Msw Sprite Ruid

by msw-git96133b2991d7No license36 starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated yesterday

SpriteRendererComponent.SpriteRUID (world) and SpriteGUIRendererComponent.ImageRUID (UI) — native RUID type support (sprite / animationclip direct playback), thumbnail:// prefix for rendering avataritem / skeleton / animationclip as static thumbnail image, avatar item icon in inventory / shop / UI slot. Use when: assigning any RUID to a sprite renderer component, displaying an avatar item or resource as a thumbnail or icon, using animationclip directly in a renderer, rendering inventory item icons, displaying a thumbnail image in a world entity. Keywords: SpriteRUID, ImageRUID, thumbnail://, animationclip, RUID apply, RUID assign, thumbnail, item icon, sprite RUID, RUID to renderer

Instructions onlySoftware Development
AI-generated overview

Rules for assigning RUID values to sprite renderer components, including thumbnail:// prefixes for icons.

What it does
This skill documents how to assign RUID values to SpriteRendererComponent.SpriteRUID in world entities and SpriteGUIRendererComponent.ImageRUID in UI. It explains native support for sprite and animationclip RUIDs, the DataRef form used at runtime, and the thumbnail:// prefix that renders sprite, animationclip, skeleton or avataritem resources as static thumbnails. It also lists common pitfalls, such as silent failure when skeleton or avataritem RUIDs are assigned without the prefix.
When to use it
Use it when assigning any RUID to a sprite renderer component, displaying an avatar item or resource as a thumbnail or icon, using an animationclip directly in a renderer, or rendering inventory and shop item icons.
Requirements
Instructions only; no scripts. It assumes an environment with the MSW engine components and runtime .mlua, and references the separate msw-search skill for finding RUIDs.

MSW Sprite RUID

Rules for assigning a RUID to SpriteRendererComponent.SpriteRUID (world) or SpriteGUIRendererComponent.ImageRUID (UI).


Native type support

Both components accept a sprite or animationclip RUID directly — no extra animator component required.

ComponentPropertyValue form (runtime .mlua)Native RUID types
SpriteRendererComponent (world)SpriteRUIDplain stringsprite, animationclip
SpriteGUIRendererComponent (UI)ImageRUIDDataRef("...")sprite, animationclip

ImageRUID is a DataRef: in runtime .mlua, assign DataRef(ruid). Use { DataId: ruid } only in .ui / .model JSON or builder patch data. SpriteRUID remains a plain string.

lua
-- World: sprite or animationclip RUID both workself.Entity.SpriteRendererComponent.SpriteRUID = ruid
-- UI: sprite or animationclip RUID both workself.Entity.SpriteGUIRendererComponent.ImageRUID = DataRef(ruid)

A skeleton / avataritem RUID assigned without the thumbnail:// prefix fails silently (no error, nothing renders).


animationclip: single animation vs multi-state

  • Single looping animation (background deco, idle effect, prop): set SpriteRUID or ImageRUID directly to the animationclip RUID.
  • Multi-state (stand / move / attack / hit / die): use StateAnimationComponent + ActionSheet. See msw-general/references/monster.md.

thumbnail:// prefix — static thumbnail from any resource

Prepend thumbnail:// to SpriteRUID or ImageRUID to render a static thumbnail image from any resource — useful for icons, preview images, and item thumbnails.

thumbnail://<32-char hex RUID>

Accepted types: sprite · animationclip · skeleton · avataritem

lua
-- World thumbnail (any resource type)self.Entity.SpriteRendererComponent.SpriteRUID = "thumbnail://" .. anyRuid
-- UI thumbnail (any resource type)self.Entity.SpriteGUIRendererComponent.ImageRUID = DataRef("thumbnail://" .. anyRuid)

Primary use case: avataritem icons

avataritem RUIDs cannot render without thumbnail://. With the prefix they become item icons for inventory slots, shop listings, and equip previews.

lua
slotEntity.SpriteGUIRendererComponent.ImageRUID = DataRef("thumbnail://" .. avatarItemRuid)

Search avatar item RUIDs with the msw-search skill (searchAvatarItems).


Common pitfalls

  • skeleton / avataritem directly into SpriteRUID / ImageRUID without prefix → silently invisible.
  • thumbnail:// = static image only. For live animation, assign the animationclip RUID directly (no prefix).
  • Runtime .mlua uses ImageRUID = DataRef("..."); the { "DataId": "..." } object form is .ui / .model JSON only (the prefix goes inside DataId, not a separate field). Do not use the table form in runtime code — the LSP rejects it as a DataRef type mismatch.
  • CostumeManagerComponent.Custom*Equip, StateAnimationComponent.ActionSheet, and SkeletonRendererComponent.SkeletonRUID do not accept thumbnail://.
  • Do not prepend thumbnail:// to a RUID that was already retrieved as a thumbnail or icon image from msw-search. The prefix converts a source resource into its thumbnail — applying it to an already-thumbnail sprite is logically redundant. If the search query targeted an icon / thumbnail image and returned a sprite RUID, assign that RUID directly without any prefix.
  • To search for RUIDs use the msw-search skill — searchAvatarItems for avatar items; searchResources for everything else.

Source and attribution

Source:msw-git/msw-ai-coding-plugins-officialinplugins/msw-maker-base-skill/skills/msw-sprite-ruidat commit96133b2

License: No license

Content belongs to its original authors. SourceWeft indexes it from a public repository.

Report or request removal