Better Ui

by jakubkreheld574cc8a576dNo license7.5K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 2 days ago

Polishes the surfaces, icons and motion in your project with exact values for border radius, optical alignment, shadows, icon states and animation.

AI-generated overview

Reviews and fixes UI polish details: border radii, optical alignment, shadows, icons, and motion values.

What it does
This skill provides exact values and rules for polishing user-interface surfaces, icons, and motion, covering nested border radii, optical alignment, shadow versus border usage, image outlines, press scaling, entrance and exit animations, icon cross-fades, and hover behavior. It also supplies a detection table of common anti-patterns and a reporting format that groups findings by violated principle with severity, location, before/after values, and rationale. It produces a review report ending in Block or Approve, or states that there are no actionable UI-polish findings.
When to use it
Use it when a project's interactions already work and the remaining work is visual polish on surfaces, icons, or animation. It is meant for reviewing or refining component styling details such as radii, shadows, transitions, and icon states. It is not for typography, accessibility, layout, or color-token concerns, which it assigns to other skills.
Requirements
No scripts are shipped; it is instructions only. Applying the recipes assumes a project with CSS or a component library such as Tailwind or a motion library, and optional browser access for verifying animated states.

UI polish

This skill holds the visual polish for surfaces, icons and motion, with the exact value each detail takes. It applies once the underlying interaction is sound, and a polish finding never outranks a broken interaction.

Exact values, optional polish

The values below are exact, not ranges to approximate. cubic-bezier(0.2, 0, 0, 1) is not cubic-bezier(0.4, 0, 0.2, 1), and 0.96 is not 0.95. The optical nudges and the concentric padding cutoff are the exceptions. They are starting points, judged by eye.

Keep the project's component library, tokens and density, and match its motion language wherever no rule here gives a value. A deliberate and consistent project convention, such as a style with no shadows, is a preference and not a finding. The same detail done two ways within the project is a finding.

Text wrapping, font rendering, tabular numbers and text spacing belong to better-typography. Hit areas, keyboard support, ARIA and the reduced-motion requirement belong to better-accessibility. Grouping, section spacing, breakpoints and spatial RTL belong to better-layout, except directional icon mirroring. Color tokens and contrast measurement belong to better-colors.

Outer radius equals inner radius plus padding

Where nested surfaces share a visible, even inset, the outer radius is the inner radius plus the padding plus any border width. Past 24px of padding, or where the padding is deliberately asymmetric, treat the layers as separate surfaces and keep each one's radius token. Recipes are in surfaces.md [blocked].

Align optically where geometry looks off

Where geometric centering looks off, nudge by eye. Give a button 2px less padding on its icon side, shift a play triangle toward its point and fix asymmetric glyphs in the SVG itself. Recipes are in surfaces.md [blocked].

Shadows for elevation, borders for structure

Where a border exists only to create depth, replace it with layered transparent box-shadow values. Keep borders on dividers, separators, table cells and selected states. Keep them on form inputs too, whose boundary needs 3:1 non-text contrast under better-accessibility. Focus rings belong to better-accessibility as well.

Forced-colors mode removes every box-shadow. Keep border: 1px solid transparent under a shadow ring so that mode still draws an edge. Recipes are in surfaces.md [blocked].

Outline images in pure black or white

Give content images a 1px outline inset by 1px. Use oklch(0 0 0 / 0.1) in light mode and oklch(1 0 0 / 0.1) in dark. Never use a palette near-black, a tinted neutral or the accent color, because the tint shows as a colored fringe on the image edge. Skip transparent artwork such as logos and illustrations. The recipe is in surfaces.md [blocked].

Transitions, not keyframes, for interactive state

Drive interactive state changes with CSS transitions or a motion library's springs, which retarget when the user reverses mid-flight. Keyframes run a fixed timeline and cannot reverse, so reserve them for sequences that run once. See animations.md [blocked].

Press scales to 0.96

A pressed button scales to 0.96 over 150ms with ease-out, and a disabled one never scales. Give the button an opt-out where the motion would distract, through the component's existing variant API or a static prop. See recipes for CSS, Tailwind and Motion [blocked].

High-frequency interactions get no animation

Keystrokes, row hovers and tab switches get instant feedback, or a transition of 150ms or less on opacity or background-color. Reserve expressive motion for infrequent moments such as a view's first load, a success state or an empty state.

Every animated state change also leaves a static cue in the form of a color, icon or label. Motion is never the only feedback channel.

Gate motion behind the reduced-motion preference

better-accessibility owns the requirement, and no recipe here ships without it. Run movement, scale and blur only under prefers-reduced-motion: no-preference. Under reduced motion, replace them with an opacity cross-fade rather than removing the element instantly. Recipes for CSS, Tailwind and Motion are in animations.md [blocked].

Stagger infrequent entrances by 100ms

Where sequence communicates hierarchy in a staged entrance, split the content into semantic chunks such as title, description and actions. Stagger them 100ms apart, each entering with opacity, 4px of blur and 12px of translateY over 300ms with ease-out. Never stagger routine interactions. See enter-exit.md [blocked].

