Shader Glsl

iart-ai/webgl-animation-skills/skills/shader-glsl

by iart-ai50697d659fbf70152f48f9f8aadf1efe78bbdde1No licenseListed Oct 9, 2026Updated Oct 9, 2026

This skill should be used when the user asks to "write a fragment shader", "make a GLSL gradient/noise/plasma background", "create an image transition (dissolve, displacement, glitch)", "add distortion or chromatic aberration", "build an SDF shape shader", "wire up a Three.js ShaderMaterial with uniforms", or "do GPU post-processing". Covers GLSL fragment shaders, noise/fbm, SDFs, domain warping, transitions, and Three.js integration.

Only the file list is public. File contents are available once the skill is installed in a workspace.

PathSizeType
README.md0 Btext/markdown
references/glsl-cookbook.md8 KBtext/markdown
SKILL.md10.2 KBtext/markdown

Source and attribution

Source:iart-ai/webgl-animation-skillsinskills/shader-glslat commit50697d6

License: No license

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