play-card <index> [--target <enemy_id>]Play a card from hand
use-potion <slot> [--target <enemy_id>]Use a potion
end-turnEnd the current turn

Map & Room Flow

CommandDescription
choose-map <index>Select a map node
proceedLeave the current room

Rewards

CommandDescription
claim-reward <index>Claim a combat reward
pick-card-reward <index>Pick a card reward
skip-card-rewardSkip the card reward
claim-treasure-relic <index>Claim a treasure relic
select-relic <index>Select a relic
skip-relic-selectionSkip relic selection

Events & Rest Sites

CommandDescription
event <index>Choose an event option
advance-dialogueAdvance dialogue-only events
rest <index>Choose a campfire action

Shop

CommandDescription
shop-buy <index>Buy from the shop

Card/Relic Selection Overlays

CommandDescription
select-card <index>Select a card in overlay
confirm-selectionConfirm the current selection
cancel-selectionCancel the current selection
combat-select-card <index>Select a card during combat overlay
combat-confirm-selectionConfirm combat card selection

Raw Action

CommandDescription
action <name> --kv key=valueSend a raw bridge action

Decision States

The state command returns JSON with a decision field indicating the current game screen. Route your next command based on this value:

DecisionMeaningTypical Next Commands
menuMain menucontinue-game, start-game
combat_playIn combat, your turnplay-card, use-potion, end-turn
hand_selectCard selection overlaycombat-select-card, combat-confirm-selection
map_selectMap node selectionchoose-map
game_overRun endedreturn-to-main-menu
combat_rewardsPost-combat rewardsclaim-reward, proceed
card_rewardCard reward pickpick-card-reward, skip-card-reward
event_choiceEvent screenevent, advance-dialogue
rest_siteCampfirerest
shopShop screenshop-buy, proceed
card_selectCard selection screenselect-card, confirm-selection
relic_selectRelic selectionselect-relic, skip-relic-selection
treasureTreasure roomclaim-treasure-relic, proceed

Configuration

OptionDefaultDescription
--base-urlhttp://localhost:15526Bridge API URL
--timeout10.0HTTP timeout in seconds

For AI Agents

  1. Always read state first to get the decision field
  2. Re-read state after each action - indices and energy change during combat
  3. Check return codes - 0 for success, non-zero for errors
  4. Parse stdout for JSON output

Source and attribution

Source:hkuds/cli-anythinginskills/cli-anything-slay-the-spire-iiat commit34f5195

License: No license

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