Game Design Core

omer-metin/skills-for-antigravity/skills/game-design-core

by omer-metine8dcf4e87379No license162 starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 8 months ago

The foundational theory of interactive experience design - loops, motivation, feel, and the art of meaningful playUse when "game design, core loop, game feel, player motivation, game mechanics, meaningful choice, progression system, game economy, game balance, playtesting, GDD, game document, fun factor, engagement, flow state, risk reward, player agency, juice, game polish, 8 kinds of fun, bartle types, MDA framework, game-design, player-experience, core-loop, motivation, game-feel, MDA, playtesting, GDD, systems-thinking, player-psychology, engagement, flow-state" mentioned.

Instructions onlyDesign & Creative

Only the file list is public. File contents are available once the skill is installed in a workspace.

PathSizeType
references/patterns.md21.7 KBtext/markdown
references/sharp_edges.md18.6 KBtext/markdown
references/validations.md10.9 KBtext/markdown
SKILL.md2.9 KBtext/markdown

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Source:omer-metin/skills-for-antigravityinskills/game-design-coreat commite8dcf4e

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