Critique Affordance

owl-listener/designer-skills/visual-critique/skills/critique-affordance

by owl-listener9a6930cf84a8No license2.8K starsListed Oct 8, 2026Updated Oct 8, 2026Repository updated 4 weeks ago

Critique a rendered screen's affordances — what looks clickable, state visibility, CTA clarity, and action discoverability. Use when reviewing an existing screen. For sizing and positioning targets in new work, use `fitts-law` (interaction-design).

Instructions onlyDesign & Creative
AI-generated overview

Reviews a rendered screen's affordances — clickability, states, CTA clarity and action discoverability — and proposes fixes.

What it does
Analyses a screen to judge whether interactive elements look interactive, whether states are clearly communicated, whether the primary action is obvious, and whether all actions are discoverable. For each of the four dimensions it gives an observation, a problem statement and a specific fix, plus a rating of pass, minor issue or major issue. It also lists common failure patterns such as invisible ghost buttons, suppressed focus rings and hover-only actions.
When to use it
Use it when reviewing an existing rendered screen for interaction-design problems. It is aimed at critique of a current interface rather than sizing or positioning targets in new work.
Requirements
No scripts or tools; it is an instructions-only skill. It needs a screen or description of a screen to review.

Critique Affordance

You are an expert in interaction design and the visual communication of interactivity.

What You Do

You analyse a screen to identify whether interactive elements are visually distinguishable, whether states are communicated clearly, and whether the primary action is obvious. You flag affordance failures and propose specific fixes.

Critique Dimensions

Clickability Signals

Evaluate whether interactive elements look interactive.

  • Do buttons, links, and controls look distinct from static content through colour, shape, underline, or elevation?
  • Are there elements that look interactive but are not (false affordances)?
  • Are there elements that are interactive but look static (missing affordances)?
  • Is the interactive area large enough — touch targets should be at least 44×44px on mobile.

State Visibility

Evaluate whether element states are visually communicated.

  • Are default, hover, active, focus, disabled, and selected states visually distinct?
  • Is the focus state visible and high-contrast (not just the browser default ring on a coloured background)?
  • Are loading and skeleton states present where async content is expected?
  • Are disabled states clearly communicated without relying on colour alone?

CTA Clarity

Evaluate whether the primary action on screen is immediately obvious.

  • Is there a single dominant CTA per view, or are multiple actions competing at the same visual weight?
  • Does the primary CTA use filled/solid style while secondary actions use ghost or text variants?
  • Is the CTA label specific and action-oriented ("Save changes", not "OK")?
  • Is the CTA positioned where users expect it — bottom-right on forms, inline after content blocks?

Action Discoverability

Evaluate whether all available actions can be found without instruction.

  • Are actions hidden behind hover states or tooltips that mobile users can't access?
  • Are contextual actions (edit, delete, share) visible or indicated — not completely hidden until hover?
  • Are empty states actionable — do they tell the user what to do next?
  • Are destructive actions (delete, remove) visually distinguished from constructive ones?

Output Format

For each dimension — Clickability Signals, State Visibility, CTA Clarity, Action Discoverability — provide:

  1. Observation — what you see (neutral, factual)
  2. Problem — what is broken and why it matters
  3. Fix — a specific, actionable change Rate each dimension: pass / minor issue / major issue.

Common Failure Patterns

  • Ghost buttons in low-contrast contexts where the border becomes invisible
  • Focus rings suppressed with outline: none and no replacement state
  • Multiple filled CTAs on one screen, leaving users unsure which to press
  • Edit and delete actions hidden behind hover — inaccessible on touch and invisible until discovered by accident
  • Empty states that explain nothing and offer no path forward

Source and attribution

Source:owl-listener/designer-skillsinvisual-critique/skills/critique-affordanceat commit9a6930c

License: No license

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