
Game Developer
by jeffallan1be15d8064f8MIT11K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 5 days ago
Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.
Only the file list is public. File contents are available once the skill is installed in a workspace.
| Path | Size | Type |
|---|---|---|
| references/ecs-patterns.md | 10.1 KB | text/markdown |
| references/multiplayer-networking.md | 12.4 KB | text/markdown |
| references/performance-optimization.md | 10 KB | text/markdown |
| references/unity-patterns.md | 6.3 KB | text/markdown |
| references/unreal-cpp.md | 8.6 KB | text/markdown |
| SKILL.md | 5.8 KB | text/markdown |
Source and attribution
Source:jeffallan/claude-skillsinskills/game-developerat commit1be15d8
License: MIT
Content belongs to its original authors. SourceWeft indexes it from a public repository.
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