Re0 Loop

LilMGenius/paperthin/skills/coil/re0-loop

by LilMGenius7d5dc6235990230e45a24a25c527d81701da5458No licenseListed Oct 9, 2026Updated Oct 9, 2026

Run repeated build -> QA -> re0-memo -> re0-work cycles while preserving learning and letting code die. Use for long agentic projects where progress must be measured by quality-cleared templates, reusable modules, and eliminated anti-patterns rather than hours spent or features accumulated.

Instructions onlyAI & Agents
AI-generated overview

Guides repeated build-QA-memo-work cycles for long agentic projects, measuring progress by cleared templates and eliminated anti-patterns.

What it does
Defines a repeating cycle of framing, building a vertical slice, driving it on a real surface, extracting lessons through re0-memo, adversarial review, and re0-work. Progress is counted in quality-cleared templates, reusable modules, and eliminated anti-patterns rather than hours or features. It ends each lap with verification that real-surface evidence was captured and a keep/iterate/re0-work decision was made.
When to use it
Use for long agentic projects where repeated build and review cycles should compound learning instead of accumulating code. It suits teams that want explicit quality gates, preserved negative examples, and permission to restart while keeping lessons.
Requirements
Instructions only; no scripts are shipped. It references companion skills named re0-memo, re0-work, and nba, and expects access to a real surface such as a browser, HTTP endpoint, computer-use environment, or CLI for driving artifacts.

Run the cycle so learning compounds and code accumulation does not masquerade as progress.

Goal

re0-loop keeps a project moving through repeated turns:

text
FRAME -> BUILD -> DRIVE -> RE0-MEMO -> HATE -> RE0-WORK -> BUILD AGAIN

The unit of progress is not hours, files, panels, or features. It is the count of quality-cleared templates, reusable platform modules, and anti-patterns eliminated in later cycles.

Workflow

  1. Frame the thesis and quality gates.
  2. Build one complete vertical slice.
  3. Drive it through the real surface: browser for web apps, HTTP for API contracts, computer-use for desktop apps, and CLI only for data-shaped artifacts.
  4. Run re0-memo to extract lessons, anti-patterns, and next-cycle gates.
  5. Decide whether the next pass iterates in place or uses re0-work; when that call or the next move is unclear, nba reads the cycle state and returns the single next action.
  6. Kill the next plan before build: use the project's adversarial review skill or a human-invoked attack when that skill is user-only.
  7. Version only templates or modules that clear their gates.

Rules

  • Tests are supporting evidence, not the gate; every turn needs a real-surface proof sized to the artifact.
  • Do not widen before the core loop clears.
  • Do not confuse generated variety with structural variety. If many outputs converge to the same shape, the cycle failed the variety gate.
  • Preserve negative corpus so later cycles can prove the same anti-pattern is gone.
  • Let code die. A restart that preserves the right lessons is progress.
  • Stop a lap when no outside truth enters; add evidence before another internal pass.

Verification

Before finishing a lap:

  1. The real surface was driven and evidence was captured.
  2. The re0-memo names at least one lesson, anti-pattern, or gate that affects the next pass.
  3. The keep/iterate/re0-work decision is explicit.
  4. Any version label belongs only to a quality-cleared template or module.

Source and attribution

Source:LilMGenius/paperthininskills/coil/re0-loopat commit7d5dc62

License: No license

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