Nba

LilMGenius/paperthin/skills/coil/nba

by LilMGenius7d5dc6235990230e45a24a25c527d81701da5458No licenseListed Oct 9, 2026Updated Oct 9, 2026

Read the live cycle state and return the single highest-leverage next best action, not a menu. Use when a project is between phases, the author asks what to do next, too many valid threads are open, or the work needs re-entry into frame, build, drive, re0-memo, hate, re0-work, or ship.

Instructions onlyProductivity & Workflow
AI-generated overview

Reads a project's live cycle state and returns one highest-leverage next action instead of a menu.

What it does
This skill inspects the current state of a project cycle, including plan gates, anti-pattern notes, priority notes, recent file or git changes, QA evidence, and the current workflow phase. It locates the project in one of several phases, diagnoses why progress has stalled, and returns a single recommended action with where you are, why now, and a done-when condition. It is read-only and recommends rather than executes.
When to use it
Use it when a project sits between phases, when the author asks what to do next, when too many valid threads are open, or when work needs re-entry into a specific phase. It suits stalled cycles where a single decisive move is needed rather than a list of options.
Requirements
No scripts or special tooling; it needs read access to the project's state, such as plan gates, notes, recent git or file changes, and QA evidence.

Find the next best action from state, not from vibes.

Goal

nba is the manual re-entry point for a stalled cycle. It reads the current state and returns one action: the cheapest move that clears the binding constraint. It does not execute the action and it does not offer a menu, because a menu recreates the paralysis it exists to resolve.

Workflow

  1. Read the live cycle state: plan gates, re0-memo anti-patterns, priority notes, recent git/file changes, QA evidence, and the current workflow phase.
  2. Locate the project in the cycle: FRAME, BUILD, DRIVE, RE0-MEMO, HATE, RE0-WORK, BUILD AGAIN, or SHIP.
  3. Diagnose the blank-out cause: too many open threads, lost thread, unnamed blocker, closed-loop fatigue, avoidance of the hard step, or a phase that is already done.
  4. Return one action: the cheapest move that clears the most. It may name the right skill for the human to fire, the external input needed, the first nail to test, or the phase transition that is already due.
  5. Frame it as: where you are, next best action, why now, and done when.

Rules

  • One action, not a checklist.
  • State-grounded, never generic. Cite the gate, doc, evidence, or file state that drives the pick.
  • Return the avoided move, not the easy busywork.
  • If no outside truth is entering, the next action is external input, not another internal lap.
  • If the gate is already met, the action is to move phase or ship, not add another surface.
  • Read-only on the project. nba recommends; it does not execute.
  • Do not auto-invoke user-only skills. Tell the human when one is the next move.

Verification

Before finishing:

  1. The recommendation cites the state it read.
  2. There is exactly one next action.
  3. The action has a clear "done when" observable.
  4. A reader can tell why this action beats the other visible options.

Source and attribution

Source:LilMGenius/paperthininskills/coil/nbaat commit7d5dc62

License: No license

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