Animation Principles

iart-ai/motion-design-skills/skills/animation-principles

by iart-ai3c129f769d90No license58 starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 3 months ago

This skill should be used when the user asks to "make this animation feel natural", "fix motion that feels stiff/floaty/cheap", "my animation looks robotic", "choose an easing curve", "how do I use the Graph Editor", "add overshoot or bounce", "Easy Ease isn't enough", "make snappy motion", "pick a duration for this transition", "stagger a list animation", "sync animation to a beat", or "review motion for good timing". It is the tech-agnostic foundation for deciding how something should move.

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  1. 3c129f769d90Currentcommit 3c129f7Published Oct 8, 2026

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