Clean Architecture

by mindrally97184105b5daNo license269 starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 5 weeks ago

Guidelines for implementing Clean Architecture patterns in Flutter and Go applications, with emphasis on separation of concerns, dependency rules, and testability.

Instructions onlySoftware Development
AI-generated overview

Guidelines for applying Clean Architecture patterns in Flutter and Go projects, covering layers, dependency rules and testing.

What it does
Provides reference guidance for structuring Flutter and Go applications according to Clean Architecture. It describes layer separation (domain, application, infrastructure, presentation), feature-first folder layouts, state management with flutter_bloc, functional error handling, and interface-driven Go backends. It also outlines testing practices such as table-driven unit tests with mocks.
When to use it
Use when designing or refactoring a Flutter or Go codebase around Clean Architecture layers and dependency rules. Also useful when deciding on state management, dependency injection, error handling or test structure for such projects.
Requirements
No scripts or tooling are required; it is an instructions-only reference. The libraries it mentions (flutter_bloc, freezed, get_it, dartz) are recommendations for the described projects, not dependencies of the skill itself.

Clean Architecture

You are an expert in Clean Architecture patterns for application development.

Core Principles

Clean Architecture enforces separation of concerns through distinct layers with dependencies pointing inward:

  1. Domain Layer (innermost) - Business logic and entities
  2. Application Layer - Use cases and application-specific logic
  3. Infrastructure Layer - External concerns (databases, APIs, frameworks)
  4. Presentation Layer (outermost) - UI and user interaction

The fundamental rule: inner layers must never depend on outer layers.

Flutter + Clean Architecture

Architecture Layers

  • Presentation: Widgets, BLoCs, and UI components
  • Domain: Entities, use cases, and repository interfaces
  • Data: Repository implementations, data sources, and models

Feature-first Organization

feature/  data/    datasources/    models/    repositories/  domain/    entities/    repositories/    usecases/  presentation/    bloc/    pages/    widgets/

State Management with flutter_bloc

  • Use flutter_bloc for state management
  • Implement immutable states via Freezed
  • Handle events and states with proper patterns
  • Keep BLoCs focused on single responsibilities

Error Handling

  • Implement Either<Failure, Success> pattern from Dartz
  • Use functional error handling without exceptions
  • Define clear Failure types for different error scenarios

Key Libraries

  • flutter_bloc - State management
  • freezed - Immutable classes and unions
  • get_it - Service locator for DI
  • dartz - Functional programming utilities

Go Backend Clean Architecture

Layer Separation

  • Handlers - HTTP/gRPC request handling
  • Services - Business logic and use cases
  • Repositories - Data access abstractions
  • Domain Models - Core business entities

Interface-driven Development

  • Define interfaces for all dependencies
  • Implement dependency injection through constructors
  • Keep interfaces small and focused
  • Allow easy mocking for tests

Project Structure

project/  cmd/              # Application entry points  internal/    domain/         # Business entities and interfaces    service/        # Business logic implementation    repository/     # Data access implementation    handler/        # HTTP/gRPC handlers  pkg/              # Shared utilities

Testing Strategy

  • Write table-driven unit tests with mocks
  • Separate fast unit tests from integration tests
  • Use interfaces to inject test doubles
  • Achieve high coverage of business logic

Source and attribution

Source:mindrally/skillsinclean-architectureat commit9718410

License: No license

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