Exits are shorter and smaller than enters

Exit with opacity, 4px of blur and a fixed -12px translateY over 150ms with ease-out, never the full container height. Slide fully out only where the destination carries meaning, such as a drawer closing. Remove the element instantly where motion adds no information. See enter-exit.md [blocked].

Skip state animations on first render

Set initial={false} on an AnimatePresence that wraps a state swap, so the default state does not animate in on mount. Never set it around an intentional entrance such as a staggered hero. See animations.md [blocked].

Cross-fade contextual icons with exact values

Where an icon swaps on an infrequent state change, such as play to pause or copy to copied, cross-fade it. Scale runs 0.25 to 1, opacity 0 to 1 and blur 4px to 0px. With a motion library, use { type: "spring", duration: 0.3, bounce: 0 }, and bounce is always 0. Without one, keep both icons in the DOM and cross-fade over 300ms with cubic-bezier(0.2, 0, 0, 1).

A tab's icon swap and the actions a row reveals on hover fall under High-frequency interactions get no animation. Both recipes are in icon-transitions.md [blocked].

Suppress transitions on theme switch

Disable every transition for the theme swap, force a style flush and restore transitions after the next frame. Otherwise every color transition fires at once and the switch smears. See the recipe [blocked].

Transition only what changes

Name the exact properties, as in transition-property: scale, opacity, and never all. See performance.md [blocked].

Name the animated property in will-change

Add will-change only after you see first-frame stutter, and name the property you animate: scale for scale, transform for transform. Limit it to transform properties, opacity and filter, and never use all. See performance.md [blocked].

Hover effects only on hover-capable pointers

Put hover-only styling behind @media (hover: hover). On touch, :hover latches after a tap and reads as a stuck selected state. Tailwind 4's hover: variant already compiles under that query, and Tailwind 3's does not. Where a control draws its own pressed state, set -webkit-tap-highlight-color: transparent so the default gray flash does not double it.

Contain scroll inside overlays

Give scrollable dialogs, drawers, menus and side panels overscroll-behavior: contain, so scrolling past their end never scrolls the page behind.

Match icon stroke to text weight

An icon's rendered stroke tracks the weight of the text beside it, from 1.5px at 400 to 2.5px at 700. Use one icon library per surface. The table, sizing and grid rules are in icons.md [blocked].

One SVG, recolored per state

Icons use currentColor and take hover, selected and disabled states from CSS color and opacity, never from separate assets. Outline is the default variant, and fill marks the active state. Under dir="rtl", mirror only icons whose meaning follows reading direction. See icons.md [blocked].

Before you finish

DetectionFix
Padded parent and child with the same rounded-* or border-radiusAdd the padding to the outer radius
box-shadow: 0 0 0 1px ring with no border beside itborder: 1px solid transparent
outline-slate-*, outline-zinc-* or a hex outline color on imgoutline-black/10 and dark:outline-white/10
transition-all or transition: allName the changing properties
animation: set on :hover, .open or another toggled classA transition on the same properties
active:scale-95, scale-90 or whileTap below 0.960.96
:active scale with no :disabled exclusionenabled:active: or :not(:disabled):active
bounce: set to anything but 0bounce: 0
opacity: 0 in a base rule that only an animation revealsHidden state in the from keyframe, animation-fill-mode: both
translate, scale, filter or motion.* animation with no prefers-reduced-motion, motion-safe: or MotionConfig guardGate it and cross-fade opacity under reduced motion
Color transitions plus a theme toggle with no disableTransitionOnChange or overrideThe theme-switch suppression recipe
will-change: all, or will-change on an element that never animatesName the animated property or delete it
fill="#..." or stroke="#..." inside an icon SVGcurrentColor
Plain-CSS :hover or Tailwind 3 hover: outside @media (hover: hover)Wrap it in the query
overflow: auto or overflow-y-auto on a dialog, drawer or menu with no overscroll-behavioroverscroll-behavior: contain

Reporting

Severity. HIGH breaks an interaction, as a keyframe toggle that cannot reverse or a hover state stuck on touch does. Two of better-interface's escalation triggers land here and are HIGH on sight. One is motion that ignores prefers-reduced-motion, and the other is a state change carried by motion alone. MEDIUM is a visible inconsistency in surfaces, icons or motion. LOW is isolated polish.

Verification. Without a browser, read every state the component defines from the code, such as hover, pressed, selected, loading and empty, with its durations and easings. With one, walk each state and replay motion at 10% speed in the browser's Animations panel. Report every check you could not run as Not verified.

Format. Group findings under the principle each violates, ordered by severity, one row per root cause listing every location it appears in:

SeverityLocationBeforeAfterWhy

Location is path/to/file:line. Why names the principle and the user impact.

End with Block when any HIGH remains, Approve otherwise, leaving the rest in the table as work to do. Never Approve coverage you did not inspect. With nothing to report, state "No actionable UI-polish findings" and report verification.

Source and attribution

Source:jakubkrehel/skillsinskills/better-uiat commitd574cc8

License: No license

Content belongs to its original authors. SourceWeft indexes it from a public repository.

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