Game Developer

by jeffallan1be15d8064f8MIT11K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 5 days ago

Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.

Instructions onlySoftware Development

Only the file list is public. File contents are available once the skill is installed in a workspace.

PathSizeType
references/ecs-patterns.md10.1 KBtext/markdown
references/multiplayer-networking.md12.4 KBtext/markdown
references/performance-optimization.md10 KBtext/markdown
references/unity-patterns.md6.3 KBtext/markdown
references/unreal-cpp.md8.6 KBtext/markdown
SKILL.md5.8 KBtext/markdown

Source and attribution

Source:jeffallan/claude-skillsinskills/game-developerat commit1be15d8

License: MIT

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